Joke Collection Website - Talk about mood - What are the soldiers and skills in the reflection of 1 1? For example, halberd soldiers have bear paws.
What are the soldiers and skills in the reflection of 1 1? For example, halberd soldiers have bear paws.
Features: cavalry was defeated by halberd soldiers.
Strength: In terms of attack ability, defense ability and maneuverability, the attack range is small. Weapons used for chaos and robbery can suppress each other to fight.
Tactics:
Infiltration (15) (suitability above Grade B, the same below): strike the enemy.
Spiral Spike (20) (above Grade A physical fitness, the same below): There is a certain probability that the enemy will fall into chaos (100% people will be stunned in critical strike state, and non-critical strike probability will occur).
Second-level Stab (25) (only S-level adaptability is accepted, the same below): Strike the enemy outside two squares.
The target of executable tactics: the enemy outside the sand and water.
Function:
1. Move the enemy by tactical means to make its formation conducive to our fire attack or large-scale attack;
2. Move the enemy by tactical means and make it hit a trap (fireball, fire, etc.). ) or enter our military facilities (watchtowers, stone platforms, eight stone soldiers, etc.). );
3. Use tactics to confuse the enemy, so as not to be countered when the spiral stab is critical, or to delay the enemy's March in an emergency.
Advantages: offensive and defensive balance, spiral stab will be chaotic, and marines can come in handy at any time: in small-scale battles, we can rely solely on the platform and spiral stab to be outnumbered, while in large-scale battles, especially in super-difficult battles, we can use tactics to move the enemy, making the situation favorable for us to use firepower or large-scale attacks.
Disadvantages: the attack range is small, the maneuverability is not high, and the terrain where tactics can be used is too small. (Tactics cannot be used in sand, such as around Chang 'an)
Ji Bing's attack power is 90, defense power 105, and mobility is 22.
Features: The machine gunner was beaten by cavalry.
Strength: weak attack ability, strong defense ability, medium mobility and large attack range. As a former army, he is good at dealing with more than a dozen troops.
Tactics:
Bear's paw (15)B: Drag the enemy to move one square in the direction of our army.
Sweep (20)A: Attack three adjacent enemy troops at the same time.
Cyclone (30)S: Attacks all nearby enemy troops at the same time.
The target of executable tactics: the enemy outside the sand and water.
Function:
1. You can move the enemy with the bear's paw to achieve the same effect as the Marine Corps.
When the enemy comes, he can use his high defense characteristics as a meat shield.
3, the use of tactics to carry out large-scale attacks, with more than a dozen aircraft, causing huge losses to the enemy.
Advantages: when the bear's paw breaks the enemy, it increases the chance of capturing the other military commander. It is the first choice of the most defensive arms, and it is also one of the few arms that can attack in a wide range, and can also use tactics in various terrains.
Disadvantages: low attack power and too much tactical energy consumption.
Crossbowman's attack power is 85, defense power is 90, and movement power is 22.
Features: No similar arms.
Strength: weak attack ability, weak defense ability, and large attack range in mobile ability. The arms with the highest efficiency of clearing soldiers in large corps operations will not be countered when attacking. Random shooting can cover the range of 7 squares, but it will also kill friendly troops by mistake.
Recommended stunt combination:
Tactics:
Rocket (10) Building B has a range of 2 squares. It has a specific technology that can shoot 3 squares: it releases rockets and has a certain chance of setting the enemy on fire.
Penetrating (15) A building has a range of 2 squares, and it has a specific technology to shoot 3 squares: it can attack two troops on the same line.
Random shooting (25) The S building has a range of 2 squares, and it can shoot 3 squares with a specific technique (it is also possible that there are enemy soldiers 2 squares away from you, but it can also achieve the effect of 3 squares away from you): it can attack at most 7 troops gathered together at the same time (one of them will be injured, and the archer will not shoot himself) (it is difficult to release).
Tactical targets: enemy forces, strongholds and facilities outside forests and waters.
Function:
1, ignite the flame/fireball with a rocket.
2. A large-scale campaign is a large-scale attack on the enemy.
3. Attack durability with rockets during siege.
Advantages: you can hide behind a large army and do harm to the enemy. When there are no siege weapons, they can be burned with rockets and killed in large areas when the enemy attacks.
Disadvantages: attack the weak and defend the weak. Without the bow god, it will hurt our troops. When it is used, other troops are needed as meat shields or to help erect them.
Cavalry attack power 105 defense power 90 mobility 28
Features: Ke Jibing, attacked by gunmen.
Power: Strong attack ability, weak defense ability, strong mobility and small attack range. After the development of White Horse, it can also attack from a distance. Because of its high-speed maneuverability, it is the best choice for building troops and planning troops besides fierce fighting.
Tactics:
Assault (15)B: Push the enemy to move one square (our army will also move).
Breakthrough (20)A: Through the enemy.
Rush (25)S: Push the enemy to move two squares (our army will also move).
Tactical targets: wetlands, poisonous springs, forests, and enemy troops in terrain outside the plank road.
Function:
1, Tong Pi Bing and Ji Bing
2. You can break through the enemy, and when the enemy stops with one force, you can attack the troops behind you on both sides.
Advantages: Although its attack range is small, it has high attack power and high maneuverability! There is also the possibility of forced one-on-one combat with cavalry tactics, and there is also the possibility of suddenly killing the enemy.
Disadvantages: As many people say, the cavalry's attack range is too small and the defense is too weak.
Siege vehicle (with wooden beast) has attack power of 95, defense power of 85 and mobility of 18.
Tactics: Physical crushing above level C (10) (only attacking buildings without attacking troops): This tactic can only be used in buildings and is powerful.
It caused great damage to buildings and hurt troops in the city. The defense ability is weak, and the mobility is weak. After upgrading to Firebeast, you can attack field troops. Because they are all tactical attacks.
Don't strike back, but you can't strike back if you are attacked. The obvious weakness is that no strength means scrapping.
Well site attack power 95, defense power 85, mobility power 18.
(military) tactics
Rocket (10)C building can: release rockets and have a certain chance to make the enemy catch fire.
Long-range siege weapons are different from siege vehicles and are better at killing soldiers. Weak defensive ability and weak mobility. After upgrading to stone throwing and developing thunderbolt, it can produce sputtering effect and spread to neighboring troops.
Go Ge, the attack power and defense power are both 75, and the mobility is 16.
(military) tactics
Rockets (10)B 15 15 buildings can release rockets, which may cause the enemy to catch fire.
It is the same for any unit in the water to get on board, so it is enough to use swordsmen in water warfare.
Ship attack power 95 defense power 85 movement power 20
(military) tactics
Rockets (10)B 15 15 buildings can release rockets, which may cause the enemy to catch fire.
Call (10)A 25 20: Just call ... It won't capsize.
A large ship, upgraded to a bucket boat, can throw stones.
Throwing stones (15) can attack many water troops, with a success rate of 100% and self-injury (be careful not to hurt yourself with prestige, or your troops will be miserable).
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