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How to get the head of Adventure Island

1. Each person can only bring one headband, and the headband cannot be traded. If you have a headband, you can't pick up the second one. Only by throwing away the original headband can you pick up the headband again.

2. Low-level soldiers with less blood wear HP equipment, preferably dragon fire formation, and then use the guards of green water elves (which can increase your maximum MP by 50% and 25% in an hour) or monkeys (which can increase your maximum HP by 50% and 25% in an hour), as well as consumption columns. If you can add blood to your pet, the proportion of blood should be set at about 90%. If the firepower is ready, 1 card is enough. If you don't have enough firepower, don't prepare two cards and don't eliminate the tie skill. I don't recommend opening the existing hook, it's not safe, 90% will be stolen and blocked.

I haven't used it. I'm not sure, but I heard that several of them have the function of determining strangeness. At present, the time and space gate is used to open the door to pick up people who are still preparing to tie in the snow, so people in the snow can enter the door directly, but if they go in and tie a hole in the altar, they can't open the time and space gate.

3. To draw, we must first do the tasks of draw 1, draw 2 and draw 3.

4. There is a 3-round warrior instructor in the Presbyterian House in the frozen snow area. He can do the task after receiving it, or he can do it directly in the future. There's no need to let him take the task again. When he starts to do the task, he will safely walk to the right exit in the ice peak and snow area, keep walking to the right until he reaches the second map at the end, then pass by snowman, werewolf, zombie and fire dog, and finally he will see an NPC when there is no way to go.

5. Send relevant links below.

Do the task of Zha 1Zha2Zha3: /xmxd/rw.php? id= 108

I hope these words can help you.