Joke Collection Website - Talk about mood - About the interstellar protoss

About the interstellar protoss

Act I: Terran

Start: Set up camp.

Synopsis: Terran Wars: The Horn of Rebellion

After the Guild War, the Ruler Terran Alliance established absolute hegemony in the space colony for ten years. But four days ago, everything changed. A huge alien army from another planet invaded and destroyed the unsuspecting alliance colony.

Sarah Zhou is afraid that the next target of the alien army will be the colonial planet Mars.

Sarah, the alliance sent you as CEO to intervene. As a defender of the territory, you must keep the tense situation from getting worse.

Background: office of colonial administrator, colonial Mar Sara.

Time: 65438+February 2499, 2: 25 SCT.

Battle report: the equipment test is ready according to your requirements and can be started at any time.

Task: build 3 supply stations); ; Building an oil refinery; Collect 100 unit of gas.

Tip: As an introduction, this level is not difficult. The map is littered with some Zerg puppies and junior soldiers. You can take all the troops and sweep them one by one.

1, wasteland

Background: office of colonial administrator, colonial Mar Sara.

Battle report: Due to the protoss invasion, the alliance decided to impose martial law in Marsala. You must get in touch with Renault, the captain of the local self-defense force.

Task: find Renault; ; Build barracks; Train 10 maritime. New mission after finding Renault: Renault must survive.

Tip: Go right along this road and you will find Captain Jim soon.

Renault, pay attention to his safety. When you reach the lower right corner, you can start building the base. At this time, there are some zerg hidden above and on the left.

The family army, you can rush in and destroy them, or you can ask Renault to put a few spider mines at the intersection and let them commit suicide.

2. Dead water base

Background: office of colonial administrator, colonial Mar Sara.

Battle report: the stagnant water base was attacked by unknown ethnic forces. The league wants you to stand by, but how can you leave people in fire and water and act immediately?

Task: repel the invasion of other nationalities; Renault must survive.

Tip: There is a small zerg at the top left of your base.

The clan army, after destroying them, will find a base in need of assistance. With the support of the local garrison, destroy alien life scattered in the dark. Zerg

Incubation nest is located in the upper right corner of the map. Clip: patrol in the wilderness

Introduction: Peripheral patrol,

Background: The border of the Union colony, the colony of marsala.

3. Final Alliance

Background: office of colonial administrator, colonial Mar Sara.

Battle report: the alliance is very dissatisfied with your unauthorized actions. In order to avoid conflict with the zerg people, the alliance arrested a large number of self-defense forces of non-governmental organizations. And the zerg

In an aggressive invasion, at the moment of life and death, arcturus Monske, a representative of Kohar's descendants who escaped the alliance search, extended a helping hand to you, and he will send a spaceship to take the rest.

Mission: Survive for 30 minutes without being destroyed.

Tip: Zerg attacks are fiercer every time, mainly on the left. We should seize the time to build about five bunkers at the intersection on the left, and station marines and artillery with four or five turrets (missiles).

Turret). When defending the left side, it is necessary to build a small number of bunkers and turrets at the right intersection. Together with about ten mobile units, they can support emergencies at any time. When there are about two minutes left,

The Zerg will attack from the left, get ready and defeat the invaders.

4. Jacobian device

Background: Office of the former Chief Executive of Mar Sara Colony.

Time: three hours after leaving the base.

Battle Report: The Alliance has decided to give up the planet Marsala, which has been controlled by the Zerg clan, and you have also decided to follow arcturus.

Evacuate, but before you evacuate, you need to get the weapons information of the alliance. Reno, who has just been rescued, recommended himself to complete this task.

Task: retrieve the data disk from the alliance network; Renault must survive.

Tip: Go along the road to the upper right and meet the Terran signal point (Terran

Beacon), after being transmitted, destroy the defenders there, and the map will show the scenes of several other signal points. The alliance network is in the middle of the map, and go back the same way. On the way to the destination, pay attention to step by step, and be careful of Coalition soldiers hiding behind doors and stairs, as well as missiles that may be fired from walls.

5. Revolution

Synopsis: The planet has awakened. The zerg invasion made Chao people no longer willing to be ruled by Terrans. Kohar's descendants stole the data disk and managed to escape. On the colonial planet

On the border of Antioch's main star, the dormant arcturus organization began to plan the next major action against the alliance. Thirteen hours after the protoss evacuated from Marsala,

Clan warships occupied the orbit around the territory and bombed the planet on a large scale. The earth fell into death.

Background: The secret intermediate assembly area, the second satellite of Prime Minister Antioch.

Battle report: the oppressed planet is encouraged. The planet Antioch decided to openly confront the Alliance, and the Alliance knew it. Captain Kerrigan.

Will help you deal with the local alliance leader, and you will be responsible for destroying the alliance task force stationed there.

Mission: Escort Kerrigan to the command center in Antioch; Rebellion to defend Antioch; Renault and Kerrigan must survive.

Hint: Go down and you will meet Captain Sarah soon.

Kerrigan, make good use of her stealth ability, clear rebel bunkers along the way, and pay attention to the detection function of enemy turrets. Then occupy the military base on the upper right, and use the existing bunker to build one or two turrets in front of the lower position, which is enough to defend against enemy invasion. Study the camouflage ability of ghosts as soon as possible, use them to cross the sea to destroy the refinery on the other side and the surrounding defense forces, and then transport the ground troops across the sea, with robbers as the main force and land and air cooperation, and the tenacious resistance of the task force is vulnerable.

Clip: NORAD II crashed.

Background: The second command ship of the Alliance, the high-level orbit of the main star of Antioch.

6. North American Air Defense Command II

Background: The secret central assembly area, the main territory of Antioch.

Battle report: the revolution in Antioch caused panic in the alliance. At this time, news came that the command ship of General Duke, commander of the Alliance Alpha Fleet, was shot down and was being besieged by the Zerg team. use

Influenced by General Duke, arcturus parted the crowd and decided to send someone to save him from danger.

Mission: protect the cruiser Norad II and escort Ranyor and two transport ships to NORAD II.

Tip: it should not be a problem to repair Norad II and its bunker in time and station infantry and SVC in the bunker for defense. The hard part is the escort mission, zerg.

In the later period, the clan army was quite strong, and there were many turrets, so it was difficult to carry out a frontal storm. The method is to storm the turret of the right channel with a group of mirage jets and take Ranyor with two spaceships.

Take advantage of the chaos, go right along the bottom of the map, and then go up once, and you can reach the Norad. ..

7. Outstanding/first-class

Background: The secret central assembly area, the main territory of Antioch.

Battle report: the alliance's plot was exposed. The invasion of the Zerg was induced by the radiation of the secret weapon "Ghost" researched by the Alliance. The alliance destroyed Kohar.

As a planet for studying secret weapons, now, Mars

Sarah is once again the victim of the experimental ray effect. Two hours ago, a large number of allied troops were stationed on our defense line. In order to evacuate safely, it is necessary to place this kind of ray emitter at the enemy base and let them take the consequences.

Task: Send ψ(Psi transmitter to enemy base; Kerrigan must survive.

Tip: At the beginning, immediately put Kerrigan on it.

And build bunkers and turrets at the above two intersections to resist the enemy's invasion, and then reoccupy the mineral deposits on the right and build bunkers and turrets to consolidate them. Use siege engines when attacking.

Tank) is given priority to, make full use of their huge firepower when they are transformed into cannons (after the siege), supplemented by some giants (Goliath) and scientific spacecraft (Science

Wang Ding) to deal with the enemy disguised mirage jets. It is only a matter of time before we gradually push forward to destroy the rebels. The enemy base refers to the signal point on the right side of the map. Take the engineer (SCV) and transmitter to complete the task.

8. Main actions

Synopsis: Lured by the ψ source signal, the Zerg people raided the unsuspecting allies and wiped them all out.

Bad luck is coming again. Under the command of the senior templar Tasada, the protoss fleet destroyed the planet.

Background: Hapyrion, a male spaceship, runs in outer orbit, which is the Tarsonis of the Alliance.

Battle report: the day of launching a general attack on the alliance is approaching. Attack Tassonis.

Must pass through the powerful alliance fleet stationed on the periphery. There are three platforms in the middle. The escort is the alliance's ω fleet and γ fleet. Tunduk

They are nothing compared with the alpha fleet commanded by the general.

Mission: Destroy the Union Army; Duke must survive.

Tip: immediately transport buildings and personnel to the platform, build defense facilities at intersections, and build turrets for air defense beside the refinery and in the upper right corner of the base. Collect resources and focus on developing various capabilities of siege engines. After assembling about seven siege engines, with the cooperation of phantom fighters, you can attack the enemy in the upper left hinterland and follow the tactics of the previous level step by step. After occupying the resources in Central China, first send tanks to guard the right intersection, after expanding a certain amount of troops, quickly attack the enemy base in the upper left after passing through the intersection, and then retreat to the lower right, where the enemy is stronger. According to the old method, wait patiently and send the enemy back to his hometown. As for the outer turret, you can try it.

Duke's battleship Yamato gun is very powerful.

Cutting film: opening resistance

Character: Ghost Flying Death Squad of Kohar Descendants

Introduction: attack the space platform of the alliance.

Background: The high-level orbit of Tal Sonis, the God of Alliance.

9. New Gettysburg

Synopsis: Like a beam of electric waves, the composite energy of ψ source is transmitted to every corner of Terran territory, attracting countless Zerg creatures to the Terran gods.

The perfect protective layer of Tal Sonis Alliance has been exhausted, and the main cities and industrial centers of Tal Sonis are being attacked by Zerg.

The destruction of the clan. Background: Hapyrion, a public spaceship, runs in low-earth orbit, and is Tal Sonis, the God of the Alliance.

Battle Report: It is reported that dozens of Protoss fighters raided Tar Sonis, and they seem to be coming for the Zerg's lair. They and the zerg

Clan fighting may make the alliance escape. Arcturus decided to send Kerrigan to attack the protoss first, with Captain Renault and General Duke in command behind the ship.

Mission: Destroy the protoss army; All zerg buildings must be preserved; Kerrigan must survive.

Tip: this task is a bit unreasonable, no wonder Renault wants to swear. Zerg tribes are located in the upper left and right of your base. Build more bunkers and turrets in these two directions. Protos (protoss in starcraft)

The two bases of the family are located in the upper right corner and the lower right corner respectively. Tactics remain the same. But you can build a cruiser to deal with the protoss photon cannon (photon

It is suggested to attack the enemy in the upper right corner first, and then just lead the air force all the way down to the place where the enemy is not strong. However, before the protoss was on the verge of failure, the zerg

The clan will launch a general attack and cannot resist at all. Make sure that Kerrigan stays away from dangerous places at this time.

10, plop

Background: The public spaceship Hapyrion stays in the outer orbit of Tal Sonis, the God of the Alliance.

Battle report: The fleet lost contact with the ground forces in New Gettysburg. Protoss and Zerg are fighting fiercely in the center of Tal Sonis. For the great cause of the new empire, Monske

The general decided that Kohar's fleet should be evacuated from Tal Sonis immediately. But General Duke has activated Tassonis.

The main defensive weapon-ion cannon. Ion cannon must be closed before attempting to evacuate.

Mission: Destroy ion cannon; Renault must survive.

Tip: the enemy knows how to attack the city with siege engines, and it will also make disguised ghosts carry terrible nuclear bombs to attack your base or army. Therefore, we can't just rely on bunkers and turrets for defense, but we must combine several mirage jets, several siege engines and a scientific spaceship. During the construction, explore as much as possible the area around the base and try to destroy ghosts and siege engines before they attack. If you are locked by a nuclear bomb, evacuate from the vicinity of the red dot as soon as possible. After the defense is slightly consolidated, four or five soldiers should be sent in disguise immediately to wipe out the scattered enemy troops along the right side of the map. There is an unoccupied mineral deposit in the middle of the map. We should arrange troops to occupy this important place as soon as possible. After the defense is consolidated, construction can be started, and the factory in the original base can be transported. During this period, the enemy attacked quite frequently, and the original base must ensure the defense force. In the upper base, tanks and turrets can block the right intersection, send fighters to the left, quickly pass the attack of turrets on both sides of the enemy, cut into the hinterland of the enemy's left base after camouflage, destroy its command center first, and then sweep the rest of the buildings. Destroy two turrets outside the right base with the cruiser's Yamato cannon, then disguise them with fighter planes and enter in batches. When they find that they are noticed by the enemy, they will withdraw and go aboard. After two times, they will destroy their own battalions and spaceports first, and when the enemy fighters are completely lost, they can play the power of the siege engine. At this point, destroying ion cannon is no longer a problem.

Editing the film: coronation ceremony

Introduction: Arcturus I, the monarch of Terran territory, was crowned.

Background: Korhal, the celestial realm of Terran territory.

Act II: Zerg

1, in ruins

Synopsis: Battle of Zerg: Master of Mind

Swarms of Zerg have washed away the fragile resistance of human beings, and nine of the thirteen worlds ruled by Terran have been ruled by Zerg.

Pollution caused by waste discharged by ethnic minorities. Shortly after the decline of the Terran God world, the protoss fleet abandoned the Terran world. Now, the goal is to destroy the protoss.

The war of the clan remnants is going on.

Background: Tal Sonis, the Lord God of the Alliance.

Battle report: zerg group

Overmind, the leader of the tribe, found a creature that could be its best representative. But it exists in the cocoon, waiting for rebirth. You must take good care of it and make sure that the life inside is not harmed.

Task: Create a spawning pool; Create a hydralisk cave; Protect young cocoons.

Tip: The young cocoon is located in the center of the signal point of the Zerg family. Incubate more drones, speed up the collection of resources, and use puppies to incubate two at a time to match.

Hydralisks, using "sea tactics", start with the small Terran army on the right and then move to the main Terran base on the right.

Step 2 put out

Background: Tal Sonis, the Lord God of the Alliance.

Battle report: You have been able to cope with the difficult situation. Now you need to leave this ruined world and protect the young cocoon from reaching the nest of Char. But part of it stays in the orbit of the planet.

The protoss fleet will stop you, but some friendly troops from the brooding tribe will help you.

Task: Escort the young cocoon to the signal point.

Hint: protoss

Tribal troops are scattered on the map, and the upper right is dominated by fanatics. In front of the flying troops, they have no strength to fight back. There are several buildings at the two intersections ahead. Destroy them first. Then organize two batches.

The army dominated by hydralisks and dragons took turns to attack, crushing the peripheral enemies one by one, and then besieging the main base at the lower right of the map.

3. New fields

Synopsis: Due to the attack and expulsion of protoss troops, the Lord of Mind had to retreat the ethnic group to the desolate volcanic ash world of Char.

Background: main nest group, planet Char

Battle report: the ψ ray emitted by cocoon has attracted the attention of Terrans. They have sent a fleet to search, and there is no need to go to war.

Avoid and protect the safety of cocoon at all costs.

Task: Protect fragile cocoons; Clear all Terran troops.

Tip: Occupy the above resources as soon as possible, produce more drones, put some hydralisks patrols in two bases, and create several creeps at intersections and the only roads.

Colonies, defend their homes together after upgrading. Fei long is in charge of the attack, and the Terran is taken first if it doesn't win once.

The outer turrets and bunkers of the base were destroyed, and then the space port. If the injury is too serious, evacuate and rest for a while. Gradually consume the enemy clean.

Editing movies: dreams

4. Tribal representatives

Background: main nest group, planet Char

Battle report: The cocoon is about to hatch, but more enemy rays are attracted to Char. It's time to show your strength and protect the cocoon.

Task: Protect the cocoon until it hatches.

Kerrigan's new task after rebirth: destroying Renault's command center; Kerrigan must survive.

Hint: This is Terran.

The base is at the top right and bottom of the map, and the enemy will keep transporting troops back and forth. You can use the queen to spray parasites on enemy ships and observe enemy dynamics. Garrison at the lower right of the base and build defense facilities. Upgrade the hatchery as soon as possible, upgrade the transportation function of overlord, occupy the resources in the middle of the map, and speed up the excavation.

Feilong is the main attack force, attacking from the upper left of the map in turn, destroying the facilities here, in Terran.

When there are 400 or 500 points left in the command center, the queen can run amok. The soldiers produced here, like bombers, are very suitable for dealing with enemy turrets. Renault

The turret around the command center is a good test object.

5. Amerigo

Synopsis: Kerrigan, the brand-new and most powerful representative of the king of mind, was born from the cocoon shell of an embryo. But she can't fully use her terrible power. It is the ghost's setting that limits it.

The power of Kerrigan. Now, Kerrigan must look for this secret. Once successful, she will lead the tribe of the Lord of the Mind to complete the occupation of the unsuspecting protoss.

Background: main nest group, planet Char

Battle report: Your dedication has been affirmed. But Kerrigan needs to strengthen her strength, and she needs your help to sneak in.

Terran scientific spacecraft, looking for research data of their abandoned ghost project. Although Zaz doubted Kerrigan's loyalty, the King of Mind supported Kerrigan's plan.

Tip: You must be careful about this checkpoint. Be careful of the mechanism in the wall after going out on the left. Upstairs, Kerrigan

You can disguise yourself, take the lead, and the rest of the team will follow you. Along the way, machine guns will pop up under the floor and rush over quickly. Don't go forward until you are almost recovered. When you encounter a missile launcher, destroy it first, so that the remaining enemies will become blind. On the front stairs of the destination, there are several ghosts stuck in front of the missile launcher. At this time, let the rest of the team reduce the burden first.

Kerrigan's firepower at the time of impact.

Editing the movie: the battle on the Amerigo

Special blasting team

Background: On the scientific spaceship Amerigo.

Mission: Destroy the damaged ship.

6. The Invisible Templar

Background: main nest group, planet Char

Battle Report: Kerrigan, the queen of Zerg, noticed the protoss invasion. It was Tasada who played against Kerrigan. New hatred and old hatred, here comes Kerrigan.

Tasada accepted the challenge.

Mission: Destroy the invading protoss army; Kerrigan must survive.

A new task after destroying the protoss army: Let Kerrigan fight Tasada.

Hint: protoss

Our main base is in the lower right corner of the map. Occupy another resource on the right side of the base as soon as possible to accelerate development. Watch out for enemy attacks in the middle and on the right. Next, deal with the small enemy on the lower left and get another resource. So it gradually nibbled at the enemy. You can use the flying dragon when attacking.

The guardian of evolution destroys the protoss photon cannon, but it can't deal with air targets and needs the protection of Feilong. As for the new task, let Kerrigan go.

Transported to the rock in the center of the map alone, Tasada was simply vulnerable.

Step 7 eliminate

Background: main nest group, planet Char

Time: one hour later

Battle report: Tasada escaped, and the worse news is that Zaz is dead. Due to the attack of protoss' new weapons, Zasz could not be resurrected this time. Who lost the leadership of Zasz?

The brooding tribe is in chaos. In order to avoid damage to the main nest, they must be destroyed.

Mission: Clear the survivors of every Galm brooding tribe.

Tip: At the beginning, seize the resources at the intersection and build several fortifications on the right to deal with the ground troops. After assembling the first batch of troops, you can storm the enemy base on the left, and the enemy will continue to reinforce and build more from it for a period of time.

Fei long, just hang in there for a while. Continue to hold on. After developing guardians, you can send them to destroy the upper left row of defenses. Next, attack the base on the upper right. At this time, the enemy's harassment is also concentrated on the right side, and some guardians destroy the ground buildings, the main force.

pterosaur

In charge of the air. A considerable number of troops should be stationed in the rear to patrol back and forth to prevent the enemy from counterattacking. Then clean up the periphery first, and then scan from right to left. At this time, all the rear forces can be deployed to defeat the enemy in one fell swoop.

8. answer blows with blows

Background: main nest group, planet Char

Battle report: the Lord of the mind is angry. The protoss templars assassinated Zasz, and their energy may also cause harm to the Lord of the mind. But the king of mind has learned about the protoss' home.

The exact location of Al. The Invisible Templar must be destroyed before a direct attack can be launched. You set a trap, and Kerrigan will take them there.

Mission: destroy the protoss base; Don't let the hidden templar escape; Kerrigan must survive.

Tip: The most difficult thing to keep is the signal point at the lower right. Immediately transfer Lei Shou from Nydus Cannal on the right.

Send it there. Air force reinforcements will still be sent afterwards. After the left base develops troops, it will seize the resources on the right. In this way, the two sides develop at the same time, and after accumulating certain strength, they will destroy the enemy here from the upper left. At this time, the key guard point is still the lower right, and the enemy's offensive continues. There will be a meeting later.

Templars use ψ-ray storms to participate in attacks. At this time, he can temporarily escape underground and get up later. After advancing on the left, the attack can turn to the right. The lower left defense should be strengthened. An attack doesn't have to be effective once. When there is a gap, you can send one or two polluters to sneak into the front line, bury them first, and then attack the enemy group with plague, which can have a good auxiliary effect. In this place.

After the protoss was destroyed, what remained was to step up the expansion of armaments and compete with the enemy in the lower left corner. Your resources will definitely support you to win.

Silhouette: metamorphosis

Background: The border world of Terran territory, the high-level orbit of the Shire.

9. Invasion of Al

Synopsis: Tasada and the Invisible Templar: Zeratul escaped because of the omission in Kerrigan's attack, but most of their Templar escaped.

The army was wiped out. On the war-torn planet Char, indescribable pain tormented Kerrigan, forcing her to pursue the remaining protoss.

At the same time, the clan army is also looking for reasons on barren land. At this time, the entire zerg swarm tribe has passed the transmission of time tunnel and started the long-awaited invasion of the enemy protoss.

The war on Al, the home of this tribe.

Background: The swarm tribe of Zerg, the high-level orbit of Aiur planet, and the home of Protoss.

Battle report: the moment of victory is coming. Zerg will become the most powerful and greatest race. Before you can prove it, you need to rob Khaydarin SPAR. What's wrong?

The great energy known to the protoss. Your actions will accelerate the demise of the rebels.

Mission: To lead a drone to Kettering Crystal.

The new task after the task is completed: while the drone collects crystals, stick to this place for ten minutes.

A new task after collecting the crystal: bring the drone back to the signal point.

Hint: Where will the enemy come from?

Answer: Tang Priest went to the disco-manager level 4 4- 17 08:02.

The basic development process (round) of interstellar protoss battle feels good and I will share it with you.

PVT:

Now the map is slowly making pvt easier to play. Once the pvt on lt made countless protoss players feel helpless, and the highland pvt and pvz after mining were very painful to fight! Now let's talk about the basic tactics of each picture in categories; (1) After ore separation, there is high ground, so it cannot be defended. For example, there is a highland after ore separation on LT lt LT's map. P is afraid of T's airdrop when dealing with T, and the slope can block the intersection, making P's initial rush a little difficult. Ordinary p can be used at the beginning, such as impulse, ordinary and economical.

Rush type: 8 peasant houses-10bg-12gas-14by-and then do 1 xx, which is the scope of Dragon Ride. 1 the dragon rider in front cooperates 1xxrush, xx hits the house, and the dragon rider hits the other side to repair the house. You can try the first wave of attacks. Tank operation is not good, farmers do not come to rest, it is easy to break through the T-junction. If you meet a T that starts with 1vf, you will basically win if you enter T's house. If you meet a 2vf T, even if you enter his home, you can make more money and operate well! And p can start from single bg, do vr, press in front, and then drop the golden armor.

Conventional type: 8 houses-11BG-12 gas-14by-15 houses, and then relying on the normal development of science and technology, you can choose to increase the dragon riding suppression range and then vr mining, and you can use vr speed ob to defend mining first. Lt this picture suggests that vr is better first.

Economy: 62 1 was first used in domestic competitions, because lt maps are easy to defend but difficult to attack, and the development order is 8 houses-10 gas-11BG-14 (15) by, which is rich in resources. You can have the spirit to do vr and upgrade the dragon riding range at the same time. The first dragon riding appeared a little later. If you like to play pvt later, I suggest using this one. I like this kind of opening on lt, and then vr comes out of ob, looking for T's scientific and technological route, generally riding dragon 2bg without stopping, and then accelerating the third mine. At one time, there were 200 stormtroopers in 13 minutes (first attack, no high-tech arms such as electric soldiers)!

(2) The sub-mine highland is the main mine, which can be directly defended, or the sea and swamp behind the sub-mine can't be accessed. At present, most of the mainstream maps are like this, such as luna, nos, Du Fu, and P is relatively easy to play at first, because P is not afraid of T's airdrop, but it can be set at ease in Mine 2, and then we can also divide it into rush (unstoppable map), routine and suppression.

Rush: if you can't stop talking, you can start with the house -BG- gas-house -by, and then 1bg gives xx, and the house where xx enters T is operating well. The first goal is to kill the farmers who are repairing vf.

But don't fight hard. When the terrain is bad, you should go around T's house, and xx will follow. Of course, there are more extreme rush and 2bg xx. If you operate better, ordinary T will also be hurt. If p is dominant, you can do gas and by directly in mine 2, but if p is not dominant, it will be difficult to fight later!

Conventional type: it is similar to lt's conventional type, with vr and ob, 2 mines, and there is not much explanation.

Repressive: At present, these maps are more mainstream. A dragon with a range of 2bg rides in front of T's house, and then opens a second base at home. However, it is not necessary for all the soldiers to press at the door of T. At home, we should put a few soldiers in air defense or wild vf. When the second mine is opened, you can safely choose vr out of ob, and then the second mine violence or the third mine violence. Can also be more extreme, without ob, direct vc, make up 6bg at home, accelerate xx+ dragon riding. When you meet a tank with a 1vf liter, you can easily rush him directly, because when you rush him, there are not many torpedo cars. If you can't rush him, start mine 3 immediately, P can hold T, you don't need ob on the map of luna in the early stage, of course, if you ride a dragon.

(3) Island mines or peninsula mines

This kind of graph P is not fun, such as Gorky (pvt is not fun), such as 8 15 (I heard that 8 15pvt is fun). I don't have much experience in these, so I won't discuss them. I'll use a transport plane and a gold handle.

The basic development process (round) of interstellar protoss battle feels good and I will share it with you.

PVT:

Now the map is slowly making pvt easier to play. Once the pvt on lt made countless protoss players feel helpless, and the highland pvt and pvz after mining were very painful to fight! Now let's talk about the basic tactics of each picture in categories; (1) After ore separation, there is high ground, so it cannot be defended. For example, there is a highland after ore separation on LT lt LT's map. P is afraid of T's airdrop when dealing with T, and the slope can block the intersection, making P's initial rush a little difficult. Ordinary p can be used at the beginning, such as impulse, ordinary and economical.

Rush type: 8 peasant houses-10bg-12gas-14by-and then do 1 xx, which is the scope of Dragon Ride. 1 the dragon rider in front cooperates 1xxrush, xx hits the house, and the dragon rider hits the other side to repair the house. You can try the first wave of attacks. Tank operation is not good, farmers do not come to rest, it is easy to break through the T-junction. If you meet a T that starts with 1vf, you will basically win if you enter T's house. If you meet a 2vf T, even if you enter his home, you can make more money and operate well! And p can start from single bg, do vr, press in front, and then drop the golden armor.

Conventional type: 8 houses-11BG-12 gas-14by-15 houses, and then relying on the normal development of science and technology, you can choose to increase the dragon riding suppression range and then vr mining, and you can use vr speed ob to defend mining first. Lt this picture suggests that vr is better first.

Economy: 62 1 was first used in competitions in China, because lt maps are easy to defend but difficult to attack. The development order is 8 houses-10 gas-11BG-14 (15) by, which is rich in resources.