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Plants vs. Zombies 2 Android version does not need to drill through the customs clearance strategy.

Plants vs Zombies 2 Android version has been released. Many players think that Plants vs Zombies 2 is more difficult to play than Plants vs Zombies 1. Some are difficult to get through without buying a drill. The following small series will teach you the experience of not drilling customs clearance.

Let's talk about it in plant order first.

1. Sunflower: Sunshine 50, the main force in the early stage. In the later stage, you can consider replacing the Gemini sunflowers at the level that does not exceed the sunshine requirements of XXXX.

2. pea shooter: sunshine 100, the main force in the early stage, basically not used in the later stage.

3. Nuts: Sunshine 50 is of course the main force in the whole process! Because my tall balls are almost unlocked. Note that eating energy beans for nuts will repair all the damage and add a steel shell!

4. Potato mine: Sunshine 25, basically unused except for the conveyor belt level.

5. Chinese cabbage pitchers: Sunshine 100, the main force of Egypt in the early stage, can attack through tombstones and eat energy beans to fry the screen (pitchers should be all).

6. Double shooter: Sunshine 200, late main force, no explanation.

7. Tall nuts: sunshine 125, too late to unlock, not too much need, you can use nut seeds.

8. Bite the stone vine: Sunshine 0, Egyptian card CD eats tombstones to play. Note that vines that eat flat plates will also be eaten by zombies when eating.

9. Corn pitcher: Sunshine 100, too late to unlock. Basically never used, but it is said to have a miraculous effect on seagull zombies.

10. Watermelon pitcher: Sunshine 325, just unlocked before customs clearance, customs clearance is unnecessary, but it's really fierce ~

1 1. Frozen lettuce: Artifact, sunshine 0, 2-3 zombies before card CD freezing, which can delay enough time for replanting other plants in the back row, and in addition, you can feed energy beans in Xiguan, especially in the ninth pass, to restrain gold-panning zombies!

12. boomerang shooter: sunshine 175. Use this when there is no double shooter ~ In addition, you can directly kill zombies behind the barrel ~

13. Gemini sunflower: sunshine 125, the main force in the later period, no explanation.

14. Cai Q: Sunshine 150, which was unlocked at a reduced price after the game was updated, was basically unused except for some zombies playing gold panning when there were harvesters in the last two rows in the west.

15. Spring beans: Sunshine 50. Pirate passes are used occasionally. Personally, I think it is of little use.

16. spike: important, the sunshine is 100. I've been carrying it since I unlocked the lock. After mending the main plant, I can play casually ~ It can be used to restrain barrel zombies (immediately scrapped), piano zombies (immediately scrapped) and zombie chickens! In addition, if you plant a row on the far right of the screen, you can cooperate with other plants to kill explorers and gold diggers ~

17. dragon grass: artifact, sunshine 150, absolute main force, a row of dragon grass behind nuts, which is called a cool ~ the opening of the second and fourth lines can delay a very long time!

18. Energy Flower: Sunshine 175, all pirates are unlocked, and after planting an energy bean, it disappears, belonging to too many squares on the icing on the cake ~

19. Wogua: Sunshine 50, basically unused.

20. Croton: Sunshine 50, the effect is that the zombie who ate it kneels down and sleeps all the zombies on the right side of the zombie, which is basically unnecessary.

2 1. Two-way shooter: Sunshine 125, basically not used. I'd rather kill or freeze lettuce directly with sting+long-range firepower+energy beans to deal with gold-panning zombies. Pay attention to the explorer zombie, wait for it to reach the plant, or the torch will be rekindled later.

22. Pepper: Sunshine 125, the western all-pass is unlocked, basically unused, and too many squares are carried with you.

Let me talk about some zombies.

1. Seagull Zombie: You can be killed by a corn pitcher's butter, but in the final analysis, it depends on your face ~ It's better to shoot it directly with double shots ~

2. Barrel-rolling Zombie: You can directly explode the barrel with the ground stab, or you can directly kill the zombie with the boomerang shooter. Basically, one boomerang per row is enough.

3. Kid zombie gun: Nothing to say, just boom. If it's annoying, just destroy it with energy beans. If the main force uses Chinese alpine rush, just wait. Finally, the cannon will explode and release a large number of pirates and zombies.

4. Pirate zombie captain: Zombie parrots are annoying. They usually catch nuts. If you are surrounded by seeds, you may catch spring beans. You can consider using energy beans to directly eliminate them.

5. Gold-panning zombies: As mentioned above, the rightmost row of thorns+long-range firepower or use frozen lettuce+energy beans to extinguish the explosion fuse.

6. Piano Zombie: If there is a mine car, you can concentrate your firepower and blow it off, or you can poke it off.

7. Chicken thief zombie: The released zombie chicken is terrible! But fortunately, we have ground stab ~ in addition, boomerang shooter and double shooter also have a certain degree of killing chickens.

8. Robot cow: The cow will rush to the nearest plant and throw the ghost riding the cow out. Zombies fall between the second and third squares behind plants (I think so), depending on whether your firepower in the back row is strong enough ~

I think the pirate artillery battle is really difficult at the level, especially at the second level, so we can only practice more. There is also a seed defense war in the west. Feed nuts with energy beans! In addition, the ninth pass in the west is mentioned above, and frozen lettuce+energy beans is definitely worth a try ~

Finally, talk about the results.

1 .20 degrees below zero: I chose the level with chickens in the west. A few chicken thieves and zombies can feed frozen lettuce energy beans as soon as they release the chicken.

2. The fruit of magic: I chose the level where pirates only have two ground routes, one of which is normal, and the other roads are planted with nuts and tall nuts in turn. Anyway, saving 1 1+ zombie croton is enough.

In addition, the achievements of plants that need to be locked can be completed at a certain carrier level or a plant level designated by the system.