Joke Collection Website - Talk about mood - What does double landlord mean? More specifically, I am a novice. I'd better explain all the rules of the landlord in detail, the better.

What does double landlord mean? More specifically, I am a novice. I'd better explain all the rules of the landlord in detail, the better.

This article is contributed by Haitao 500.

Introduction: In this game, three people play a deck of cards, with the landlord as one side and the other two as the other. The two sides play, and the first player wins.

Rules of the game (rules of a deck of cards)

1, license

There are 54 cards in a deck, one person 17 cards, and the remaining 3 cards are used as cards. Players can't look at the cards until the landlord is determined.

Step 2 bid

Bidding takes turns in the order of playing cards, and each person can only bid once. You can dial "1", "2", "3" and "No Phone" when bidding. Post-bidders can only bid higher than or not higher than the previous player. After bidding, the player with the highest score is the landlord; If a player shouts "3 points", the bidding will end immediately, and the player is the landlord; If you don't bid, re-trade and re-bid.

3. The first player to bid

The players who bid in the first round are selected by the system, and the players who bid first in each round take turns in the order of playing cards.

Step 4 play poker

Give the landlord three cards for everyone to see. The landlord plays cards first, and then plays cards counterclockwise. When it's the user's turn to call, the user can choose not to play or play a card bigger than the last player. When a player finishes playing cards, the game is over.

5. Brand type

Rocket: Double King (King and Xiao Wang), the biggest brand.

Bomb: four cards of the same value (such as four sevens).

Single card: single card (such as five hearts).

Match: two cards of the same value (such as clubs 4+ diamonds 4).

Three cards: three cards of the same value (such as three jacks).

Three belts and one belt: three cards of the same value+single card or double card. For example: 333+6 or 444+99.

Single card (child): five or more consecutive single cards (such as 45678 or 789 10JQK). Not including 2 o'clock and double king.

Double Shun: three or more pairs of cards in a row (such as 334455, 77889 10 10JJ). Not including 2 o'clock and double king.

Ss: Two or more consecutive three cards (such as 333444, 555677888). Not including 2 o'clock and double king.

Winged aircraft: Ss+ the same number of single cards (or the same number of cards).

Such as: 444555+79 or 333444555+7799JJ.

Four belts and two: four cards+two hands. (Note: Four belts and two are not bombs).

Such as: 5555+3+8 or 4444+55+77.

6. Size of card type

Rockets are the biggest and can play any other cards.

Bombs are smaller than rockets and bigger than other cards. When it's all bombs, the score and the card ratio.

Except rockets and bombs, other cards must have the same card type and the same total number of cards in order to compare their sizes.

According to the score ratio, single card is king >; Xiao Wang >; 2>A>K>Q>J>10 > 9>8>7>6>5>4>3, regardless of color.

The pair of cards and the three cards are sized according to the score ratio.

Straight cards are compared according to the score of the biggest card.

Aircraft with wings, four belts and two belts are compared according to three straight parts and four parts, and the card with them does not affect the size.

7. Determination of victory or defeat

Either of them ends the game after playing cards. If the landlord plays first, the landlord wins, otherwise the other two win.

8. Integral

Lowest score: the score of the bid.

Multiplication: The initial value is 1, and each bomb or rocket is doubled. (rockets and bombs left in your hands are not counted)

After the game:

Landlord wins: Landlord scores 2* bottom score * multiple. The rest of the players get:-minimum score * multiple.

The landlord's failure: the landlord's score is -2* bottom score * multiple. The rest of the players get: bottom score * multiple.

The landlord played all the cards, but none of the other two cards: score * 2.

One of the other two companies finished playing cards first, and the landlord only played one hand: the score was * 2.

Penalty for escape: minimum score * multiple *3.

Run away without bidding: deduct 3 points.

9. Scoring rules

X= game foundation = integral = basic score × multiple × player identification coefficient (farmer 1, landlord 2)

N= room coefficient, each room is different, subject to the specific room.

Bottom score: bid score 1, 2, 3.

Multiplication: Calculate the corresponding multiple according to the behavior of the game. Every bomb *2, spring *2.

10, level

No contract workers

Short-term workers 10

Changgong 25

Tenant 40

poor peasant

Fisherman 140

Hunter 230

Zhongnong 365

Funong 500

Zhang Gui 700

Businessman 1000

Person in charge 1500

Little millionaire 2200

Monopoly 3000

Small landlord 4000

Big landlord 5500

Magistrate 7700

Pass the sentence 10000

Zhifu 14000

Governor 20000

Governor 30000

Prime minister 45000

Emperor 70000

The rules of the five-person landlord game

1. Basic rules

Number of players: 5.

Number of game cards: two decks of cards, *** 108, each deck of cards is 2 1 card, and there are 3 cards left.

2. Card type

Leaflet: Any single card.

Straight: Five or more cards with connection points.

Special: 2 and Wang can't appear in a straight line.

Pair: Any two cards with the same number of points except the king.

Pairing: three or more pairs of cards with connection points, such as 556677.

Extraordinary: Er and Wang can't appear in a couplet.

Three cards: Any three cards with the same number of points.

Ss: Three cards with two or more points connected, such as 555666.

Special: 2 and Wang can't appear in the SS.

Three belts and two: three cards with the same number of points+a deck of cards, such as 55577.

Winged plane: Ss+ card with the same number, such as 555666777+99JJKK.

Bomb: Four or more cards with the same number of points. For example, 6666,777777.

Double kings play: two kings or two kings.

Three Kings Bomb: Three Kings with any number of points.

Tianwangtan: Four trump cards (two kings+two kings)

3. Comparison of card types

Points, in descending order: King, Xiao Wang, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.

Non-bullet cards can only be compared with each other if the card type and card number are the same. The bigger the card number, the bigger the number. Paired, three-band, second-class combination cards, just compare the points of the group with more cards.

Bomb brand comparison: 4 explosions

Bombs with the same number, the bigger the number, the bigger the number.

4. Game flow

Permission and decision of landlord

When everyone is ready, start dealing cards.

The system randomly selects a non-trump card as the winning number, and each person issues 2 1 card, leaving three cards.

In the process of dealing cards, the player who wins the winning number becomes the landlord and gets three cards, which does not need to be made public.

Clear identity and dual identity

After the cards are dealt, the player who gets the winning number is the Ming landlord, and the player who gets another card with the same number and color as the winning number is the dark landlord. If the other card is also in the hands of the landlord, there will be only one landlord in this Council.

After that, the landlords in the Ming Dynasty and the landlords in the dark can choose to "identify themselves" or "give up".

If one of the landlords chooses to reveal his identity, the integer multiple of this game is *2.

If both parties choose to give up.

Then when the dark landlord plays the same card as the winning number, the identity of the landlord will be clearly displayed;

After the identity of the dark landlord is confirmed, the bright landlord and the dark landlord can see each other's hands.

After the identification step, each player has two options: "double" and "give up".

Each player can choose to double it once (at most once).

play a card

The landlord is the first to play cards, and can play any card type that meets the rules, and other players take cards in turn.

The player who receives the card must play a bigger card than the previous card.

double;twofold

If the player plays 5 bombs, 6 bombs, 3 kings, 7 bombs, 8 bombs and Skynet bombs during the game, the multiple is *2 each time.

If all the players on the losing side don't play a card after the game, the multiple is *2.

Winning and losing conditions

Any player finishes playing cards, the game is over, and the player wins.

5. Scoring rules

In the game of five-person landlords, the cumulative score "joy beans" in the Happy Points Plan is used as the scoring unit of the game.

After completing a game, the player's joy beans may change. At the same time, after each game, the system will automatically recover a certain amount of joy beans from each player. The specific calculation formula is as follows:

Joy beans consumption of the defeated player: x× n+a.

Joy beans's reward to the winning player: x× n-a.

Joy beans of system recycling: It varies according to different game rooms.

These include:

X= game base

N= room coefficient, each room is different, subject to the specific room.

A= The number of joy beans automatically recycled by the system per disk varies according to different game rooms.

Game basic calculation rules:

The landlord won:

Landlord X = number of farmers * bottom score * multiple/number of landlords

Farmer X = lowest score * multiple

The landlord lost:

Landlord X = number of farmers * bottom score * multiple/number of landlords

Farmer X = lowest score * multiple

6. Level adjustment

The contractor is less than 30 points.

Short-term workers 30

Changgong 60

Tenant 90

Poor peasants 180

Fisherman 320

Hunter 530

Zhongnong 840

Rich peasants 1 150

Zhang Gui 1600

Businessman 2300

Chief 3450

Millionaire 5000

Monopoly 6900

Small landlord 9200

Big landlords 12600

Magistrate 17700

Pass the word 23000.

Magistrate 32200

Governor 46000

Governor 69000

Prime Minister 103000

Emperor 16 1000

game rule

First of all, permission

There are 54 cards in a deck, one person 17 cards, and the remaining 3 cards are used as cards. Players can't look at the cards until the landlord is determined.

Second, bidding.

Bid in turn according to the order of playing cards. When bidding, you can choose to call the landlord or not. If the player chooses to "call the landlord", the bidding will end immediately and the player is the landlord; If they don't call, then deal again and bid again until someone calls the landlord.

Third, the first player to bid.

1, the players who bid in the first round are randomly selected by the system.

2. If the player chooses "winning number" before bidding, the first player who chooses "winning number" will get the right to bid first.

3. If one player chooses "winning number" before bidding, but none of the three players chooses "calling the landlord", the system will choose the first player named "winning number" as the landlord.

Fourth, grab the landlord.

1. After a player calls the landlord, each player has one and only one chance to "grab the landlord" in order. After the player chooses to rob the landlord, if no other player continues to rob the landlord, the right of the landlord belongs to the player who grabs the landlord.

2. If no player chooses to rob the landlord, the right of the landlord belongs to the player called the landlord.

3. Every time you rob the landlord, the game is multiplied by *2.

4. Players who have had the operation of "Don't call the landlord" can't "grab the landlord".

Verb (abbreviation of verb) winning number

1. Winning Numbers The purpose of playing games is to display all the cards in hand, which are mainly divided into three types: "Starting with Winning Numbers", "Licensing Winning Numbers" and "Winning Numbers".

2. Start with the winning number: before dealing, select the winning number to continue the game, and the game multiple is *5.

3. Deal the winning numbers: In the process of dealing cards, select the winning number game, and the game multiples are *4 and *3 respectively according to the number of cards dealt.

4. Winning number: After receiving three cards, you can choose the winning number to start the game, and the game multiple is *2.

5. If multiple players choose "winning number" at the same time, it will be calculated according to the multiple of the maximum winning number.

Six, double

1. After the landlord was robbed, a double selection function was added before the landlord played. After grabbing the landlord, the landlord put Kolor in his hand, and the double-choice function appeared. Users can choose to double or not. But if you want to double the operation, players must meet certain conditions.

2. After completing the operation of doubling or not doubling within a limited time, you must wait for other players to complete the relevant operations or wait until the limited time is up before the game is started by the landlord.

3. After doubling, the score of the game is calculated as: multiple * joy beans relationship per point * number of times to double yourself * number of times to double your opponent, and *2 if you double it, and * 1 if you don't double it.

4. The doubling condition is that the specified number of joy beans users exceeds the specified value of the room.

5. The specified object is as follows: 1. When the double user is the landlord, the number of joy beans of all players must exceed the specified value of the room. 2. When the double user is a farmer, the number of joy beans of himself and the landlord player must all exceed the specified value of the room.

Seven, playing cards

Give the landlord three cards for everyone to see. The landlord plays cards first, and then plays cards counterclockwise. When it's the user's turn to call, the user can choose not to play or play a card bigger than the last player. When the player finishes playing cards, the game is over.

Eight, brand type

Rocket: Double King (King and Xiao Wang), the biggest brand.

Bomb: four cards of the same value (such as four sevens).

Single card: single card (such as five hearts).

Match: two cards of the same value (such as clubs 4+ diamonds 4).

Three cards: three cards of the same value (such as three jacks).

Three belts and one belt: three cards of the same value+single card or double card. For example: 333+6 or 444+99.

Single game: five or more cards in a row (such as 45678 or 789 10JQK). Not including 2 o'clock and double king.

Double Shun: three or more pairs of cards in a row (such as 334455, 77889 10 10JJ). Not including 2 o'clock and double king.

Ss: Two or more consecutive three cards (such as 333444, 555677888). Not including 2 o'clock and double king.

Winged aircraft: Ss+ the same number of single cards (or the same number of cards).

Such as: 444555+79 or 333444555+7799JJ.

Four belts and two: four cards+two hands. (Note: Four belts and two are not bombs).

Such as: 5555+3+8 or 4444+55+77.

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