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Which is better, a man's gun or Jinks?
Operation > range > skill (explosive or not) > operation with the same equipment = = "
Jin Kesi > Male Gun = Obama
Male gun passive+defense Obama passive loss skills attack twice (once all skills cd will be weak)
Men's big guns can hurt people's heads, and Obama's big guns can be said to be the least cost-effective of the three.
Jin Kesi > Men Gun > Obama
Ps: Although Jin Kesi has no displacement and is a short board, if there is a chance for one person (or a tower) to trigger Jin Kesi's passivity in the group, I think no one can catch up with Jinks except the great move of the Great Sword Master. Incidentally, among the three, only Jin Kesi has his own attack speed skills (attack speed means he won at the starting line).
Pure hand tour, hope to adopt.
Question 2: Which is better, lol's current version of the men's gun or Jin Kesi's? Talk about their advantages and disadvantages, and play with my own professional men's gun. Male gun is one of the most explosive ADC. Because the calculation of male gun damage is particularly good, it is very easy to kill online. Generally, after the opponent dies, he must feel that the male gun is actually very painful. The male gun injuries are AOE Q and R, as well as displacement and attack speed, which passively makes the male gun the most fleshy ADC. There is no w-to-field ADC. Without explaining magic skills, the whole league can go to the field of vision. First, the W of the male gun, and then the R of the nightmare. If you see this, do you still want to ask me about
Question 3: lol male gun or Jinx, which good male gun is more fierce in the middle and early stage, and Loli is more terrible in the middle and late stage?
Moreover, after the male gun has certain equipment, it is not very auxiliary.
And Lori must have good teammates all the way, so that you can get the perfect harvest.
If it's a single shot, a male gun is better. If it's a team, Lori is better.
Question 4: which is better, LOL, Jinx or male gun? It's hard to figure out which male gun to buy. When it first came out, bugs were widespread. If you meet an EQ, drop half your blood directly. If you don't leave, you will die if you click a flat A, but it has been weakening since S2. The advantage of the male gun is the most fleshy ADC, but the disadvantage is that the legs are short and the big move is not easy to use, which belongs to a set of explosions.
The ADC that Jinx just made is still very powerful now. If you want to score, I suggest buying a jinx. If you like to use ADC, don't worry. I have to buy it sooner or later.
Question 5: Which is more fun, Jin Kesi or a male gun? That depends on who the assassin is. The male gunman is not tall, but he is very mobile. Although Jin Kesi was huge, his long hand exploded, which was impossible for a short-handed assassin to cut.
Question 6: which is better, lol, Jinx or male gun? I know that the displacement of the male gun doesn't mean that it's powerful, but the big mouth doesn't move. At least Jinx Lol, Jinx or male gun is better? I know that the displacement of the male gun doesn't mean that it's powerful, but the big mouth doesn't move. At least Jinx has a clip. Which is more harmful in the later period?
Question 7: which high-end ADC is better, VN policewoman or male gun Jinks? 20-point male gun VN, a current version, has the highest and most beautiful explosion.
Question 8: League of Legends Jin Kesi male gun Quinn which works well? Men's guns are highly mobile and defensive, and their weakness is short range. I cried when I met the policewoman on the opposite line.
Jin Kesi has long range, fast attack speed, strong retention and outstanding AOE. The disadvantage is that there is no substitute for saving lives.
Quinn has two control, displacement and reconnaissance horizons, and is a hero who explodes and insists on relative balance. Blindness in 2.5 seconds is a great swordsman's nightmare, and short-term control and distance of E are the most troublesome skills for assassins.
Question 9: Which version is more popular, LOL extrajudicial fanatic or Jinx extrajudicial fanatic, each has its own merits.
Extralegal fanatics (hereinafter referred to as male guns) have high injuries in the early stage, and they can gain greater advantages with control and assistance in the early stage. The main Q and the auxiliary E have R points. Team fighting can be a set of skill seconds (e skills should not be used indiscriminately), and equipment with attack bonus can be produced.
Jinx is mainly fierce in the middle and late stages. Team battles are generally output in the form of Q guns. Pay attention to the position behind, there is no displacement, and it is easy to be seconds. More importantly, put the E skills well, don't use them casually, and it is important to save your life. The main Q and the auxiliary W have R points R, and in terms of equipment, the attack speed is the main (but the infinite edge should be made as soon as possible)
I made it myself. Please accept it. Thank you.
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