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RO Assassin distribution points

There is no doubt that the Assassin is currently the most powerful profession in

The current advantages of assassinslt;/SPANgt;:lt;/SPANgt;

1. Fatal poison increases the attack power four times in a short time, which is currently the most BT in the game. One of the tricks;

2. The assassin's HP coefficient is 110, second only to the knight's 150, and as high as the crusader;

3. The assassin's primary skill is very powerful: disabled FLEE with a shadow of 40, this skill is very useful in PVE and also in PVP; the second sword provides a 50 increase in basic attack, and skills cannot be used to cultivate gorgeousness.

4. Brushing gorgeousness is the most important in GVG Yes, killing is only second. Assassins are born to be gorgeous's nemesis. Gorgeous is a small dagger that is 100 against small. Gorgeous does not require skills to kill the king with two swords. The awl-breaking brush is gorgeous and is the fastest to break awl and is the most commonly used by assassins.

5. Assassins have very few prerequisite skills and basically no useless skills. Therefore, an assassin who specializes in a certain series can learn all the skills in this series, and even the skills in other series.

6. The medium's soul only adds the most powerful skill to the assassin, and it adds 100 (GVG is 25).

7. The assassin's weapon is the best, and there are more weapons in 4D. It has the highest attack power. Assassination (now D assassination) can increase 50 damage to humanoids, which is not found in other professions.

8. Sonic is not forced to have no attributes. It can be obtained by brushing attribute scrolls and dark water. Change attributes.

Of course, assassins also have some shortcomingslt;/SPANgt;:lt;/SPANgt;

1. The speed of sound does not have a visual FLEE, but a DEF

2. Assassins need to burn money

But these shortcomings are obviously insignificant compared to the advantages.

The current assassins are divided into four major series: violent assassin, psychic assassin, and second assassin. Knife assassin, sonic assassin.

Critical stab: lt;/SPANgt;

BBC for short, mainly relies on the actual critical hit rate of the fist blade to be doubled to achieve all critical hits. Let’s briefly talk about the effect of a critical hit. A critical hit ignores FLEE and ignores DEF, and reaches or is close to the maximum ATK of the weapon (excluding weapon refined floating ATK). If a combo occurs, the second attack is forced to not be a critical hit. , but the crit screen is still displayed in the game. So many people think that BBC also needs both left and right hands, which is quite ridiculous.

BBC’s S does not need to be very high, because only with high ATK can it effectively break through defense (this Mainly for PVE), but critical hits ignore DEF.

Because BBC does not use D, and S does not need to be too high, so there are more quality points, and you can raise A to a high level, and cooperate with the afterimage to achieve the target The enemy's evasion is 95 (this is mainly for PVE), so V can be appropriately lower, so BBC is not suitable for survival in GVG PVP.

BBC needs a certain amount of L to improve CRI. This L is currently Basically, this is what the BBC needs. By the way, the CRI and its calculation method displayed in the game are incorrect. The correct one is CRI=L*0.3 1, which is accurate to 1 decimal place.

However, BBC's CRI is mainly improved by equipment. It used to be 3 greens and 2 dogs, but now there are more tricks. For example, the Moorea suit has a full set of 1 head, 1 shawl and 2 accessories. The total *** improvement value = DEF 7 ATK 26 CRI 19 End of Chapter 21 S 4 L 13, so to speak, if a JO

B70's Cross Assassin only has 1 L point, and if he wears Moorea and gets 3 Green, then his actual CRI=53.6*2. In other words, even Sonic and Erdao can charge BBC if they take Moorea.

Another noteworthy BBC equipment is the changeable and rogue cards. The effect of rogue cards on assassins is CRI 4 and critical hit damage 15, which diversifies the distribution points of BBC. Generally speaking, high-end 3 to pure BBC, His L ??is still 41, which is the most suitable (41 is one of the most moderate point ratios I have obtained through experience and mathematics), but his weapons should be 10 mutable and 4 rogue. Obviously this is very luxurious, such a BBC The power is not incredible, so unless you have a lot of money and are worried (there are quite a lot of such people), others should not specialize in practicing BBC at level 3.

lt;/SPANgt;

Psychic Assassin: lt;/SPANgt;lt;/SPANgt;

As the name suggests, Psychic Assassin is a type of assassin with psychic shock waves as its main skill. The quality point distribution of this type of assassin is different from the other three The types are very different, and all claims that Sonic minors in the mind are nonsense due to lack of research.

Let’s first look at the damage formula of the mind: final damage = one physical attack damage*10 I*50 (500~1000)

The first part is physical damage, has visual DEF, can have attributes, and its attack power is equivalent to the physical attack of the right hand; the last two parts are magic damage parts, which are forced to have no attributes, ignore MDEF, Jin Xiaoqiang, The damage can be reduced by UB. The mind cannot be damaged by cards with racial attributes.

As can be seen from the formula, the psychic assassin requires a lot of I, so the assassin is originally proud of the A. Abandoned, we know that A must be high to be useful. An A below 40 is the same as nothing.

The mind is about killing with one hit (of course, people who can kill with one hit of the mind now have Very few), so both S and I pursue the ultimate level. This leads to the first configuration of the best mind: S99I99D25V2. This configuration was extremely popular from the end of 2004 to the beginning of 2005. It was the popularity of the mind that made WS disappear from PVP. , because dark B cannot block long-range. According to the most popular weapons equipped at that time, the most popular weapon was the left-hand broken awl and the right-hand 3-draw cavalry.

Of course this is just the past tense. We know that the mind is now declining among assassins. One. If current players still want to train their minds, then my suggestion is S99I99V25D2. Weapons: D in the left hand and PP in the right hand. This is somewhat different from the popular one. If the D of 25 is used to shorten the chanting time, it is the same as nothing. It is not much used to stabilize physical damage. If it is used for HIT, it has PP. HIT is enough. For cavalry with 3 pulls on the right hand, the weapon ATK205 is 150 in Shizhong. The I of 5 more in Shizhong is 250 damage. This damage ignores DEF. In addition, Shizhong itself has a holy attribute and does not reduce SP when hitting people, so the comprehensive data should be small. On the 3rd, the cavalry was trained.

Sonic Assassin: lt;/SPANgt;

Sonic Assassin is roughly divided into SVD, SDV, SAD, ASD

For experts, SDV and SAD can Don’t think about it anymore. HIT is enough and you don’t need to think about a lot of D. When you have 2 thunder waists, you don’t need to use S99 unless you kill TAQ cross.

In fact, when there are 2 thunder waists, S76 can increase the S to 190, and the professional bonus Cheng 9, Tianci 10, Cuisine 10, Thunder waist 80, ALS1, Shoes 2, Tian Er 1, GF99 99 is the limit, and currently only S can reach this limit, and due to the effect of S sealing 10 bonus, S190 is the one we choose The upper limit required

Let’s talk about the equipment of Sonic Assassin, the necessary ones: D Assassination, Blood Fist

The best special ones: 10D Assassination Yuanling and PP, 10 Multi-variable Yuanling Old turtle PP sea anemone, 9 advanced combat shoes, 9 advanced cloak, sky ears, ALS head violent ant queen, Thor belt, A core*2

Universal best: neutral sunglasses, 7BJL head, 7BJL Cloak, 7BJL shoes, 7BJL armor, UB, TAQ, 8 feather buds

The more luxurious ones: 2 Thor belts, 10 changeable 00 old turtle 2PP

Look at the sonic throw The power, one physical attack*8, fatal*4, soul*2, Yuanling ignores DEF, PP basically ignores FLEE, scroll scroll ignores UB, and TAQ basically ignores rebound.

We can see that the current Sonic is a perfect skill. It can kill the enemy in one blow without hurting yourself, and has no major shortcomings.

It has no obvious shortcomings, so we have no good way to restrain it. What most people do is to practice the same (or even slightly inferior) Sonic Assassin vs. P, and die together without suffering any loss. This method is not bad, admittedly a bit helpless.

So let’s first talk about the assassin who can restrain the Sonic Assassin. This is the ASD Assassin, which uses super high FLEE to avoid sonic throws.

Generally speaking, this method is only applicable in PVP, because GVG has a 30-point HIT bonus, which is very important. When the opponent has PP, it is difficult for you to avoid Sonic with a high probability.

The current authentic SVD Sonic D is 60, occupation 10, God's gift 10, cooking 10, PP 100. If you have PP and don't eat meat skewers, then his HIT is 289

We What about FLEE? A99, occupation 15, afterimage 40, advanced cloak 22, nightmare eye 1, single A core Kukreka 10 (another place thunder waist), glaze OR oil fruit 30, acceleration 12, cooking 10, this is 338, It's not the limit, because we still have to kill V-thorn with one hit.

At this time, our avoidance rate against V-stab is 69, and his avoidance rate against us is 0. If he is hit by the opponent's sonic speed, he will die, and it is useless for you to pierce the TAQ with V-stab. So we can see that it's a blessing.

Of course there are some heaven-defying V-thorns. It may not be right to mention some because there may only be one. That’s because 2PP is changeable. With 2PP, it’s useless no matter how high your A is. However, 2PP is only used to deal with the best A-thorn in PVP, which can be said to be quite luxurious.

How do assassins deal with Cross, Wuzong, and Lianjinlt;/SPANgt;

Wuzong:lt;/SPANgt;

He directly pretended to rush up to the speed of sound, of course The direction must be mastered. A well-operated Wu Zong will use the real sword the moment you appear, and then AB, because they know where you are going to appear, and there are always 3 blocks of light hunting.

So I first used the fatal scroll, and then wandered outside the light hunting range, keeping the distance at about 5 blocks, waiting for his light hunting time to expire. Then he always has to activate Light Hunt again. At that moment, you pass him at the speed of sound from behind. I believe no one can escape. Don't forget that skills always have a wave time. Once your sonic speed is released, his real sword will be useless. Okay, people have already fallen to the ground.

Gold training: lt;/SPANgt; lt;/SPANgt;

This is easy to say, we don’t even use UB. The damage of strong fire depends on your V. When V < 5, MISS may occur, and when V < 1, MISS will definitely occur, so we also use A stab to deal with V stab.

The authentic V of A Assassin is 1. The two extra V points you have are of no use at all, not to mention that the points are so tight. Even if it is to make your A assassin useful for other purposes, you should choose 1V.

There is a card called the Demon Maid Card. If you don’t use the suit, it will be -5V. The assassin’s professional bonus is 3V. At this time, your V is -1. Strong fire will have no effect on you, so you can naturally abuse it as much as you want with this training.

Some people say that I, LJ, can throw money at him, so I don’t need to refute this.

Cross: lt;/SPANgt;

Many people think that the cross, especially the life-sacrifice cross, is the nemesis of the assassin, which actually makes sense.

The main reason is that the cross MHP is high, 99V wearing TAQ is about 4.6W, and your sonic move may not necessarily kill him. Cross also has a move called Reflection Shield, which can reflect 40 of your sonic damage. The Orc Squad Leader can also increase it by 5, and the 7BJL Cloak can also increase it by 19. You may die directly.

I proposed the assassin concept of countering the Life-Sacrificing Cross a long time ago, and it has been put into good practice by everyone. It can be said that the Life-Sacrificing Cross is no longer the nemesis of the best assassins.

The method is very simple, just add 2 more good equipment, PP assassination and TAQ. Assassination cannot ignore DEF, but if you wear TAQ, DEF is basically gone. Don't forget that assassination adds 50 damage to humanoids and ATK 140. Each refinement level above 4 increases the ATK by 8~22. As for rebounding, you have TAQ and I have it. Our HP coefficients are the same. TAQ's V Assassin also has 3W HP, so it's hard to counterattack, but the cross is dead instantly.

Of course, GVG is another matter, because the GVG skill reduces damage to 60, and the rebound is calculated based on the original damage. According to my calculation above, the ultimate sacrifice of life can rebound 59 points (the shield will naturally be replaced by a red frog), so even if your V is 99, it will only mean that two people die together.

Assassin lt;/SPANgt; VS WSlt;/SPANgt;:lt;/SPANgt;

For the WS that has no operation, of course it is a sonic speed of 88, but the one that has no operation now People basically don’t dare to play WS anymore. Nowadays, there is no WS that can’t play Dark B. So if you don’t have Jin Xiaoqiang, it’s not that easy to kill WS. If you have Jin Xiaoqiang, then there will be no suspense. , WS can't play with you with Magic Strike.

Here I will talk a little bit about the pursuit problem in Wonderland. In the PVP field, if you directly click on the opponent, the direction you are heading is not the current direction of the opponent, but the direction he was in a short time ago. This is set by the programmer taking into account the network delay. So even if a monster is fast, I can sneak it around the map.

So, in the PVP field, if you are facing a WS with good control, you can just hit the speed of sound and he will ignore it. Even if he does not use the secret B block, you will never catch up with him. , PINGs above 100 are not considered. In my opinion, such assassins basically have the same IQ as monsters, but there are quite a few such assassins nowadays.

Okay, now you are an assassin with a high IQ. You know how to disguise first and then get stuck, but he blocked it with Dark B. What should you do?

The correct way is to step back, keep the distance within your control, hide and let go. WS's snow cannot hit invisible people. At this moment, WS will immediately use Break, but your Shadowless is not just for touching people. Fatal is effective against Shadowless. Although BT does not have the speed of sound, it can't kill people in seconds, but it can hit people in seconds. It's still very painful on the body, and the delay of Shadowless is lower than the speed of sound. If you connect WS, it will be difficult to release other damage skills except telekinesis skills.

He is also unwilling to leave the safe dark B for a WS whose operation is not very good, so he usually reacts and jumps to the ground. For a WS with good operation, he will leave the dark B with medicine, put a few more next to him, and then calculate the time to put level 10 snow above you, and wait for you to show up and eat the snow directly~~~~~~ ~~

Of course, level 10 snow is just a waste of your medicine. You can ignore this WS and just go gorgeous or kill others.

What I want to say is that for a WS that operates well enough, it is almost impossible to kill him in a 1V1 situation.

Common sense points: lt;/SPANgt; lt;/SPANgt; Just use the skills you need. For example, if you use thunder, the maximum level of lightning strike is 4.

2. If you have been reincarnated, you must have JOB50 for one turn. Don’t think that the skills can Just use it, you will regret it

3. Once certain skills are decided to be released, they must be fully released, unless it is to release other skills, such as freezing and mind, because such skills are not available. It has no power at all

Quality points: 1. Don’t call it attribute points anymore, thank you

2. When BASE is upgraded, there is a level every 5 levels. The quality points given will increase by 1, but the points given once will not change

3. Whenever you upgrade a certain quality to X1, the points consumed to improve it will increase. , according to mathematical overall calculation, the best value for money is when your quality points are X1 or close to X1, and the whole point bonus is not calculated. Although it's not too high, the only thing we need is to make every effort. Therefore, even if it is not for the whole point bonus, there should not be phenomena like X2X3 in the ultimate distribution points. Just looking at it makes people very uncomfortable

4. Some point bonuses are very scary. For example, the effect of S on melee attack power, the effect of I on MATK, and the effect of D on chanting speed. If you decide to make the effect obvious in this aspect, then this point must be 99. The bonus depends on the equipment. Don’t think that your S You can get 120 by any means. Let me tell you, you can get 130 with S99. 130 and 120 are not on the same level at all, let alone 190.

Many masters don’t know this.

5. The effect of D on the singing speed is continuous. It does not have a bonus every 15. Some people have seen this effect on the simulator because of the The simulator people are lazy, many people still don’t believe it

6. The impact of V on MHP is fixed. It does not mean that you will benefit from V early, so don’t make unnecessary efforts. I have a negative impact on MSP. The impact is the same as above.

The bonus of each quality point: lt;/SPANgt; ATK has a 1-point bonus

D D has a great bonus to long-range ATK for every 10 points, and S has a 1-point bonus to melee ATK for every 5 points. I I improves to 1 point. A total of 5 has a great bonus to the maximum MATK, and every 7 I increases has a great bonus to the minimum MATK

When V is V100, it is immune to general harmful conditions, excluding freezing and petrification, and every 7 increases in V 10 has a small bonus to subtracting DEF (that is to say, V does not need to be rounded up)

From the above data, we can draw the conclusion: for assassins, S should be rounded up to 10, and D should be rounded up to 10. , at least 5, preferably X1 for V

Some common integer matching points: 99/80/60/4, 99/99/25/2, 99/81/59/2

The above integer types are not comprehensive. I don’t have my notebook with me now. I will add some in the future.

The grades of V: ??

Through mathematical overall calculation, we can get the maximum value of V. The best level, because V does not need to be rounded up

For assassins, there are three levels of V for psychic assassins: 1~2, 25, 4X, of which 4X basically does not need to be considered

For BBC , three levels: 2X, 4X, 6X

For sonic assassin, two levels, 60, 80

For 2-knife assassin, four levels: 25, 4X, 6X, 8X, of which 25 and 8X are used to brush gorgeousness

For the so-called uniform stab (which many people practice), 45

Two-sword assassin: lt;/SPANgt;

The second sword is the most complicated, the most inconclusive, the most common and the most popular among assassins, because as an assassin, you can use two swords. As an assassin, your left and right hands are full, because the two swords have so many functions that you don’t even know that you have them. What else can the two-sword assassin do? Haha, we know that even SVD's Sonic Assassin uses the Broken Cone brush in GVG and its speed is faster than the Furious Cavalry Leader

So let's first take a look at how the Two-Knife Assassin is better than other assassins. What is it suitable for, that is to say, the two swords are divided into two types according to their functions: 1. Brushing gorgeously; 2. MVP; 3. Hanging up.

There are two types of gorgeous assassins.

The first is to sneak in while others are not paying attention (pretending to be in neutral or in a melee), and take down the gorgeous ones in a few seconds to send everyone else out.

The second is that others notice you. Some WS forgets to put snow on you, some WZ gets angry and prepares to A you, some M4 gives gorgeousness, and some M4 sprinkles water on you. But there are fewer people on the other side, or you are not the only one on your side. The enemy may not be able to stop you (GVG has skills that reduce damage by 60), so you have to prepare a lot of equipment switches, a lot of poisons, dark water, and heavenly fruits on standby to compete with the enemy.

First of all, the D of a pure gorgeous assassin is 1, because the gorgeous FLEE can basically be ignored. If you think it is too wasteful to train a JOB70 assassin and have to hang up except for the gorgeous, you can invest appropriately. D. But larger guilds have dedicated gorgeous assassins. They can even let you swipe a few swords first and then go up to make up for it. You will usually be the one to go out. .....