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Iondia 3 which profession is better as the protagonist?
I have answered this question more than three times. Now I'd like to share my personal experience with you.
First of all, I don't recommend the protagonist. First of all, reverend, there is no need to explain. Archers are not suitable either, because skills are boring, 30 skill types, invisibility and the like are simply weak. Now I will focus on two roles that I don't think are suitable for the leading role, the assassin and the paladin.
Assassin's words, the output is very high, the crit rate is not covered, the double weapons with the head cover are very awesome, but the skills are a bit awkward. At the end of 30 skills, you have 1 skills, which is 35% of the normal attack (only yourself), then 20 skills are passive, 1 is stealth, which increases the critical hit rate by 30%, and 30 skills are passive. 1 is stealth, which stuns 50% for 3 seconds. Enemies also need to improve their assassination skills 10%. All this sounds wonderful, but when you become the protagonist, the assassin is silent. The game setting is to automatically cut monsters when you cut them, and then you just need to lose your skills. But after you become the protagonist, you will become invisible after cutting the monster a few times, so you must continue to press the attack key to lock the target. This is the problem. It's okay to do it twice at a time, but if you do too much, you'll get bored. Some people say that these skills need not be pointed out, and assassins just hit these crits. Without these, you can't print out the output. Try to get assassin miriam to point out these skills, be a supporting role, and have a high output! ! Therefore, it is not recommended to play the leading role, because the operation is cumbersome and wastes time.
Paladin, this is actually a bit troublesome to explain, because paladin playing DPS in the game is very deceptive. I tried to play Gatliu (the name I thought of myself) with double-edged DPS paladin before, but I found that the output was not high, and the meat didn't rise, so I was killed. In fact, the reason lies in the paladin's own skills. His initiative and passivity are both meat skills. Paladins must make a meat armor in the game. It's not that you can't do DPS, it's just a struggle. Although his milk was cold in the early stage, it was not so good in the later stage. Make a meat, fight injury or something, and come back with injuries, all of which are from many cows. The reason why I don't suggest playing the leading role of the paladin is not because the meat of the paladin is not good, but because as a giant meat, being the leading role is just to crowd people and resist monsters. I feel really bored. The monster behind me is very powerful. I don't need meat, just export it. (It's just a personal suggestion. Please give your opinion if you offend other paladin fans. )
As for the protagonist, it is decided that it is the mage and the crazy war. It's understandable that the master in the middle school of Iondia 3 plays the leading role, with high output, cool skills, strange brush speed, fast brush equipment, stone man and so on, and handsome equipment. . I won't elaborate here, but I can still elaborate. I'd better talk about my crazy battle, my favorite character.
It was awesome at the end of the crazy war. Who knows who will play it! Skill 5% probability CD reset, whirlwind brush monster, blood sucking and blue sucking, attack speed improvement, powerful equipment, meat, control and output, it is a good protagonist choice! ! However, the skills in the early stage were not formed, the equipment was terrible, the blood was too much but fragile, the output was a little hard, and the injury was unbearable, and it could last until 30. However, he is really strong. The stronger he is in the later stage, the crazier you play, and the more you fall in love with equipment and brush monsters. But the point method of skill is also the key. Here's my tip: (Personal tip)
The first row: 1 skill innate skill 1 level, no need to upgrade, 2 skills expire after, no output in the early stage. If the blood-sucking effect is not obvious, 27% will suck blood after filling it up, and if it is excessive in the early stage, it will be used later. 3 Insufficient skills, waste 1 level. If it's higher, it won't add much to the block and anti-magic, so it can't be clicked directly. 4. If you think your skill is full later, you can add 15% physical damage after it is full.
The second row: 1 skills are remarkable. If you play hard in the early stage, you should still 1 point, and 50% refresh 1 skill. 2 Skills I think as the protagonist, 1 level is enough, and 1 level minus 27% defense is enough. If you are a mercenary, it is full to bring this skill. The focus is on the latter two passive skills. The first one will be ordered as soon as it is upgraded. Full level will have maximum health plus 15% and start sucking blood and suck blue at the same time. The first stage of blood sucking is to pave the way for this skill. Passive second skill, don't click 1 level if you play double knives. If you play with two-handed weapons, it is recommended to be full. When full, physical damage increases 15% auxiliary probability increases 15%, and the crit rate is stronger.
Row 3: 1 skill points 1. Well, I tried to make it up, and found that the damage was not very high and it was blue, so just click 1, and I wanted coma 1 sec. 2 skill points 1 or full. Personally, I am particularly obsessed with this skill, because the points are not high enough, which is a bit wasteful, but later it is 1, because after the points are full, all teammates will only add 6% attack power, but it will still be 4%. It's still very useful. Passive 1 full of decisive skills. You can get it as soon as you get it. Many of my previous skills were not high. There are still a lot of points left here. When you get it full, you will add 45% burst damage, ox X. Passive 2 skill, you can point it, you can not point it, it is recommended not to point it, it is full of 8% defense and 8% magic resistance, and all kinds of pits.
Line 4: Here comes the point. Your later period, your relaxation period, is coming, all full, without hesitation. Because you only have 2 rows of 3 skills and 3 rows of 3 skills to fill in first, you have a lot of points left. As long as you reach level 30, you can immediately raise each skill point of 30 skills to 1 level, and then wait until level 33 to continue each level. Passive 1 skill will increase damage. You can click the grade 1 first and consider some problems. 124 skills must be supplemented first. After level 30, once the number of skills is enough, the use of specific skills will not be explained here. The literal meaning is easy to understand. The advantage of the high point is to pull a group of monsters and immediately start sucking blood (2 rows and 3 skills are clicked in front, which has the effect of sucking blue) and start a whirlwind. Generally, because of the role of 4 rows and 4 skills, you will start the skill CD, and then you will continue a whirlwind round. If the RP is good, you can rotate more than 5~6 rounds. If the RP is not good, you can open a 4-row 2 skill to support blood and increase attack speed. Pay attention to the state of blood sucking, and keep it all the time, because if you don't start blood sucking, there will be no blue sucking effect, and it will not be blue enough to start a whirlwind.
These are my opinions, my own hands and my own experiences. Please also point out what is bad. If you want to find other questions, you can enter my answer. Recently, I have answered a lot of Iondia 3 questions. Or you can ask me for help, and I will help you solve it within my ability.
I hope my answer is useful to you.
Have a good game.
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