Joke Collection Website - Talk about mood - What does the fifth personality use to survive on every map?
What does the fifth personality use to survive on every map?
Let me just talk about the characters I am familiar with. After all, some are not fun, and some are suitable for any map.
1. Maps suitable for sacrifice include: Moon River Park, Lakeview Village, Sacred Heart Hospital, Memory of Rio, Sleeping Town and Jin Shan Grottoes (mainly large maps).
2. Maps suitable for the Air Force include: Arsenal, Red Church, Sacred Heart Hospital (a small map convenient for the Air Force to save people).
3. Maps suitable for cowboys and explorers include: Red Church, Memories of Rio, Sacred Heart Hospital, etc. (Easy to support teammates).
4. Maps suitable for magicians are: Red Church (a small map with many obstacles, you can secretly suck the monkey head) and flash gold grottoes (a butcher can electrocute him by climbing a ladder)? ω? ) When there are several magicians in a game, the butcher's mentality directly explodes)
5. Maps suitable for mechanics and blind girls include: Sacred Heart Hospital (opening to repair birdcages, motor on the second floor of the hospital), Hu Jing Village (opening to repair machinery on the ship) and so on.
6. Maps suitable for mercenaries are: almost all of them are suitable. Mercenaries generally choose large maps to save lives.
7. Actually, the map has little influence on the game. The key is to choose different roles for different butchers, as well as personal ghost walking ability and consciousness.
Finally, I wish you all a winning streak and glittering every day?
The novice stage has transitioned to the general level (basically an all-round watershed). In the case of insufficient personality and clues, it is recommended to use philanthropists or lucky people.
Philanthropists have an interactive bonus, which should be regarded as the best of the first five roles. Lucky people can make a wish to touch the box and get props at the beginning, and they can choose rugby instead of signal guns (the probability is less than football, and they may get a map flashlight) to increase their lives, but it is risky to make a wish without Emirates, so choose carefully. Maps can be familiar in forums or videos, and even customized. In theory, lawyers have little effect. The gardener's role is to tear down chairs. Novices don't have that good consciousness. If they don't have the brains to disassemble the chair, they will be scolded by their teammates. And ... don't think that the doctor who touches himself is invincible-without personality points and buff/debuff bonus, the doctor touches himself for eleven seconds, and how to live for eleven seconds is the problem, especially don't touch yourself like the anchor behind the board. If you look at the release time of the video, you will find that it was basically the fifth time when it was first launched. At that time, there were no routines, regulators didn't know how to play and didn't smoke. But now in actual combat, the butcher is also very smart, especially when dealing with Jack the Clown after his personality level is full. Touching himself behind the board will basically have no good end.
In the case of full level, there are more roles to choose from after a certain talent point bonus. If there are not enough clues, it is recommended to recharge one dollar to get an air force. The air force is the rescue position, which means that if your teammate is hung on a chair and you are full of blood, you must save it, otherwise you can't fix the cipher machine. Moreover, the air force rescue process is very simple. You have to eat/cheat a knife in front of the chair and try your best to carry a knife for your teammates. After cleaning the knife, you must shoot, escape from your teammates, and find a place to fall to the ground and touch yourself. However, because there are too many butchers who can protect the body with two knives in the big environment, the novice air force is easy to carry the pot and will face the warning of empty guns and golden bodies. Therefore, in the case of sufficient clues, it is recommended to choose mercenaries to save people, get stuck in half blood, eat one knife to save one knife/cheat one knife, and strive for teammates to move the body for 20 seconds, prepare for the second rescue, and the second rescue will follow the knife. Fighting mercenaries is mainly about not falling to the ground after the first rescue. You can save half blood and two rescues, save one second to save the position, and let the second repair seat continue to decipher.
Although it is really hard to save people in the low-level stage, and the tricks of teammates are reversed, saving people is a compulsory course in this game. No matter what team career or role you play, sometimes even blind girls have to save lives. If you can't stand the cheating of your teammates, I suggest you play fourth and fifth, stop playing at the end of the season and take it to the next level.
After leaving Meng Xin to enter the novice ranking, the rescue position is basically the top two. When repairing seats, you can practice magicians, prophets and perfumers. It is not recommended for novices to practice mechanics: the current version of mechanics has been weakened many times, although it is still the national team, it is easy to become a breakthrough for the team, and the interaction between the board and the window is 30% slower. In the case that the lower section is full of clown Jack and spiders, the mechanic's self-protection ability is not as good as the above three.
Magician: There is no debuff in the interaction. There are two wands. Releasing the wand can leave a doppelganger in the same place, which is temporarily invisible and accelerated. The doppelganger has a solid body, which can block the butcher's position or the unskilled attack of the clown rocket sprint/Jack fog blade/deer head hook. Because the magician's stealth state will be directly shocked by fear, the magician is most taboo to put his doppelganger in a big empty place without running back. Experienced veterans will directly hit the face with knives, and new magicians will destroy the engine in groups-it takes twice as long to save magicians, and they are particularly vulnerable to electric shock. The new teammates are basically gourd dolls to save grandpa, kneeling in front of the chair. Without the air force, try not to play with the magician, otherwise it will be easy to be saved if the gun drags on for a long time.
Prophet: If you start with a bird, you can walk the ghost by sucking. If the camera is aimed at the supervisor, there will be a progress bar, and if you are full, there will be a second bird. The bird of the prophet can resist one damage. Generally speaking, in the middle end, the bird can end the battle without additional requirements. I really don't know when to give it to the birds. I don't have the brain to leave the bird with someone who got off the chair when I was rescued, or a ghost teammate sent me for help.
Perfumer: Need consciousness, hand speed and internet speed. But once you can use it, you will start to use three bottles of perfume within 60 seconds without thinking. The disadvantage is that there is only one person with two stages, and it is impossible to decipher it with teammates, sleepwalking, 180 seconds.
As long as the role is practiced, any picture is good! For example, two pictures of Moon River and Sacred Heart Hospital are best with priests, two pictures of red church in military factory are better with prophets, Lakeview Village is better with perfumers, and Leo's memories are with priests and adventurers. Of course, this is also my personal opinion.
The low-end bureau uses the role of the national team (mercenary, mechanic, prophet, perfumer, etc ...).
Moon River Acrobatics (Recommended)
I think sacrifice is more suitable for a larger map, but among so many maps, Moon River Park is a map of sacrifice, and there is a century war under the bridge. The perfumer is suitable for places with buildings, such as the flash gold mine cave in the sacred heart hospital of Moon River ... because it is ok to trick the supervisor into jumping off a building and going back by himself. Magicians are suitable for the Red Church to suck monkeys while bypassing supervision in the chair. Prisoner's map is very adaptable, but it requires a lot of operators. Prisoners who play well can repair machines and walk away from ghosts. If you are a great god, you can try to open two computers at the same time. The air force is suitable for empty maps. If it is in the ruins of an arsenal, there is a great chance that it will be empty. Typing is not easy, please push it to the home page. I wonder if there are any survivors for you.
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Suitable survivors of the Red Church are: prophets, undertakers and mercenaries. Arsenal is suitable for most survivors. Survivors in Hu Jing Village are strikers, barbarians, mercenaries and acrobats. Lakeview Village, this map is more suitable for survivors with quick displacement skills, such as shooters, mercenaries and savages, because of its wider reasons.
There is no specific statement, but the big picture can be a priest, and if you save people, the big picture can be a mercenary shooter, and the small picture can. If it contains a location, it is actually possible. The details still depend on the butcher. Maps are actually very important, but it is more important to look at personal operations.
The big picture suggests using a priest to break the rhythm of supervision.
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