Joke Collection Website - Talk about mood - How to play the hero captain in DOTA? I especially like this hero. Sometimes I can hit 18 with one hand, and sometimes I am +3.

How to play the hero captain in DOTA? I especially like this hero. Sometimes I can hit 18 with one hand, and sometimes I am +3.

When it comes to captains, the two updated versions of the captain's big moves and water knives have been strengthened, thus greatly enhancing the captain's team output and online confrontation ability. Moreover, the decline in the price of Lothar, including the enhancement of attributes, will make the captain have a stronger output in the team battle! First of all, I want to emphasize that the captain's X is a god level. If you can't calculate the time, just add it to two levels and don't add any more, otherwise you will make many mistakes, including adding only two levels after 25.

Let's talk about the captain who was shot. The first thing that the captain should do is to suppress the single hero on the opposite side. The method of adding points can be 212124233. The main water knife can effectively suppress the opponent. The splash damage of water knife A is far more painful than that of A to the hero. The general practice is to make up a knife as long as the water knife CD is ready, which consumes the blood on the opposite side. The bad thing is that it will press the line of soldiers to the front, which is inconvenient for teammates to swim, and it is easy for them to swim on the opposite side. But there are also ways to crack it. You can discuss it with your teammates and ask them to help you insert your eyes and protect the middle road. Upgrading two levels of X at level 9 can cooperate with the marked hero in the middle of E to ensure the stability of swimming, and it will not be embarrassing because people can't swim and watch the two empty blood run away. (Of course, if you think your prediction is very accurate, you can consider full E instead of upgrading X.. )

if the captain of the side road says, I suggest a first-class water knife, two levels x two levels e, which is greatly increased. Because a high-level water knife will push the line of soldiers in the past, and there are mostly two people on the side, the two-level X+E can effectively retain the key heroes on the opposite side, and can also play the lead when swimming in the middle, improving the efficiency of swimming.

Let's talk about the captain's outfit again. Mid-term crazy battle+Lothar must be in hand, which is the core equipment of the captain's fight. Novice, recommend the phase+pioneer+war drum (of course, you can also get an urn, according to your personal preferences. )+magic wand, the phase can improve your ability to cut into the battlefield and survive, not to mention the pioneer (although the cost performance has dropped, it is still recommended. ), the war drum can raise your upper limit of measurements, not to mention the embarrassing situation that you can't put out the second e, but also improve the team output and personal viability, with high cost performance. The magic wand can also raise the upper limit of survival and measurements, and you can also show it a little ~ hahaha.

The above equipment is for the medium term. In the later period, it is still a team outfit, assault and sacrifice. Cannons can be considered for output, pioneers can consider changing godson, and Lothar can be considered for survival. At the same time, Lothar can also improve your team battle survivability.

If you play smoothly and want to play as the main force, you are recommended to play with Phase+Drum+Lothar+Crazy Fight. If your own side is well suppressed, you can consider playing tough ball first to improve your ability to rely on the line (of course, you can also be a little violent, and you will be killed by the tower, but you will be easily jiaozi to the bread ...). Please note here that you should take TP with you to ensure that you can support the side. In the later stage, the captain's output is relatively weak, so we must play an advantage in the early stage, and the equipment will be crushed, so that the highland can be used. Artillery+Heaven+Godson, if the E+ ship hits the target, Lothar will trigger a cannon crit with the first knife in the past, and the opposite side will generally be the rhythm of mass destruction. You can leave Rapier with a little more violence ... But I have never been out ~

Here, I emphasize that the captain's water knife and the splash of fierce battle are an effect. To take advantage of this, throw the skill Lothar in the past when standing in the group, and the first knife will be as close to the hero as possible. You will find that your little soldier A is not dead, and everyone behind him is dead! ~ that's what you want ~

In addition, there are a few captain's tips to share with you: when you press S to make up the soldiers online, you will pause, and the action before Captain A's soldiers is very similar to that when E's soldiers. If you don't look carefully, it's not easy to tell. When you are single, it's easy to hit the opposite blood volume and you can kill it, but the water can't reach him. You can pretend to make up the knife and then S, S and E go out. Also, if you find out which hero on the other side has the consciousness of avoiding your water, you can use his consciousness to kill him. First of all, you should know: Captain E can interrupt ~ you pretend to interrupt, then interrupt and catch up with him. At this time, he must think that you have passed E, and he will move around to avoid your E, and maybe turn around, so you can go up to A him. When you see him walking in a straight line, you can e again, interrupt and catch up. True or false, true E or false E depends on one's own feelings, but also on one's own understanding ~

The above is McDull's personal opinion played by McDull, and it has nothing to do with McDull himself ~