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How to choose square inch stunt equipment for fantasy westward journey

Do you want to know more strategies and related information about the magic westward journey? The following small series will share the magic westward journey with you!

Today, Xiaobian brings you an analysis of the selection of square-inch stunt equipment in the fantasy westward journey:

From the perspective of stunts/special effects

1. The stunts in mobile games are less effective than those in end games.

1.1 because each sect has an ultimate skill, with the improvement of the effect of level 1/layer, we have to see how to choose it in the case of full anger. Of course, the local tyrants have more choices.

1.2 There is a fixed amount of medicine for end-game tour, while mobile games can be bought and used now (I wonder if the official will change it in the future). At present, the effect of stunts is relatively small.

2. Because FC has the characteristics of high speed, choosing TJ direction is biased or can provide assistance for the partners who shoot below. From the common TJ score, only from the FC point of view, only for the existing players and ordinary activities < P > 2.1, 1 points for dead categories (such as returning to the soul, starting and dying, and being kind to the air);

2.2 recovery category (gas return, life return 8 points. Qi therapy, life therapy 6 points < P > 2.3 abnormal solution category (clear water, clear ice 1 points, clear jade, clear crystal 6 points < P > 2.4 gain category (Beast/Warcraft 6 points brilliance/Holy Spirit 8 points; Tai Chi 9 points, Luohan 8 points < P > 2.5, which is beneficial (here, only joking/sundering armor, 1 points. Laughter is an effective way to break PT. Armor-breaking can effectively kill the target

3, TJ

4, and seal hit 1%. It's equivalent to a 1/2-level repair

Let's talk about additional attributes of equipment

It's not easy for civilians to hit or buy items with attributes, so don't be too picky about perfection

1. The attributes are agile, and any combination of equipment can be considered.

2. The head, necklace and weapon can be made without reinforcement, and the weapon can be played or not, so you can choose any weapon with high attributes but low damage from other players for your own use. Belt, clothes and shoes should be reinforced. (After the revision, sometimes the number of reinforcing stones is 5/ piece, please note

(Please skip it for local tyrants?