Joke Collection Website - Talk about mood - On the influence of substitute training on the game industry, do players need substitute training?

On the influence of substitute training on the game industry, do players need substitute training?

To say this industry, it can be said that this is an industry born from the ancient times of online games. Since ancient times, buying and selling means that there will be supply if there is demand. For those who have money, like playing games and are eager to achieve a higher position in the game, but have no time and skills, substitute training has become the most convenient way.

Due to the huge market demand, online training companies have risen rapidly, and online trainers are often college students or teenagers. They spend a long time in the virtual world, at the expense of health in exchange for rich salaries and maximum benefits. It is estimated that there are hundreds of thousands of employees in the training industry who have been underground for a long time, extremely overdrawn and in good health.

This is very unreasonable. The virtual world cannot completely replace the real world. Reality needs the real economy to drive development, and the virtual economy is irreplaceable. For these substitutes, when it is time to learn and develop, they can't learn any practical skills except games. Instead of providing real employment opportunities, alternative training companies have created employment difficulties. For the game, players need real game experience, and substitute training is unfair to other players, which greatly affects the game experience and destroys the rules of the game.

So the game is just a kind of leisure and entertainment, a proper way to relax, a fair and just terminal that allows others to practice without contacting players.

Where there is demand, there is market. Just a substitute job, just like doing an assembly line in Futukang. For customers, it may be forced, self-improvement, or the need for rewards. For ordinary players, it may ruin the game experience. For the game company, the substitute training is also playing the game, and it is also a "player", even longer than the average player's game duration, which reflects the higher user viscosity and can have vested interests for the game company. As for the damage to the game experience of ordinary players, it will not be reflected in the company's financial statements (maybe only the number of online players and the average game duration, etc.). ), so the rampant substitute training is not only caused by market demand, but also due to the inaction or unwillingness of game companies.

Personally, I think it is best for players not to practice on their behalf. After all, the game is just a game.

Hello, everyone, I am a funny legend, we don't entertain your feelings, we only do real things! The past is like running water. In the face of myriad things, there is a feeling that has become our lingering lingering lingering, and that is legend. Each legend has its own merits, and each legend is also varied. There is no best version, only the legend that suits you best! Let's talk about Tian Kai, which is familiar to many players today.

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(of bad weather) clear up

Weapons of soldiers in Mill legend, attribute 6-40.

The cool and domineering appearance can also compete for the most handsome weapon of legendary soldiers.

However, it is also very heavy. At that time, besides killing dragons, it was the heaviest in Tian Kai!

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From the attribute point of view, Tian Kai's attribute is indeed higher than the 5-35 attack of Dragon Slayer.

In practice, the same skill tests the damage by taking away the sky and killing the dragon with friends.

Get the following data sets

Fire ten times:

Dragon slayer: 42 94 60 98 44 89106110 45 29

Tian Kai:117751257610969192105123.

Half a month:

Dragon slayer:1261161201331065438.

Tian Kai:130101331441713810999199.

Assassination:

Dragon slayer: 301313 241294 338 332 285 329 323 317.

Tian Kai: 374 322 357 326 332 288 384 365 438+08 325 375.

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As can be seen from the actual data, Tian Kai's performance in actual combat is much better than that of the dragon slayer.

But I don't agree to give 10 the dragon butcher instead of killing the dragon.

Because first of all, Tian Kai and Dragon Tu are not the products of the same era.

Dragon slayer still belongs to the equipment before 176, while Tian Kai is the equipment after 180.

Moreover, in a rare degree, it is impossible to explode a monster before killing a dragon.

It can only be synthesized through activities.

And Tian Kai's equipment can also explode, although the explosion rate is not high.

But in one district, dozens of people can afford it.

Therefore, Tian Kai is a symbol of strength and wealth, but dragon slaying is a symbol of legendary spirit, so I personally like Tian Kai's modeling better than dragon slaying and Tian Kai!

But I don't think one heaven can kill ten dragons! ! !

As for whether you can kill the mage in seconds, you can only say that if you had a dragon slayer before, you can still kill it now. I couldn't kill it before, but I still can't kill it now. After all, Tian Kai only has more 1-5 attributes than the dragon slayer.

These days, everyone has heard the news that "South Korea has been sent to prison". Yes, Korea has officially started to implement it. In the future, if there are acts such as substitute training, charging * * * to enjoy accounts in South Korea, they will be severely punished. However, this incident has little impact on China, so what are the advantages and disadvantages of substitute training for the game? Do we really need to practice? Next, I'll give you a brief talk.

We should be clear that the emergence of the industry of "substitute training" is linked to the needs of players. It is precisely because of the needs of a large number of players that the development of this industry has been nurtured. Many mainstream games are full of all kinds of substitutes, whether it is drawing, painting props, doing tasks, or PK. There are also many studios in China that make a living from this. As the saying goes, "existence is inevitable", the existence of substitute training has been linked to the game.

In the mainstream impression of players, substitute training doesn't seem to be very pleasing, because it destroys the balance of the game, especially in competitive games, such as LOL and CF, and the matching teammates and opponents in the ranking system are almost equal in strength. If one of them is replaced in the game, the balance of the game will be obviously tilted. Because of this, the operation of such games will punish the practice of substitute training, but the effect is not obvious, because there are too many players who need substitute training, and the reward and promotion of the stage can make players feel satisfied, which is a kind of show-off capital. There are not a few such players, and it is impossible for game operators to ban them in large quantities, so it is common to practice competitive games in China.

On the other hand, brush-based games have different scenes, such as the famous Dungeon and Warrior. From a few years ago to now, the behavior of painting chaos still exists, and some players don't have enough time to paint, so they need to participate. I read a report that a body double has ten monitors in front of him and needs to control different accounts at the same time. Almost all of these trainers are teenagers, and these immature children spend their youth here.

We can see that different types of games have completely different attitudes towards substitute training. No matter what the players think of the substitute training, the industry has developed. In some games, the studio can even trade games, which has seriously affected the player's experience, but this type of behavior can not be banned in a short time.

Every player has his own opinion. Since the agent training has been produced and appeared in front of the players aboveboard, it means that it has been accepted by the game market. Because of this, not some players can get rid of it. Here, I want to remind young people not to put their future on the job of agent training. You can see that businessmen in a district make a lot of money, but you can't see a lot of studios closing down. Successful people have many connections and resources.

For ordinary players, it may ruin the game experience. For the game company, the substitute training is also playing the game, and it is also a "player", even longer than the average player's game duration, which reflects the higher user viscosity and can have vested interests for the game company.