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Incomplete experience of the unique professional Guild Wars 2 world battlefield elements

LZ will introduce himself. He started playing the server on May 1st and entered the battlefield a week later. The equipment he used was mainly Mighty Body, Mighty Body Zhi, and Wei Jianzhi. The runes were used. Traveler, Monk, Water, Guardian, Strength, Privateer, etc. The weapon is a staff or a pair of daggers. I won’t talk about the battlefield level. It’s too shabby. I only like fighting and don’t like to clear the city. I don’t like to do it when I’m angry~~~I also play PVP to practice my operating skills. I have a PVP level of 5. I have reached the Reckoner and I am continuing. Progress to the next title. I am not a master, and this article mainly hopes to help every battlefield element of the Night Watch become a qualified entry-level mage.

The three main professions on the battlefield: Warrior Guardian Element, which has been passed down since the opening of the server. After the changes in the previous version and the continuous evolution and upgrading of battlefield battles, I personally think that the main profession can also add the profession of Necromancer. .

As the most unique profession in the Guild Wars series - Element, due to its diversity and high plasticity of skills, Element can have different positions on the battlefield. First of all, I divided Element into different roles according to commonly used weapons. The simplest division: staff element - team battles with more than 15 people

Double dagger elements - less than 15 people, go solo and steal points.

One more thing, those who say that the elemental battlefield is powerful, say that the masters of American servers also match it like this. First of all, this article is geared toward beginners, and it is not yet top-notch in terms of operational awareness. level personnel. Secondly, please consider the actual situation of the national server. If you look at the videos of great masters of the American server, they are all fighting against the buffs of being outnumbered, or it is a GVG with more than ten or twenty people. Compared with the national server, it is always four or five. Compare the situation of a large group pushing from ten to seventy or eighty people. Is this kind of combat intensity the same level? Personally, I don’t recommend the power blast at all. The number of battlefield elements generally does not exceed 1/4 (once it exceeds, Your team is very fragile). For example, in a team battle with 80 people, the upper limit of elements is 20 people. If you drop a fire rain, it will be 4,000 more than the normal element. Multiply that by 20 people and then divide it evenly with 80 people. On the other side, The damage you take is only about 1000 more, and your small and powerful body has 400 less HP and 300 less toughness than the average elemental with toughness and physical strength. It's almost instantaneous, and you can't stand in a group. , what is the use of being targeted by thieves on the periphery?

1. Staff element

First of all, let’s talk about the staff element. It ranks probably second among the occupations with the highest demand on the battlefield (No. One is protection). I remember that when a third-rate commander configured a team of 40 people, the elements were allocated to about 5 people. According to this statement, a team of 80 people would need about 10 elements. In fact, the biggest difference between a small group and a large group is The reason is that because your 40-man group has relatively low fault tolerance requirements, it requires more accurate professional matching; but as the number of people increases, the fault tolerance requirements for large groups increase sharply. As the most comprehensive profession, elemental The contribution of team fault tolerance is huge, so the demand will be ranked relatively high. For a group of 80 people, it would be ideal if the elements are around 13-18 people.

Staff elements are divided into three types according to their different positions: locomotive milk elements, locomotive orthodox elements and peripheral group elements. The first two elements need to be teamed up with the locomotive, while the peripheral group elements, unless they are commanding If necessary, they will usually spread out on the periphery to perform output control point killing or other actions.

1. Locomotive milk element: The equipment of Hard Body is the best, followed by the equipment of Wei Jian. We Jian can also make do with it. The pink equipment Ventari is the first, and the orange equipment is second. The sublimation equipment of THV that is currently available includes weapons and armor. The back, accessories, earrings and necklaces have not been found yet (it may be that Luzhu has played less PVE recently. I don’t know. Welcome to correct and share). Luzhu’s current equipment: A set of Ventari weapons + Ventari armor, weapon seals with energy seals and energy seals, monk runes, a book on the back (Lisa's illusion is a bit luxurious for Dewdrops), necklaces, jewelry, and rings all I changed to a sublimated outfit with powerful and tough healing power, and the armor was equipped with +10 healing infusion. This set of equipment is not powerful enough, but its toughness and HP are relatively sufficient. It is mainly positioned as a healer. When controlling the second or even third wave, it mainly uses the water and earth elements to coordinate, and the fire element is not commonly used.

General skills: Mist form and earth armor are required. In addition, wind emblem, earth emblem, and flashing dew will be replaced according to different situations. Earth armor and fog are not stable and the opponent controls them. It’s your time to activate it, you don’t have to turn it in all at once, after all, there are not many life-saving skills

But you must not skip the Earth Armor skill. If you have the Earth Armor skill, don’t worry!

Elite skills humans can take forms and have freezing effects, and others such as summons, fire knives, and tornadoes.

For healing skills, you can bring a Mystic Explosion to provide an explosion or a phantom recovery that relieves symptoms. There is a small explanation when using the Mystical Explosion. If you click on the target, the skill will be released. When you are next to the target, if you don't click on the target, it will explode under your feet, so if you want to perform a combination of + explosion in the area under your feet, remember to cancel the target.

BD selection: 6 must-have points for Arcana, Explosion Staff, Elemental Coordination, and Mystic Escape cannot be changed. Water system, Reduce Spell CD, and Water Maker Speed ??are must-haves, and there are 4 left. Points can be allocated to 2 points of the earth system, which will give the earth a more stable support. The last 2 points of the water system will purify the water wave and resolve the symptoms. You can also point the middle 2 points of the earth system to make the earth faster or cut the soil to give stability. Either way, it will be 00266 or 00446 when clicked.

Skills and positioning: The most important thing with a large group is positioning rather than how many skills you put in. Although it is a locomotive milk element and is relatively hard, you must not stand in the front row to bear it. In terms of damage, the ideal position is to be 300-600 yards behind the commander at all times. The skill release is relatively sufficient whether it is preparation or retreat.

Fire system: Fire 2 provides the field, Fire 4 moves backwards, Fire 5 occasionally clears the ground, not commonly used

Water system: Water 2 is released where the large group meets, Water 3 Water 4 is released as soon as the two parties come into contact. Water 5 is kept on hand in case of command needs. Stay in coordination and do not cut away easily. Tips: After releasing Water 5, roll and cut soil in the water circle for explosive group therapy.

Earth type: Earth 4 is released towards the center or back of the enemy group, Earth 5 is released directly towards the enemy, it will be better for those with quick hands to select the target. Earth 2 can be released in the dense contact area between the two parties or in combination by oneself

Electric system: Electric 5 controls the enemy, Electric 4 is used to accelerate and decelerate, and Electric 3 can attack after Electric 5 covers the person. Retreat triggers coma, and electrifies 2 points to attack the enemy.

Your own team moves first and charges first, starting with Electric 5. The opponent moves first and charges first, with Water 4. It should be noted that if you have already switched to the water system to coordinate, unless Water 3 and Water 5 The skill CDs are all above 10 seconds, otherwise don't cut away the water element easily (such as rolling, cutting earth, and exploding except for this).

2. Locomotive's orthodox elements: Equip with Mighty Body, Hamid set, and infusion. If you want to fight, use physical strength or tenacity infusion. For equipment, you can refer to milk elements, or you can wear all Mighty Body, Talisman jewelry. The text is mainly about yak, Melanduo, or Devina, flowing water and earth, the seal of energy and the seal of energy. The BD is mainly 00446. The general skills include earth emblem, flash, mist and earth armor. The healing skills include arcane explosion. These elements are the locomotive elements with the widest applicability. They are mainly positioned for control. And carry out output, paying special attention to the enemy at a distance of 600-1000 in front of the commander, using the immobilization of the earth emblem, the partition of earth 4, the immobilization of earth 5 and the control of electric 5 + electric 3 to maximize To control the enemy and disrupt the formation, the permanent coordination of this type of elements is mainly earth and fire. Because of the short CD of earth 2 fire 2, it constantly provides explosions and fields, and points out the speed of the earth user. After that, the CD of the earth system is very short, and the earth 4 should be used frequently. The short CD of the earth heraldry should also be used frequently for the command to stabilize.

Movement: The positioning of this type of element is relatively forward, especially the first wave of control, which requires taking the lead or backhand. It is best to bring a flash to move accurately and follow the commander closely. The moment the two sides come into contact, cut the earth (at this time, your electric element has either been fired or don't leave the back hand) to protect, and use the earth 4 to cut the enemy's back row. In the recent team battle with betrayal, although there is a gap in the number of people, the lack of control is very high, especially the number of betrayed undead. Eternal Brother Xing is now leading a single group under great pressure, so control is especially important. manifest. When within the scope of your ability, give priority to immobilizing the undead for the command as much as possible, and use earth emblems or earth 5 to ensure the hardness of the locomotive as much as possible.

In addition to providing control, the control element can also provide good output. On the one hand, in terms of power, it can not only provide continuous power to teammates (Earth 2 Fire 2 + Fire 2 Secret Technique Brilliant Explosion) + Fire 2, Fire 4, rolling and cutting earth). On the other hand, under high power conditions, Fire Rain and Fire 3 provide burning and 1 skill attack, which can have good damage output.

3. Peripheral output elements: You can equip Mighty Body or Mighty Blast, but Mighty Blast is not necessary. Although these types of elements are peripheral output elements, it does not mean that you just play by yourself. You must join the group when you want to join it. If you are wearing crispy equipment, it is equivalent to giving the opponent a resurrection flag, so no matter what, staying alive on the battlefield is the most important thing. As for the peripheral group elements, you not only have to stay alive, but also provide good output, so you must pay special attention to positioning. General skills: flash, mist form, earth armor (mist can also be replaced by fire emblem), healing skills: phantom recovery, elite skills, fire sword.

In terms of equipment, the power can be increased to 2000 to meet the basic requirements. How to equip the rest depends on your adaptability to the battlefield. If you will lie down when the two sides are in a stalemate, please increase With physical and tough equipment, if you can persist until the outcome is decided between the two sides (win or lose), then you can continue to increase the power of your equipment. But please note that if you only pay attention to how to save your life during the battle without outputting the peripheral elements, please increase your toughness or simply change your strength to join the group. Only the elements that have beaten the locomotive can play the peripheral elements well. Runes: Soldier, scholar, traveler, choose based on your survivability. The energy of the sigil must be brought, and another one of repair, impact or other stacks can be used.

Key skills:

Fire 5, don’t play it easily. You can find a suitable position to land it during the second or third wave of contact. Don’t land it when the opponent rebounds. Rain of fire, so you can click on the person opposite to see the buff to determine when rain of fire can fall.

Fire 2, throw Fire 2 in densely populated areas with both sides, CD is fast, and must be used multiple times to provide a locomotive station area

Electricity 2, release in densely populated areas with both sides

The elements of the peripheral group should pay attention to the selection of attack targets, which should be consistent with the attack targets of the locomotive, rather than hitting whomever you want to hit, or whoever hits me, I will hit whomever. If you want to do this, please change to double daggers. Find someone to challenge.

2. Double dagger elements

Regarding the double dagger elements, there are many teaching PVP posts on the Internet, such as gentlemanly ones. In fact, the skills and release of double daggers still need to be accumulated over time. Fighting to accumulate, Luzhu is in the Internet area, watching videos and reading posts while watching the wonderful McDonald's game in the 1v1 room to learn. On the battlefield, you basically have to complete the equipment and if you can occupy a place in the PVP room, then there is basically no big problem in placing orders on the battlefield. Would I say that I wore a Hamid 1v2 that day, killed Brother Dashui in front of the guardian and then killed the guardian?

Armor, weapons and jewelry: Tianjie or Hamid (PTV), Tianjie You can’t join a group, but you can join a group on PTV

Rune: Hobrak, Yak, Flowing Water, Merandu, and Privateer are all acceptable. Luzhu currently uses Privateer (the scope of application is too narrow, Ready to change)

Sigil: Battle and Doom

In the BD of the double dagger, I mainly mention one feature: the powerful aura of the water feature. You don’t need to click it when placing orders. But when a small force is stealing a city or there are teammates around, this feature is a very good choice. It is reflected in the 3V3 video of the American server master. You can refer to it.

Finally, having said all this, everyone still needs to fine-tune their equipment characteristics, rune and seal skills based on the actual situation on the battlefield, so that they can better adapt to the battlefield. The current number of people in the battlefield of the Night Watch has been reduced to the point where it can only fill up a full battlefield and half a battlefield regiment. We also invite all PVE friends or veteran players to come to the battlefield to guard their glory for the Night Watch and for the Night Watch. Save your last fighting strength!