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Who can tell me if PG is fun?

the most glorious time of p>PG was before the Major League. At that time, SG was depressed and nobody was there. 3 points, basically one cover. I didn't mean to belittle SG. I have read many posts saying that the major leagues have weakened PG. That's just not suitable. The first time I played the Major League version, I played 51: 47 in a 3V3 game. It really scared me. The SG across the street put six or seven threes on my head. I wanted to delete the number at that time. But in fact, speaking psychologically, PG is getting stronger and stronger. Players who have been playing PG may have this feeling. No more nonsense. Now let's talk about some abilities that I think PG should have. 1, the overall situation. PG's job is to instigate the attack. When the teammate's position arrives, he should pass the ball in the first time. QS and f are not for show. 2. Breakthrough ability. I haven't made a specific comparison, but I feel that PG is the fastest runner in all professions. The direct scope of this data is breakthrough. The breakthrough here is not just letting you wander around there. When your teammates are watched to death, you should use your own speed to pull open the defense and cooperate with your teammates to make a breakthrough. After the breakthrough, divide the ball according to the situation and score by yourself. 3. Good defensive ability. It contains more. Now many teams like to score 3 points, which makes our PG's defensive task very heavy. Many novice friends are depressed. Why am I always swayed? In fact, there are still some tips. If you are facing an SG, under normal circumstances, he will pass you with a fake action, that is, left and right, which is very easy to prevent. You just have to look at the direction he started and run in the opposite direction. PG is not easy to prevent, super dribbling is really a good skill. If a G player passes an A, you won't fall even if you are shaken. As for how to distinguish whether he is once or twice, I can only tell you that this is a process of accumulated experience. It is impossible to understand by reading the post. I'll teach novices another trick: the only thing you should pay attention to is that your opponent's "back 2" has passed, and others can get rid of his ball as long as they use W next to them. And when the back 2 comes out, then you should pay attention to the order. If you don't fall down, you will pay attention to his 3 points. If you don't lose your position, you can also cover his 3 points. This is a basic skill. Of course, if G was not stupid, he wouldn't make a strong shot. So all you have to do is stick to it and break the ball when he stops. Even if he takes advantage of your gap to pull up 3 points, most of them are inside rebounds +1. Be sure not to cover it indiscriminately. Once the position is lost, the opponent will basically score. In sports warfare, don't press S randomly. Experienced G will run two steps forward and hit 3 after seeing that your S didn't break the ball, and the hit is not low. The real time to steal is the moment when the dribbler runs past you, when his back is turned to you, and the dribbling time is too long. Here's another trick for novice friends: when the opponent's 3-pointer takes the ball, he rushes to him and puts his hand up, pauses and then puts it down. Under normal circumstances, when he looks at you A, he will definitely change places. At this time, you S can easily get the ball. Also, when you find that your opponent's insider likes to pass the ball to the outside, you stand in the middle of their passing route and the ball will automatically fly to you. If the opponent makes a 3-point shot, it depends on the tacit understanding between you and your teammates. Use W to follow the position, and you can pass it if the position of the other person is not stuck. Rebounding doesn't seem to be the job for people in G position. If you think so, you are wrong. A good PG should ensure low cricket, and some people call it low cricket. This is also a process of accumulating experience, but don't think it is difficult. There are only a few kinds of low boards. It is good to be familiar with them. There is also the floor ball, which is within our PG's share. When the ball falls below the knee, it can be dived. The key is to grasp the timing, which is also the process of experience accumulation. 4, a certain offensive ability. PG is also a g. The ability of 3 points is much less than that of SG, but we can still score 3 points. PG's 3 points are empty shots. I don't recommend you to vote for 3 points within 2 steps in front of or beside you. PG's 3 points are very unstable, and sometimes we don't even enter the space, so we can't grab the shot. But if you find that you feel good, you must vote if you have the opportunity. Let's give up PG's CIC. It's ok to throw it for fun once in a while. If the score is tight, it's best not to throw it if you have to. Three-step basket is the main means for our PG to score 2 points. If the distance is well controlled and interspersed with DS and DF, the opponent's inside line will be very confused. I have seen many teams, they basically give up PG's layups, are lazy to guess what you are doing, and rely on a small chance of layups. Here, I suggest that PGs lay up from both sides of the blue board, and if they don't advance, they can make up the board themselves. Let's stop here. I feel I missed a lot, and I'm too lazy to think again. If you really like PG and want to play it well, I suggest you play other professions, so that you can be comprehensive. Tell a few more tips to novices. Back and hook should be covered with a step forward; The other insider uses W to push you, and you also use W to resist. If he dreams big, you have to quit, or you will be left behind; When the opponent starts the empty catch (the opponent has already flown), he feels that he is going to shoot before he shoots, and the timing is right, even if he doesn't press D, he can cover it; When the opponent just picked up the floor ball, W walked up to him, and when he moved, the ball got stuck.