Joke Collection Website - Talk about mood - Detroit: evaluation of gameplay and plot experience of two-week substitution
Detroit: evaluation of gameplay and plot experience of two-week substitution
First of all, in terms of gameplay, this is definitely a milestone of interactive movie's works. Great progress has been made in selection, influence, role transformation, connection and screen, which makes me more confident to look forward to the next five years of dm society.
The shock brought by the plot is enormous. First of all, there are no special sci-fi elements in the world view, such as automation, more electronicization, more led displays, intelligent robots (intelligent life forms) and some changes in clothing styles, which can all happen in the real world 20 years later. As can be seen from magazines and TV programs, the time background and reality in the game also have a lot of care. It can be said that the whole game has a strong sense of substitution and is more real.
Perhaps in the 1980s, after watching blade runner, you may feel that such a world, or the appearance of bionic people, is still far away from us. But now, it is really possible that what happened in Detroit will happen in our near future. Look at our real world, artificial intelligence has begun to affect our lives. As long as we break through some existing technical bottlenecks, artificial intelligence may have a blowout development in more than ten years, and it is very likely that intelligent life similar to that in the game will really appear in our lifetime. I think Detroit will eventually make players think for themselves: Are we ready? If bionic people do appear, what should we do with them?
If automation is the necessity of industrial development, then bionic man should be the necessity of artificial intelligence development, because most people are most comfortable and used to it physically and psychologically only when they communicate with others. Therefore, artificial intelligence will eventually become itself with human consciousness, human behavior and human appearance, that is, bionic people. This game has a great design: Chloe in the main interface. I often contact Chloe. Every time I finish writing a story, I will go back to the main interface to listen to Chloe's feelings, and sometimes she even expresses her disappointment with your choice. She will also have some interaction with you, such as praising the decoration of your room and joking with you. Moreover, she also has human appearance and perfect human expression. I don't know what other players think, but during the communication with Chloe, I finally developed some feelings for her, which led me to decide to set her free after customs clearance, which led me to miss her now.
This kind of emotion is hard to generate in existing artificial intelligence, such as siri and Xiao Na. Although Chloe's series of reactions are still game settings, because our real technology is still limited, she still proves that the ultimate demand of human beings in artificial intelligence is bionic people.
For thousands of years, the human world has been full of contradictions, such as racial discrimination, gender discrimination, gender discrimination, sexual orientation discrimination and so on. In Detroit, human beings finally found a bionic man, a machine created by human beings, which is stronger than human beings but must obey others, so that people can vent their psychological dissatisfaction and distorted emotions on it at will without paying any price. But people have never considered that as long as there is personal consciousness, both living things and non-living things are eager for freedom. When you fight for freedom, they will fight for their freedom. We are better than them, why should we be enslaved by them?
Many places in the game reflect the bad and noble places of our human beings, and this is also the road that bionic people can choose, so the game is not only a struggle between human beings and bionic people, but also a struggle of human nature.
But when it comes to choice, among the three roles, Carla is most worried about choosing this aspect. Carla's pursuit in the game is the least and simplest: to live with Alice and find a better life. But Kara is also the weakest of the three protagonists, so even simple wishes become very difficult to realize, and even cruel choices may be made in many cases, and even noble decisions may not necessarily have a good end. This is also where we ordinary people can have a good voice. I personally like Kara best. Her longing for life and freedom and her great maternal love for Alice have touched me many times.
Let me start with Kamski, the father of bionic man. He appeared briefly in the game once, but the information is still very large. From his attitude, we can make some guesses: 1 When he created the bionic man, he had already taken the self-awareness awakening of the bionic man into account, and specially made relevant back doors (for example, the bionic man stopped the code after waking up, and the tracking chip was invalid).
He is happy to see the rise of bionic man, a new species he created, and hopes that bionic man will fight with human beings.
3.ra9 may be the information he implanted into the bionic human body, with the purpose of awakening the bionic human and bringing hope to the bionic human.
My analysis: Kamski thinks that human beings have come to an end because of their own inferiority, and his creation-bionic man, is a creation much stronger than human beings in mechanism, and they will inevitably replace human beings and realize human self-evolution in a certain sense. To a great extent, he paved the way for all this, and watched it excitedly, enjoying the sense of achievement as a creator. But judging from his attitude towards Chloe, he didn't really respect the bionic man. He is a typical cold-blooded scientist (very similar to Wallace's boss in Blade Runner 2049).
Finally, talk about the blank ending and suspense in some places.
I think some people are dissatisfied with the lack of a clear ending. I have a different view on this. I think this kind of blank is an unknown performance. Take Marcus' peaceful ending as an example. The flow chart says that the bionic man has won temporarily. How many variables are involved temporarily? I think this is right, which is much more reasonable than saying that xxx will live xxx's life from now on. Will bionic people really be equal and free with human beings in the future? Carla, will they really be happy and safe in Canada? Everything is unknown. The purpose of leaving blank space is to arouse people's thinking. These variables are the choices of millions of individuals and bionic people in Qian Qian in the future. They are also warning players that what choices and thoughts we should make for the world in the near future may determine the fate of our world and this species.
I give this game a score of 9. If there are shortcomings, there is still a lot of room for improvement in angle adjustment.
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