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A Beginner's Guide to Civilization 5, 8 Difficulties (this respect)
Let's talk about it first It's my first time to play civilization series games. I played six games in one game. I won 300 rounds last night, God. See screenshot. I am mainly interested in the strategy of this game, and I study the technology, population, economy and productivity factors in the game, so I will write down the general strategy for you to exchange.
* * * game conditions
Difficulty: God/World Type: Earth/Map Size: Minimum/Time Schedule: Fastest
Extra choice: the birth point is completely random. Civilized: China led by Wu Zetian.
Seven steps to glory: the road of steel and gunpowder
1. Fertile land
Land is often the first important factor in this game, because the type of land affects all kinds of resources, the population it can support, financial income and productivity (I was born in Africa, and I had 1 grain/tile on the land of the capital before I owned chemical fertilizer, which forced me to expand rapidly and build an important city on more fertile land).
* What is fertile land?
Generally speaking, the land that only provides 1 food can only support 1 population = worthless, the last choice; 1 food 1 gold coin = 1 population support+1 happy consumption; 1 food 1 gold coin 1 productivity = weak advantage; 2 food+1 or more gold coins +X productivity = support expansion and provide additional productivity beyond happy consumption = priority can be given. The concept of happy consumption is introduced here, because population growth will reduce the happiness of the population, while the happiness/maintenance of buildings that increase happiness is not greater than 1. That is to say, when luxury resources cannot be used to increase happiness, at least 1 gold coins can avoid the happiness-1 effect caused by population expansion.
* How to improve the land?
In the early days of the game, I thought it was the first choice to support population expansion on the land with resources, so in ancient times, the trend of science and technology should be to upgrade according to the nearest resources.
When the resource land has population distribution, I think the simple method is to look at the land with population distribution under the default mode and give priority to strengthening on these lands. The strengthening here needs to take into account the later development. For example, more food can support the differentiation of professional workers in cities, and more productivity and money always bring benefits. It should be noted that in several improvements, farms only provide food (at any time), trading posts will provide additional technology after choosing free thinking, minerals can only be built in mountainous areas, sawmills can provide 1 productivity without destroying land, and in some cases, improvements will change. In short, we should avoid environmental damage and maximize land revenue!
* How do tiles shape your city? city construction
We usually encounter the following situations: some cities are rich in food, but lack economy and productivity; There is no population on the productive land!
The construction of a city needs to be considered too much. A city often lies not in what buildings it has built, but in the surrounding land construction. Simply put, the rapid expansion of cities with sufficient food is to avoid the vicious consequences brought by its expansion (it does not provide economy, productivity and technology, but the happy consumption is high! ) The population should be distributed to specialization as soon as possible and enter temples, workshops and markets to make up for the waste of population. The farm needs to be built on productive land in order to start mining early.
In a word, a city with sufficient food can bring culture and technology, but the productivity may be just average at most; And a city with strong productivity and a general population can provide high productivity, which means more workers' units and troops. This kind of city needs to be careful of low productivity and famine caused by insufficient wartime happiness! Although the average city is stable, it lacks adjustability. Relatively speaking, cities with specific development need supplementary construction to avoid changing business land under special circumstances.
2. Modernization and Civilization Technology and Civilization
Calendars enable people to plant crops, guides bring hope to the navigation industry, the casting of steel can affect the survival of a nation, electricity and steam engines are pioneers of the industrial revolution, and technology has brought the biggest changes in the game!
:: Ancient times
In this period, I think the trend of science and technology should take precedence over development, mainly in that science and technology should first support resources, and secondly, iron smelting technology should appear as soon as possible! Smelting iron has brought about great changes in weapons, and the appearance of steel in the early days of the Cold War made your neighbors very chilling! Failure to seize steel resources as soon as possible means that cavalry must attack the open terrain, and it will be very difficult to attack the city!
:: Classical and medieval.
When your early development and war are at war with another superpower or two in the game, you need a good army. The difference between long sword man and musket man can be made up by rank, but there are a number of good long-range troops (Zhuge crossbows, even cannons! ) is the key to your victory! Why are weapon characteristic technologies such as gunpowder technology and explosion technology independent in the game? Because these technologies have a great influence in only one aspect, imagine that you are firing a cannon at a pair of people with short knives at the top of the mountain. Let your army change new weapons as soon as possible, because it accelerates global unification.
* Industrial Age and Modern Age: We really don't know what will happen in the future?
The emergence of long-range troops and advanced infantry is the most important in the later era! Secondly, we should complete the Apollo program as soon as possible when the main strategy is transformed into a scientific victory! It must be you and your enemies who can support these two eras!
* Future era
Atomic energy: I am alpha and omega, and I am the beginning and end of everything.
The development of science and technology mainly depends on the scientific research and development capacity provided by the city. The tiles that can have an impact are only jungles, and universities must be built first. Therefore, cities with many jungle tiles can give priority to the construction of universities, and technological upgrading is effective everywhere, without worrying about the inconvenience caused by the high scientific value of remote cities. When the game time process is set to the fastest, the change of scientific value does not seem obvious. It's just not easy to detect. The same R&D, if you can reduce one round because of the improvement of scientific value, then your other R&D at the same level will also save one round. In this way, the accumulated time saved in the R&D of three-level parallel technology is enough to keep you ahead of the technological development in the new era, which is sometimes very fatal! It should be noted that the research and development process of science and technology is a complete round, and your remaining scientific output value will not be accumulated in the research and development of another science and technology, but the accumulated increment is slow and effective!
3. War, war will never change, otherwise, if you can't see the change, you won't see it again.
Strategy is a simple topic, which is divided into the following steps:
1) Set up barracks in your capital to give the first group of swordsmen a rank advantage. When you choose to upgrade, you should consider the terrain you will fight in advance.
2) Build a number of long-range troops before the appearance of steelmaking technology, so that after the appearance of steel swords, they can be quickly upgraded to crossbowmen and Zhuge crossbows for defense and attrition.
3) Steel swords can resist musketeers who have just appeared for a while, so it is important for cannons to enter the battlefield as soon as possible.
4) Before you go to war with the nearest superpower, you must annex at least 1 or two city states, or both of them are your allies; Or at least you conquered the capital of another civilization. After the war with the superpowers, we mainly used the mountainous terrain for defense and consumption, and occupied a city near the mountains as much as possible, so that the long-range troops could consume each other. When you find that the miracle buildings built by the other side are less and less, it means that the other side has begun to decline, because it has used all its productivity to build the army. At this time, we weakened the city defense with artillery and occupied the city with fast-moving cavalry! When the long-range troops are upgraded, the impact caused by the range of+1 is often greater than the damage of +250%. Priority is given to upgrading the range. Long-range troops need a good view. At this time, your extra workers will come in handy. They are temporary workers among the investigators! Long-range troops must absolutely avoid advancing on unprotected plain terrain!
5) Always pay attention to your neighbors, especially those who have exchanged border opening treaties. If he starts to deploy combat units around you and expand the city, war is inevitable! In addition, if the polis is an ally of the enemy, don't worry. As long as you don't enter its territory, they won't attack easily Keeping at least one or two allies can prevent another civilization from winning by voting in the United Nations! It is best to liberate a few small countries, so as to get resources and support.
6) When there is only you and another superpower in the game, it is often the beginning of the war of attrition. You need to use high-level long-range troops to constantly consume, and the speed of advancement will be slow, but consuming the other side is the most important, because it allows the other side to put all its productive forces into the war, rather than scientific or cultural victory.
7) Policy support. My policy and strategy is generally to support the choice of honor +2 times combat experience+a general and then expand the war with swordsmen, which is an absolute advantage for wars before the Middle Ages! After the start of the battle, due to the special effects of Sun Tzu's art of war, Chinese civilization will soon. At this time, you can assign a general to the left-behind troops and start the golden age in due course! Only after the industrial age can we choose autocratic policies, so the only policy to support the war in the early stage is honor. Generally speaking, upgrading the army is more effective than buying the army, and it saves more gold coins, so try to protect your combat units and upgrade them (I have nearly 10 combat units that have lived for at least 200 rounds).
* * * Last resort!
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