Joke Collection Website - Talk about mood - Garkisen version of Hearthstone Legend: New ideas; Qinghai shifting thief card group recommendation.

Garkisen version of Hearthstone Legend: New ideas; Qinghai shifting thief card group recommendation.

Recently, the game has finally released more than 100 new cards, and the gameplay of ladder professions has ushered in a brand-new change. But recently, many players are new to this version, and they don't know much about many games, so the deep space play here provides you with some excellent card sets that have been tested in actual combat. This time, garkisen version of Hearthstone Legend, which brings you a brand-new concept, is recommended by Qinghai Variable Speed Stealing Card Group. I believe that players can better play the ladder after understanding.

Introduction of Qinghai stolen card set;

Have you ever tried Cathy's dirty mouse before? Do you think the fit is very high? Unfortunately, however, it is not the time yet. In this fast-paced era of great navigation, knights are really too tired to play.

Let's take a look at the present situation of the ladder. Qinghai Sa, Pirate Wars, Cosmology, Long Mu, Miracle Thief and Qingyude are nothing more than these mainstream cards. Among them, Qinghai Saki is the boss, and I have to admit that it is really strong. So how can I score more stably in such an environment?

Through the continuous testing of the deck, I finally got a stable and fun deck (sorry, I just don't like to follow the crowd)-Qinghai thief. After dozens of revisions, I think it can be sent out. Let's have a look.

Card deck details

Construction ideas

First of all, the pirate system, which increases the early resistance of thieves, is the capital against shaman warriors. Thief 1 cost is too weak, needless to say, the card group post of miracle thief has explained the reason.

Then the sapphire system, I want to talk about it in detail here.

Bug 1, 2 1 1, sneak into death. Why is the thief's sapphire system the weakest? That's because others are fighting and growling. This is the death language of Nima, and it takes effect slowly. But from another point of view, it is highly compatible with the previous dead thief system, 334 replication, AOE prevention, Enzos resurrection and so on. As far as the single card is concerned, imagine him as a warlock's11"Get him out quickly", but the lower limit of this card is lower than his and the upper limit is higher than his.

Dart two, this seems too powerful to me, especially in the current environment. Play twice, play twice, provided it's a combo. Maybe you have no idea. Let me give you some examples of my actual combat.

(1) The opposite player is121+11 I don't have backstab here. What should I do? ! If it is a soldier, will it explode? It doesn't matter. I solved the problem at 1 12 station 1 1 with my coin, and the next round I turned my knife at 1 1, which cost my Shanghai thief money to cooperate with the biting darts. I still have 1 1 to charge, and the scene will come back instantly.

(2) There is also the shaman's fee of 234, which is very fucked. Generally speaking, the thief fee 2 can't be basically solved without a scene, unless it is stuck or the knife is empty. With this, I directly spent 2 yuan to buy backstab darts and knew him to set up a stall 1 1. He was overloaded in the next round, and the rhythm was on our side in an instant.

There are many examples, so I won't mention them one by one. Just these two points, one is the pirate war and the other is the shaman. We Qinghai thieves solved the problems that the miracle thieves could not solve before.

Brother 3, I don't want to say more about this powerful battlefield capability. That sapphire, called $4.23, is totally unsuitable for thieves. Why? Just look at the tragic situation of the sapphire thief being hanged by various kinds before. Coin 4: 454, coin 5: 00. This is the rhythm.

Finally, the death language system, so I won't go into details. 454,2 11,plus some words from1(dead words are particularly easy to show love and malice. . ), the last wave of Enzoslav is such a routine.

Thinking analysis

Ok, let's talk about the operation ideas of this deck and some single cards:

1. What is variable speed? There used to be a profession called variable speed hunting. I don't know if you've heard of it. . It's simple. I am not weak in the early stage, and I can play in the middle and late stage. A 1 12 pirate can rob cosmology of nearly 8 blood before 4 fees, and I will jump 66 Fan directly after 3 fees, fast; When you think I'm a fast break and start losing money on me, I'm sorry, I play sapphire.

2. There are basically no players in this deck (334 can be naked and have a good figure. Just four tickets for 5 yuan. If your hands touch, don't play this game in the dark. . )。

3. There is no shortage of cards, two 1 1 pirates, two1dead characters, two 553 discoveries, two knife fans,1blood cards.

Therefore, we must grasp the rhythm when using it. Thieves without rhythm are rubbish. You will find that this deck is not waiting for an opportunity. Although waiting for an opportunity is an artifact to grab the rhythm, if there is no garkisen, you will lose too much, and it will become a * * in the medium term.

Darts, poison, and 322 knives are very easy to help us grasp the rhythm and not lose cards.

Now thieves basically don't wear this thing. Who the fuck likes to lose face because of the blasting knife and the departure of the old driver? . But now the environment is different. 1 Spend pirates, 2 spend knives and 3 spend poison darts (biting people), which can make you earn more rhythmically. This blood is worth selling. Imagine 1 cost Shi Tian 2 cost 234 and so on, you know. (In actual combat, the general shaman always likes this routine. )

Knife is also a sharp weapon to grab the rhythm. The lower limit should be 332 dollars. In fact, this is aimed at the 2-fee 4-blood ass of the card, shaman and priest. We can solve this problem in the hands of the follow-up, of course, it also has a good effect on soldiers.

I only brought one because my first hand was too weak. Imagine a 3-fee situation. In the case that combo cannot be triggered, biting is basically a * * that hits 2. At least I can hit 3 with this knife, and I can keep a durable one. Needless to say, I can solve one directly. Is there a problem?

The main event is coming! ! ! This deck is defective! This is obvious: there is no OTK and resilience here. Without the weakness of OTK, I will elaborate on the adaptability to various occupations. . Sometimes I get addicted to cutting myself, and then I find out, huh? Why is there only 15 blood?

The weakness of blood transfusion is related to the lack of OTK. Once the opponent finds your weakness, he won't let you play directly, and all spells will take your face away. But many times you will not be able to cooperate with the field attack to solve the opposite (the disadvantage of sapphire in the early and middle period). Suddenly I remembered T7 Hunting, "I only have a face in my eyes!"

Of course, you don't have to worry, unless it's just a pirate war or a pure face-beating, there are very few scenes that completely ignore you.

Then you can understand what I brought:

Take this without the blue dragon because it has not been killed, so it is not so important to compress the card library to find the key card. If it's a simple card replacement, I'm more inclined to find out. Two knives and blood method are enough for us to check the cards properly.

Let's talk about this card first, and find a professional card. Although most professional cards of thieves are * *, they are different in Germany and Sa, especially in Shaman Dad! Be reasonable. What kind of hammer is it? (I won't tell you that I actually hope to find a bottle)

Experience in various occupations

Be reasonable, I played thief when I first played hearthstone! The miracle thief ate shit and was stabbed before he changed his faith. . However, I thought I wouldn't change it again, and I was hit in the face by this version. Sorry, Qing Yude. I think you are my father. I'll play with you in another way, but you should be glad I'm not a pirate.

Advantages against Qinghai scatter and medium-speed scatter

Start with pirates, backstab, poison, darts and knives. Because these two focus on the scene, they are overloaded and the rhythm is easy to grab. In fact, this set of ideas is closer to Qinghai Sa. Although he followed the supermodel in the early stage, we basically won't collapse because of overload and the ability to check cards in the middle and late stage, but we should always be alert to the direct magic opposite us and not sell blood excessively. Qinghai Sa generally does not carry the hammer of wind and anger. Even if the mid-term spell takes away your face, it's hard to kill you. That kind of 7 fee must be that there is no rhythm in the early stage of the scene collapse.

Easier to lose: 1. The opposite 477 can't be solved, resulting in too fast blood line. 2. My excessive hand paste led to the basic soy sauce 3 years ago. (When playing shaman, if there is no rhythm for two consecutive rounds, it is basically not easy to play. Especially in the early stage) 3. Pull yourself straight in the middle and walk away decisively.

Pirates fight against small evils.

It's a little weak, and in Hu's case, we'll kill him in the first round, but his probability of Hu is higher. Pirate warfare can kill us without relying on field operations, and I am helpless with all kinds of combat martial arts equipment. In most cases, argus won a hand in the early stage or made a model faster than him. I won't mention the fact that he doesn't have a big axe or keeps looking for a big bottle. The chances are slim. If you meet a lot of pirates, you can change the knife into a soft one. Personally, I don't like to wear soft cards, because everyone should understand that people who wear such cards are forced. .

I won't say much about leaving a card. It's the same as shaman, except that there is no 454 in backstab's case.

Long Mu 55.

From the early stage to the middle stage, the followers on the opposite side are always stronger than us, and the ability to replenish cards on the opposite side is also good. I have to say that longmu is really powerful. Unfortunately, there is no OTK like us across the street, so don't worry too much about what will happen in an instant. Try to control the scene. If you can't control it, just bite the bullet and find a way to raise sapphire. Many times, the opposite sides of the field will cancel each other out, causing everyone to lose their hands, and then we wave Enzos and he can go. Against the priest 1, the one who found the dead language was great. Fortunately, I found an Aiya or sapphire bug, almost 454, the queen, the old cow and so on. , but only two 1 were buried in Long Mu, and some of them were not buried. What we need to do is to prevent the snowball from getting bigger and bigger.

Leave a card: Pirate, Poisonous Knife, backstab, 454. If you have already passed the card, you can leave more than two schemes for Aiya in the back hand. Bug and 343 appear at the same time and stay, or pirates can stay or throw them away.

Cosmology and law are basically excellent.

Thieves play cosmology, anyway. . 1 cost a pirate 1 12 to rob him to death, and then three costs make a 66-fan, which is as uncomfortable as eating shit. But we don't have OTK's ability. . When the opposite side finds that the way is wrong, you should pay attention

Another situation is that you didn't have pirates in the early stage, but only sapphire. You should try your best to raise sapphire, but he can't beat you in the later stage. .

General landing point: 1. The scene between the king and you is not very strong. 2. The dirty mouse pulled your Enzo. The king of the train has never seen you. Things are rare, unless you are stuck and can't take care of yourself, why start four big brothers or small wild boar+a bunch of spells? .

The laws of the universe are not difficult to play. We are not like the miracle thieves next door. We play sapphire. . .

Say lose again: 1. Go straight behind the red dragon and kill you. 2. You can't solve the opposite Anthony, and then you will know. 3. The dirty mouse pulled your Enzo. Generally speaking, the defense force of the laws of the universe is much higher than that of cosmology. It is unrealistic for you to kill him at 7 costs and 8 costs. Sorry cosmology, I'm not hacking you. . )

On the other hand, if you choose 1 to clear the spell and walk away from you, I don't think the fireball will hit you 66. Use your scene to force him to solve it by magic. You solved it, and he can't solve it. . Fortunately, there are not many ways to skate. This skating method is probably hanging. . )

Beating them is basically the same as leaving a card: One Pirate, Sapphire bug, Aiya, 454, leaving 334 if there is a bug, 1 fee to find them dead. Backstab can keep one, and the backhand can keep a dart and a fan.

Xiaoyou in Qing Yu

Our scene was better than his in the early stage. He wants to get rid of the scene and can't lift the sapphire. He can only lift the sapphire with his head down. His face is too big. . By the way, tell a joke, Dede's solution.

I'm kidding. In fact, he is terribly stupid. Everything I touch is basically an idiot What 1 cost fragmentation, 2 cost growth, and then there must be nutrients in hand. In most cases, I win Enzo, but in many cases, the opponent will mistakenly think that you are a pirate miracle thief, and then grow up like a mad dog or sell followers, leading to weakness in the end. .

Liuka: Pirates, Dead Word Pass Cards, Bugs, Aiya, 454, Backhand Darts. Backstab can stay or not, and there is no need to solve it in the early stage. Personally, I like my successor to choose one of them to poison backstab. Poison is better. I think it can be made for 3 yuan if there is a model.

Miracle thieves are big and bad.

Thief J8 is hard to beat. After playing so many games, all the miracle thieves encountered basically lost. I think I won a game. The little pirate gave me a dangerous situation, and the other party's credit card collapsed. .

To be honest, I don't know how to write this countermeasure. Really can't beat it. . Neither the teacher nor the task can be beaten. Just one step away can kill us. Garkison hid in cold blood, leaving a sap in his hand. All right.

I also analyzed why I can't beat this. Let's talk about it In the early stage, everyone was a pirated system. My pirate plus 454 robbed him 15 of his blood at most, and needed sapphire to make up for the damage later. But the thief's solution is awesome, and the opposite rhythm is always faster than mine. When I could almost take him away, his key cards had been brushed together. .

Win a hand, there is no fan's sap on the opposite side (the probability is too low), and there is a little pirate and a spy's god card (the probability is even lower).

I feel like I can't win anything. . Don't talk about it

Skip all the others and meet too little. Hailong killed fish less than five times and defended the war less than three times. It seems to be the fire demon in the abandoned garden 1 time. Sorry, I haven't seen it. . Oh, there is also a hammer of wind and anger that only hits the face, not many. They all lost. Anyway, they don't have big fans, Agus is basically dead, and they may not win if they have them. Besides, that dead fish rider also loses more and wins less.

abstract

I think the overall strength of this deck is between T 1-T2. As far as the current environment is concerned, playing fast break can successfully eat the shaman's cosmic magic. Pirates have the power of world war I, and they are slow to fight and are not afraid of virtue and evil. Compared with miracle thieves, the winning rate is much higher. After all, the miracle thief is often "damn it, this fucking card bill." . "Right?

There is no OTK anyway. I'm afraid of OTK, yeah.

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