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What tactics do orcs use to fight terrans? Specific!

Primitive period

Terran may start two games, so you should guard against his first opening: mining. To prevent mining, we mainly slaughter farmers, and we can't do anything without farmers on the other side. At this time, if you do well, you can delay the other party's mining time and even drag the other party down. You Tc out, the other party GG. This often happens to those novices who serve in HF. But in the end, if he still opens it, he will open it for you. Anyway, you are more advanced in technology than him, and you are not afraid to open more. At this time, the wolf should run to his house to see what soldiers he wants next.

The second start is to climb technology normally. If Orc operates better, big GMF and FS (or BM) will accompany you. If the operation is normal, you can practice the hero alone and ignore him, but at this time, you should constantly scout whether he will suddenly mine. The hero will soon reach level 3 (if MF is good, the soldiers will not lose a lot of blood and may get good things). At this time, they should find their opponent immediately. After all, level 2 wolves are different from 1 wolves. At this time, the most important thing is not to reassure him. MF, even if TP is changed to a farmer, don't let him have a rest for a moment. Five big G's can definitely fight five to seven infantry. Be careful not to chase the whole army at this time. The second wolf is enough to kill a red-blooded infantry. During this period, the most important thing is not to die. Your big G moves at a medium speed, and the other side's water element is also medium. He can't catch up with you, he can only catch up with Dafa, so you are absolutely dominant. If your opponent stays at home and doesn't come out, don't rush into his home! You have achieved your goal, and you can find a position.

middle period

Terrans may turn infantry into a panacea when dealing with orcs. He was fragile when he built two mysterious holy places, which was considered as the intermediate stage before the owner of the dog and the owner of the No.3 base. At this time, after TC comes out, he should practice TC to level 3 alone (it is best to steal a mine at this time), and when he comes out of SM, he can spend extra money to go to the next corral. This is Gherraby's usual trick. At this time, SM plays a very important role. At this time, we should pay attention to the team type. The opponent's main battle units are infantry and summoners, and the mage will be placed behind. The slow-down big G can't beat the infantry and summoners. So things should play a role. When you meet an opponent, the first time is to run away from the team and speed up and rush to the opponent's mage army (use the right button, because when there is no hostility, the opponent will not automatically slow down). The first time you will have a WC double kill (purify the summoner immediately if you are quick), and your opponent may slow down your big G manually. It doesn't matter. Add lightning shields to Big G and TC to see if the opponents will disperse, and the dispersion will be slower,no. So the opponents may choose to escape when they see this situation. It doesn't matter, you have accelerated the scroll, press another one. Moreover, the purification of SM can slow down the opponent's soldiers, and the opponent only has TP. The mage who killed several hybrids in TP (WC double kill is at least hybrid) added ++N lightning shield in TP ... This is the overall situation. If you can't kill your opponent at this time, the ore sharing should be good, so in the next corral, you can set the dragonfly at home (the opponent is likely to turn the dragon eagle, and the dragonfly is also very cool). Without the support of ore sharing, it is very miserable for opponents, and most of them have already lost. I have three copies of the poison of the bloodthirsty dragon, and one or two Kodo, whether he is a knight or 49. Is that normal? I'll leave one or two SM bloodthirsty. Don't release them automatically. Save some for purification and add lightning shield.

When dealing with Terran's initial mining, he will open the mine, and you will also open the mine. As soon as the base is ready, put down the two corrals (wood should not be used in the future, but should be built slowly enough). At this time, it is also very important to constantly replenish the population, because with the support of the two mines, soldiers will use violence and the population must keep up. Look at the opponent's tactics and send troops. Anyway, your technological advantage will open two more mines. There's nothing he can do about you when the soldiers at base 2 are not formed. At this time, the first task is reconnaissance +MF. When MF is arrested, he should look at the small map more. MF has been caught, you should go back to the city immediately or run away as fast as you can, otherwise your advantage may be lost.

later stage

Warriors in the late Terran period, whether 49 or 74, brought two kinds of wizards, and the orcs were simply destroyed. The best way to deal with two kinds of wizards is the magical cow head. If the opponent is 49, dragonfly is not an opponent at all. With the help of the fire of the mind, only three self-destructions can lead to sudden death 1 49. However, with the strong summoner's support, it is useless to do it manually. Level 3 water element needs to be dispelled three times (at least), so I usually deal with Terrans in the later stage, except for a few times when my opponent's building was demolished by thunder current.

In short, a high-level TC can be said to be the key to the overall situation. Hum should be suppressed in the early stage, so the consequence of letting am go to mf is basically GG. At first, as long as we don't go into the depths of Hum base, the initiative has always been in our hands. As long as there is no problem with the operation, am2 will not pass the exp of the previous level 2 1/3. Our hero tc can choose Dragonfly or G+ Shaman on the ground after two books appear, but in either case, TC's level can't be lowered (personally, he likes to deal with the sky).

It should be noted here that beware of hum's mine-stealing tree tower, which is quite a headache. More than three completed towers can't be taken down by orc in the medium term, so we are required to constantly use wolves for reconnaissance in mf. The mid-term war is basically an accelerated war between cw and hum. Rob 1 group compensation is definitely worth it! To suppress the other side, we must turn our advantages into money (giving money), and money can bring more troops and technology. Let this cycle continue, and victory is not far away.

Dealing with hem is to suppress it in the early stage to the middle stage! The troops that have been accelerated in the middle period cooperate with cw to continuously consume the other troops, and open the hero level, which is good for reconnaissance. If you use the army to fight against the sky, remember to build BS deep in the base!

Attached are two non-mainstream tactics: first, the normal barracks start, the hero comes out of fs, and after fs comes out, he goes directly to Hum's house to harass. Because hum often creeps with militia, it is very easy to kill several farmers in halp hp. If you encounter a tower in a bad position, you can dismantle it, but you should be careful not to enter the base and get out ~ generally, Hum Tower can't be demolished. All attacks can be placed on am. Pay attention to the operation of fs, run away without being attacked, fight with am as much as possible, and protect fs and Gollum at the same time, because you may lose the opportunity to suppress when you need to go home without blood. Pay attention to the three grunts. The population will stop at 26: 00 and harass houses and shops at the same time. ~ at the beginning, if the operation is good, hp should not leave hum's home in the middle, and keep telling them not to let hum build a store. If you find a shop inside, you can send a wolf in to stop am from adding blood. In short, it is necessary to keep am from bleeding, so that it can be killed later. Fm can be ignored, grunt who exp~ half blood can go to the pub and so on ~

When the secondary base is ready, I will buy Naga as soon as possible. At home, 2be will give me a flying dragon and a bo.

Then continue to go to hem's house to hold it. When you buy a hero, Hum generally thinks that your initial suppression of him is over, and he will come out of the wretched and take Naga to find it. If I find it, I will be tp if I don't die. At the same time, I will pay attention to whether the militia went to the pub to buy heroes. For a pub map like TM, sometimes he can't buy bm ~ At this time, am has no blood or hangs up, and 2hero won't come out. The initial harassment may be in place, but hum's tier2 is not ready yet ~ tear down the farm outside his house, and the Santa can be torn down after Feilong comes. There is a skill that sometimes half-blood soldiers don't have to go home. You need to look at the opponent's attack output. For example, if you have a 200hp purr, only am and water are remote, so this purr can play a very good role in seduction, and the other party wants to kill you when they see your bloodless purr. But if you can't kill it at once, then the am position may come up. Don't forget that fs and Naga need to hurry up. When the population is over 40, if they find that each other can upgrade their nets with 1 muskets, and one can upgrade to two raiders with 1, you will basically suppress the hum at this time. Pay attention to attacking water elements and porcupines first, because this is the only gas output, and BM is very good.

Hum may send out militia, be careful of being besieged by heroes, so the suppression will be over ~ Look at the position of his militia, guess in advance which hero will fight you, and another hero will continue to fight. Be careful not to stand too close to 2hero, otherwise Naga will be besieged when fs is easy to operate. If Naga dies, it doesn't matter. Kill as many farmers as possible. If you are forced to tp or go home, you can choose to clean up the mine. But be careful to be absolutely quick, and then continue to suppress it at Hem's house immediately. Sometimes even if Hem survives, he won't think that you went to exp at that time, just a few dragons came out, and then he began to rush out of the Raiders. Hum must have died a lot. At this time, there are not many troops ~ one by one, and he must suppress it to the end, and he can't give Hem a chance to breathe. The tower can be demolished. Come up and use the Wolf fs Naga Jean Tower.

The above is a tactic to fight hum written before, which may be used by many people. Now it seems that if he keeps suppressing hem, he may not have a chance to push, but suppression is also based on operation. If the operation is not as good as your opponent's, it's useless to say anything ~ people will hit you no matter how they fight ~

Key points:

1, try to keep the hero's blood volume, so as to continuously suppress it ~ Bring ointment when you have a shop, so as to add blood at any time ~

2. Pay attention to make up the population in time. Dragonfly has four people, and two BEs are eight. If you can't fill the soldiers because you forget to fill the population, you can't hold back ~

3. For TM, TR, EI, a map with only one pub, wandering around when Naga comes out, and then going to Hem's house to suppress it, can greatly delay his time to buy bm, or see that Naga may choose mk~ If the other party comes out with mk, it may be that Naga Dragonfly wants to change the panacea ~ If the initial suppression can be guaranteed, maybe the musket will gg before two Hems come out. As soon as Naga came out to suppress Bo, Hum mk came out with the militia. At this time, pay attention to the hero position and retreat first. If the first two flying dragons have arrived, you can retreat. The farmers at the dragonfly point should be careful not to retreat blindly. When you see the militia coming home, you should turn back immediately. The so-called enemy advances and I retreat! When your hero is not besieged, other troops should not forget to beat his farmer. They can also choose a mk( 1 mk will soon turn yellow blood), or it doesn't matter if the bloodless am~naga who rushed to kill you dies. 1 The hero will come out soon, but his family will be miserable. Farmer fm died more than n, and both heroes were bloodless ~ After Feilong left the Raiders, he could choose to kill Hum hero first. After there are three raiders, it will be difficult for the basic hero to run away ~, while fs Nagana accelerates, one is knocked unconscious, and the other quickly helps the hero escape with acceleration ~ At this time, it's up to you to attack with all your strength, or the heroic raiders will contain it ~ I generally like to fuck heroes and dismantle the heroic tower by the way ~ Play the role of raiders ~ Haha. . . .

4.hum's blood-enriching ability was poor before men appeared. As if nothing had happened, he sent wolves to stop am from replenishing blood, so that am's blood volume was low, so he wouldn't dare to push it, or he would spend more money on ointment ~

Lt vs hum play

The hero chose me to use bm tc. Personally, I think bm is more powerful than fs. The initial harassment of bm will not be weaker than fs, whether it is to grab experience and treasure or kill farmers. The key point is that even if fs is at a high level in the later stage, it is still easy to hang up TT under the threat of Hum Air Force mk, and the upgrade of air defense will minimize the role of wolves and lightning, or bm is very cool to chop people ~tc needs no explanation, shock wave+halo ~

At first, the normal military camp began. 15 farmers explore the road. When the farmer goes out and turns right, it is the farmer's uncle's own right, not necessarily the right side of the screen ~ that is, the side closest to the mine ~ I went home to work whether I explored it or not ~ As long as it was not near, bm ran over to hum and finished training, so I didn't hum except near, so I wouldn't try to kill several farmers for a long time. Why don't I train myself? You can kill farmers by practicing two green skins in the middle. Bm will take three or four infantry. Hum usually goes to mf halfway after practicing ore separation, so it's easy to know the location of Hum ~ No, sometimes I send a second Gollum to find Hum ~

After level 2, tc will be released, and two BEs at home will be released, so tc will take grunt out to practice ore separation. Bm will wander around to see Hem's movements, stop Hem from opening another mine, and then meet at the spring to fix the spring. If bm starts level 3, tc can also practice spring water alone, which is estimated to be almost lv 3tc. At this time, there are probably less than 50 people and 4grunt, and the rest are wolves riding ~, so let's go to the mine to separate. I am not afraid of four towers. Pay attention to the operation of the troops to attack several towers ~ treat the guards to separate from the spring. Mana bottles are good things now. I took care of a lot of hums directly in this wave. Soldiers without blood can go to the spring to add blood ~ at this time, fm will be used with am, at most mk has just come out, and there are no second-class soldiers ~

I will generally be happier if hum tp comes back, because am has no tp. . . . Bm tc raiders. . . I'm still hanging up? Look at the advantages, you can separate mines and mines ~ in fact, don't worry. You can upgrade three books, continue to build the army, and upgrade your attack and defense ~ even if you can't win this wave, there will be many advantages. If the loss is great, you can just return it without compensation ~ to avoid being ravaged-

The arms collocation is basically four Gollum with a population of 50 at the beginning of bm tc plus a bunch of wolves riding, and then you can choose according to the other arms. If the other party has a large number of men and women, you are a dragon. If the opponent is out of the air force, don't come out at home until there are not enough people. If you meet hem, you will die. If hum is not a pure air force, you can also consider two girls, and it is also possible to get two cars to attack the city ~ Bai Niu, but I am often too lazy to build bs. . . . Besides. . . Most importantly. . . I am APM 80, with two formations at most. If there is a white cow, I can't make it up!

Key points:

1. When bm took grunt to harass hum who was mining in the early days, they operated separately. Bm hacked a farmer, two grunts hit a farmer, and the grunts went to Zhongquan without blood. Bm can stay, kill a few mixed-race farmers with magic, and then make Hum think you quit, and then bm will devote himself to it. He broke the mine and went to the next higher level, not accounting for it.

2. Hum, don't worry about mining. We also have the wave of tc wolves riding ~ don't worry about driving while the other side is digging. Hum likes to send a few fm's around, so it is estimated that driving is easy to be dismantled ~ but it is important for bm to pay attention to investigation, and it will be difficult to let Hum go to the other side to mine immediately ~ Hum can train, and bm can detect Hem's movements and see when to upgrade the base.

3.TC quickly upgraded after it came out, and bm harassed it. If he can't find hem's troops, he will go to the sub-mine or the main mine to cut farmers, and choose a tower with fewer towers, and it is best to have a magic tower ~, and he has accelerated tp to facilitate his escape, just don't hang up ~

4. It's annoying to meet people who open holes after mining, so when you build holes near the inside, you can know that Hem is coming early ~ When defending bm, you will chase am, and am will run away without bleeding. If rp breaks out, it's better to chop him to death and earn a tp ~ You can consider upgrading three books in the wave of tc attacking and dividing mines in the medium term, and you won't be afraid if you have the city defense ~ It's also a good choice to buy three books directly to dig mines at the base ~

5. Investigation is the most important thing. Hum, there are several options, such as exploding the air force (there are a lot of dragonflies here, or the dragonflies help three books out of 49), exploding muskets, men and women breaking the law, or out of 74. When you detect a buzz, you should choose how to deal with it. Be decisive when you are not ready, tp. The investigation is not once or twice. You should always understand each other, and both sides should be more.

6. There is no bar here. If you kill your opponent's hero, take the wolf to tear down the altar. . . My favorite. Ha ha. . . .

7. In the late stage of the war, bm must bring invincible blood bottles and tc must bring blood bottles and mana bottles. Needless to say, each hum is different. Some like to kill bm and some like to kill tc, knowing who the opponent will show invincible, and paying attention to the equipment on the opponent hero. Don't kill the whole army just to kill a hero and find that the other side has a pile of equipment. . .

8. The later period will be an economic war. As long as the strength is not much worse than the opponent, you can mine more and not be afraid of being discovered. Bm will do more reconnaissance to see how much money the opponent has every time he goes to hum Mine ~ He can build a tower ~ Where hum may go to mine ~ He can also analyze where Hum may go by observing his treasure ~

9. Take a photo to see if Hum has opened an island mine ~ You can also take a photo of his family and run away with bm ~ It's not bad for goblins to blow themselves up, which is used to attack and divide mines ~