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Game teaching plan for kindergarten middle class
Game teaching plan for kindergarten middle class 1 1. Activity objectives:
1, learn to find the center point by crossing method, and master the balance skills.
2. Experience the fun of scientific exploration.
Second, the activity preparation:
Bamboo poles of the same length; Frisbee, books, square boxes, cardboard and other objects;
Third, the activity process:
(A) try to explore the "most important thing" freely
1, each child chooses a bamboo pole and any object to try to "top things".
2. Ask the more successful children to talk about their own methods.
(B) learn to find the center point
1. The teacher demonstrated how to find the center point by cross method.
2. The children try to find the center point and mark it.
3. Teacher's summary: Rectangular, square and circular objects can cross diagonally to find the center point.
(C) the second exploration of "top objects"
1. Children should operate the top object again according to the marks made.
2. Exchange items with your partner and find that as long as you find the central point, you can succeed.
3. Experience the fun of exploration and the sense of success in operation.
Activity goal of game lesson plan 2 in kindergarten middle class
1. Understand the basic characteristics of trapezium, and know several different trapeziums such as right-angled trapezium and isosceles trapezium.
2. Can be free from the interference of size, color and placement position, correctly identify the trapezoid, and explore the splicing and cutting of various graphics into trapezoid.
3. Develop children's observation and imagination.
4. Try to record the experimental results with lines and describe them with appropriate words.
Activities to be prepared
1. There are several square, rectangular and trapezoidal graphics cards, and three classification boxes with graphic symbols.
2. "Ladder Baby Playing Games" teacher teaching resources.
3. A number of complete sets of materials: homework paper with square, rectangular, circular and trapezoidal shapes, square, rectangular and trapezoidal colored paper, watercolor pens and scissors.
Activity process
1. Play the game of "Send the graphic baby home" and classify it according to the graphic shape.
The teacher shows the graphics cards and sorting boxes, and asks the children to put the graphics into the corresponding sorting boxes according to the marks and verify them together.
2. Give full play to teachers' teaching resources and guide children to observe and understand the basic characteristics of trapezoid.
Play the picture 1. Q: How many sides does this figure have? How many angles? What are these edges like? What's it like to be together?
Summary: The top of the figure is short, the bottom is long, the top and bottom sides are flat, and the other two sides are inclined. This slide-like figure is called a trapezoid.
Play screen 2. Encourage children to play hide-and-seek games with trapezoidal babies, find inverted trapezoidal babies, inverted trapezoidal babies and lying trapezoidal babies in many graphics, and learn to correctly identify the trapezoid without interference from size, color and placement position.
Game picture 3. Guide children to observe, compare and distinguish the difference between right-angled trapezoid and isosceles trapezoid. Question: Does this picture baby have a slide? How many slides are there? What's different about this slide?
Summary: A right-angled trapezoid has one slide, and an isosceles trapezoid has two identical slides.
3. Play games to further consolidate the understanding of the basic characteristics of trapezoid.
Trapezoidal baby who can do magic. Choose a square or rectangular colored paper at will and turn it into a trapezoid with scissors: or turn the trapezoid into other graphics you like. Encourage children to tell their own ways to change graphics.
Activity expansion:
1. Find the trapezium in life or something like that.
2. Children in local areas independently read pages 5 to 7 of Children's Learning Resources 3 to observe and understand more trapezoidal and other geometric figures with different shapes, so as to consolidate their cognition of the characteristics of geometric figures.
Kindergarten middle class game lesson plan 3 description:
1. Children can move freely according to the changes of music and their own imagination, and improve their sensitivity to music.
2. Cultivate children's interest in music activities and enhance parent-child feelings.
This set of games is suitable for children aged 3-4.
Game 1: Little Bell Game Function:
1. Parents lead their children to play games together to improve their interest in music games.
2, you can listen to music and do actions to improve your child's control over the body.
Game preparation:
Rings, ropes and music tapes, etc.
Game flow:
1. Parents and children tie rattles to their bodies or wrists and ankles and pretend to be wind chimes.
2. Lead children to shake their bodies together, and guide them to explore how to make the bell ring and stimulate their interest in the game.
2. At the beginning of the music, parents and children wriggle freely with the rhythm of the music, wave their wrists, lightly pedal their feet alternately, ring the bell, and even make the sound of "Ding Rinrin …".
When the music stops, parents and children control their bodies to stop and not let the bell ring.
4. Let children listen to the rhythm of music and change their movements.
Game 2: Car Tick Tick Tick Game Function:
I can listen to music and do corresponding actions.
Game preparation:
Steering wheel (plastic disc), music tapes with different rhythms.
Game flow:
1. Dad is the driver in front, holding the "steering wheel", and the children and other family members take the clothes of the person in front as passengers.
Parents and children drive with the sound of music. Music is fast, expressed by running, slow, expressed by walking. You honk your car horn when you drive. When the music stops, you can immediately squat down to signal the brakes, and when the music starts, continue driving.
3. During the game, parents can ask their children, "Where is the bus going?" The child replied: "The car is driving to * *" (guiding the child to say the familiar place name) Tip:
It can also be turned into driving a train. Grab the clothes of the person in front with one hand, swing the wheel back and forth with one elbow beside your body, and make a "click click" sound while driving the train.
Game 3: Music box game function:
The perception of the appearance and disappearance of music aroused the interest in debating music.
Game preparation:
Music box, music greeting card, etc.
Game flow:
1. Mom and Dad hide the music box somewhere (such as cabinets, beds, toy piles, etc.). Let the children walk around with the music, and the children will find it with the music.
2. After finding it, the child is blindfolded, the father or mother walks around with a music box, and the child looks for the father (mother) with music.
3. Children and parents can exchange roles to play games (that is, children hide music boxes and parents find them).
Tip:
Change and provide some new sounding toys frequently.
Game 4: the game function of master and dwarf:
1, can listen to the light changes of music and show them with actions.
2. Increase the friendship between several groups of families and cultivate children's social skills.
Game preparation:
Audio tape, tape recorder.
Game flow:
1, invite 2-3 families to participate in the game.
2. One parent controls the size of the music, and other family members form a circle hand in hand.
When you hear loud music, raise your arm quickly and follow the rhythm.
4. When you hear light music, kneel down and follow the rhythm to learn "Shorty Walk".
5. Music sounds alternately, and quickly learn to be a "master" and a "dwarf" according to the changes of music.
Lesson plan of resource utilization game in kindergarten class 4: grassland and stone steps
Participants; 10 middle class family.
Objective: To practice continuous jumping and cultivate children's spirit of courage and overcoming difficulties.
Preparation: kangaroo bag
How to play:
First, exercise.
Second, jumping stone steps: parents and children are free to jump stone steps together.
Children and parents take turns to put on kangaroo bags and jump on the grass or stone steps.
Fourth, the game "Little Kangaroo Save Mom". Kangaroo's mother is sick at home. At the same time, the baby kangaroo starts from the prescribed place, jumps home, leads her mother from home, and then jumps to the hospital. See which one is the fastest.
Kindergarten middle class game lesson plan 5 activity goal:
1. Guide children to learn to express the essence and structure of music by means of games and specific role performances on the basis of being familiar with music.
2. Be able to show your unique creativity with the change of music.
3. Experience the joy of performing music creatively.
Activity preparation:
1, tape recorder, magnetic tape.
2. A fairy headdress.
3, a number of button elves and puppets.
4. A prop wand.
Activity flow:
First, the beginning part
Division; Little Barton lives in a beautiful place. That's the kingdom of buttons. One day, a very interesting thing happened in the kingdom of buttons. Kid, do you want to hear it?
Second, the basic part
1. The teacher tells stories in vivid and beautiful language.
Question: Who lives in the kingdom of buttons? One day, who came? What happened? What happened in the end?
2. Appreciate music and inspire children to think while listening.
Teacher: There is such a story in music. Listen carefully, children. When is the music of the elves? When was the music when the puppet appeared? When will the fairy music come again?
Children's appreciation and teachers' appropriate hints have deepened children's understanding of the nature and structure of music.
3. Appreciate music in segments, and inspire children to express different roles with actions according to the nature of music.
1) prelude: inspire children to show how elves guard the castle. Such as: cooperative door building, transformation into door type, etc.
2) paragraph a: inspire children to perform the action of puppet roaming the castle. Such as: walking, knocking at the door, entering the city gate, etc.
3) Part B: Inspire children to show the beautiful scenery in the castle and the modeling action of the puppet after being clicked by the wand.
4) paragraph a: inspire children to perform the actions of elves teasing puppets, reflecting the emotional communication between characters.
4. The teacher plays the fairy, and the child chooses to play the role of elf or puppet. This is a complete game.
Children are required to act with the change of music and learn to enjoy space with their peers.
The game can be repeated 3-4 times.
Children play games with fairies, puppets and elves.
After the child is familiar with the gameplay, he can play the role of a fairy.
Teachers focus on encouraging puppets to make different stereotypes and listen to music carefully.
Third, the conclusion part.
Children are free to play and finish their activities.
Activity expansion:
1. Provide game music and headgear and wand needed for the game in the music area, and encourage children to participate in activities.
2. In outdoor activities or music games, children can continue to be guided to play games to further deepen their understanding of music.
3. Enjoy the literary work "The Knocking Length of Mipipi" with children in daily life.
The sixth activity goal of the game teaching plan for the middle class in kindergarten:
1, practice ditching in different ways. Learn deep digging, Asian, racket and other skills.
2. Reasonably and skillfully use all kinds of dredging tools and auxiliary materials to build trenches and exercise children's small muscles and coordination of movements.
3. Abide by the rules of playing sand, cherish the works of yourself and your companions, don't brag or throw sand, and experience the joy of playing sand.
Activity preparation:
1, 20 red flags and 20 blue flags were buried in the sand.
2. Play with some sand tools.
3. Explain a picture with 32 blocks.
Activity flow:
Look for the red flag first and try to dig a hole for the first time.
1, explaining the rules of the game.
Little soldiers, today we received a task. There are some chess pieces buried in the sand. Please look for them according to the cards. The number on the card represents the order of chairs, and that one is the first one. The flag is in the position corresponding to the line next to the chair. The red team looks here at the red line and the blue team looks here at the blue line. After finding the chess pieces, insert them on both sides of the hole.
2. Sum up experience.
(1) How did you dig it just now? With what tools?
(2) How to dig deep, quickly and safely.
The teacher concluded: We can dig holes with tools and handle them carefully to avoid raising sand.
Second, dig ditches and consolidate digging skills.
1, just received the task, asking us to rescue the hostages held on the island, and the enemy is nearby. How can we rescue them without being discovered by the enemy?
Ok, let's dig a trench together, so that we can rescue the hostages along the trench.
Guide the children to dig deep ditches without being discovered by the enemy.
Third, the competition "Save the Hostage"
1. What does this map mean? Show the map and explain the game content.
2. The children compete in two groups. (middle school)
Fourth, the end.
Now let's send the hostages home.
Design concept of game lesson plan 7 in kindergarten middle class
A piece of music about "mushroom umbrella" was selected from teacher Li Ru's song collection, and a gamification music teaching activity was designed according to this piece of music. This is a very interesting and imaginative song with a cheerful rhythm and beautiful melody. It is raining. Little ants want to find mushrooms to shelter from the rain. According to the main content of the lyrics, I designed a game of "Lei Gonggong chasing little ants". Little ants don't grab mushroom umbrellas, but Grandpa Lei comes after them. In the process of playing games, children will appreciate the interest expressed by songs.
moving target
1. On the basis of learning the song Mushroom Umbrella, according to the content of the song, I learned that an ant can only hide from one mushroom umbrella.
2. Experience the interest expressed by the song by playing the game of Lei Gonggong chasing small ants.
3. Willing to abide by the rules of the game and experience the joy of participating in music games.
Activities to be prepared
Put the chairs in a circle in the middle in advance, the music of the mushroom umbrella and the props of the mushroom umbrella.
Activity process
1, the teacher led the children to follow the music rhythm of mushroom umbrella.
Teacher: We are a group of lively and lovely little ants. Let's listen to music and play in the forest!
2. Review the song "Mushroom Umbrella" and try to boldly show the action of small ants hiding from the rain.
Teacher: We just learned the song Mushroom Umbrella yesterday. Let's sing this song again to the music.
Teacher: It's raining. The little ant wants to find a mushroom umbrella to shelter from the rain. Where is the mushroom umbrella? What can we use to make mushroom umbrellas? Oh, little chair, now let's take shelter under the mushroom umbrella!
Teacher: When do you think the little ant sings a sentence that it hides from the rain?
Teacher: Please look at one of my little ants hiding from the rain while singing. (Teacher's demonstration)
Teacher: Which sentence is it? Come on, let's take shelter from the rain. Everybody stand up and remember to take shelter from the rain when singing the last sentence.
3. Play the game according to the content of the song. A small ant can only hide a mushroom umbrella.
(1) Introduce the rules of the game.
Teacher: Little ants are going to play games in the forest. Please sit in the chair and watch me play. Stand behind the mushroom and face the circle. Follow the rhythm of the music and do the actions of ants. When you sing the last sentence, find a mushroom umbrella to shelter from the rain.
Teacher: Did you hear me clearly? Please come and play this game with me.
(2) Find the problems that children have in the game and solve them in time, emphasizing that an ant can only hide under an umbrella.
Teacher: Let's play again soon.
4. Pull out a mushroom umbrella. There is a little ant without a mushroom umbrella, which leads to the role of "Lei Gonggong"
(1) Teacher: A rabbit took a mushroom umbrella. What will happen? (There is a little ant without a mushroom umbrella) The little ant who can't hide under the umbrella will be soaked in the heavy rain. I don't want to get wet, do you? Then grab a mushroom umbrella quickly.
(2) Start the game
5. Play the game of Lei Gonggong chasing small ants.
(1) Teacher: This little ant didn't grab the mushroom umbrella. It doesn't matter. I'll pay him. What reward? It can run outside the circle. Do you know why it ran? Because Grandpa Lei found out, he was coming to chase the little ant that didn't grab the mushroom umbrella. Are you scared? Look, what is this? (Mushroom Umbrella) There will be a special mushroom umbrella on the grass outside the circle. Pick it up and put it on your head, and Grandpa Lei won't be able to catch you.
(2) Teacher: What can Grandpa Lei do?
(3) Teacher: Let's follow the music and do Grandpa Lei's movements.
(4) Teacher: When should Grandpa Lei chase ants? After the music is over, Dad Lei will immediately see those little ants who haven't hid under the umbrella, and hurry to chase them.
(5) Teacher: Let's play the game of Lei Gonggong chasing ants. This time, I will be Grandpa Lei.
(6) Ask the children to play Dad Lei, and let's play the game of Dad Lei chasing ants.
6. Complete the game many times.
encourage
Kindergarten Class 8 Activity Target Game Teaching Plan
1, further learn to run around and stop at the signal.
2. Explore ways to get together quickly in the game.
Be careful not to collide with your partner when running.
Activities to be prepared
A soothing music tape.
Activity process
First, prepare activities-stir-fry broad beans.
Children find friends to play the game of "Fried Broad Beans". Young children are holding hands in pairs, shaking hands and reading children's songs: "Stir-fried broad beans and peas, stir-fried peas." Speaking of "somersault", the child raised his hand, and both of them turned from one side at the same time, back to back. Read children's songs again and become face to face.
Second, game activities-ice games.
1, the teacher initially explained the gameplay and rules.
The children ran around in the middle of the field and stopped at once when they heard the slogan "Nobody moves". If you don't stop, you lose and you are disqualified. When hearing "thaw", the child can run around again.
2, children's games 1-2 times.
3. Deepen the difficulty of the game.
Add a game rule: if you hear the password of "two people don't move", children should quickly find a friend to stop, and if they hear "three people don't move", they should find two friends. Children who have not stopped and found are all losers.
4, children play 2-3 times.
Children should have a proper rest and discuss the method of rapid freezing.
Third, relax.
The children spread out standing or sitting on the ground, the teacher played soothing music, and the children patted their legs and hands and relaxed with the music.
Teaching objectives of game lesson plan 9 in kindergarten middle class;
1, willing to participate in sports games and experience the fun of running and chasing in the game.
2, can do the corresponding action according to the instruction.
I like to help others and get along well with my companions.
4. Learn to negotiate and cooperate with peers.
5. Cultivate children's sense of cooperation and learn to be United and modest.
Teaching focus:
Willing to participate in sports games and experience the fun of running and chasing in the game.
Teaching difficulties:
Can do corresponding actions according to instructions.
Teaching preparation:
Watermelon, caterpillar, music.
Teaching process:
1, lead the children to do warm-up exercises.
2. Discuss the shape characteristics of watermelon.
Teacher: What does watermelon look like? Can you think of any good way to turn everyone into a big watermelon? The children held hands and formed a big circle. Now we have become big watermelons.
Teacher: How can I become a small watermelon? Holding hands, the children walk towards the center of the circle in small steps and become a small watermelon. )
3, the game: cut watermelon
The children form a circle and the teacher demonstrates the rules of the game. Teachers and children read children's songs rhythmically: "Cut watermelons. Our watermelons are sweet and fragrant. Cut them if you want." While walking, the teacher cut the watermelon shape rhythmically at the child's handle. After the children's song was finished, the teacher's hand stayed between the two children, and the two children released their hands and ran to the center of the circle, indicating that the watermelon had been cut.
4. The teacher plays the caterpillar to eat watermelon and practices the game of cutting watermelon.
5. Let two children play caterpillar friends and practice cutting watermelons from three places to play games.
6. Relax.
Lead children to do relaxation activities accompanied by music.
Extended activity
Teacher: The caterpillar and his friend said happily, "Thank you, and I have prepared delicious fruit for you. Go to my house to eat. "
Self-analysis: The children had a good time and the amount of exercise reached the standard of small class age. In the game, the children played with great interest and the activities were successfully completed.
Activity reflection
This is an outdoor course. Children are very interested, they can read children's songs while playing, and they have a good grasp of children's songs. But in the process of "cutting watermelon", some children will cut harder, which will cause other children's hands to hurt. Teachers should remind children not to push too hard.
This game makes the children in small classes understand that playing games should abide by the rules, which will make them have a forward-looking awareness of participating in other activities in the future and understand that there are certain rules for doing everything. Other game activities will be smoother in the future.
Design concept:
Watermelon is a kind of fruit that children are very familiar with. In this activity, children can actively participate in sports games by observing the shape characteristics of watermelon and the guidance of teachers, so that children can experience the fun of running and chasing in the game. Therefore, I designed this sports activity according to the age characteristics of children in small classes, providing children with opportunities to think and try as much as possible, constantly developing their imagination and developing their intelligence level.
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