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How to evaluate the article about Mihayou's plagiarism of Elton's rule ring published on the official account of WeChat?

Hidetaka Miyazaki's game "The Ring of Eldon" was officially unlocked, and the game media gave a super high evaluation. However, the evaluation of players on Steam is "mixed". Judging from the comments, players don't have much objection to the gameplay and plot. The most important point is that the optimization is poor and there are many bugs.

The game publisher Bandai Nanmenggong posted a message on the official blog, apologizing to the players who suffered from the performance problems of the game, and said that they were trying to optimize it. Bandai Nanmeng Palace said: "Thanks to the feedback from Elden Tour de France riders, we have encountered some problems, which will hinder the normal running of the race. We apologize for the inconvenience that may be caused, please be patient. "

The rich exploration elements and sense of adventure provided by the open world of Eldon's Ring make players addicted to it. Can such a game design only be presented in the 3D world? What if Eldon's Ring is a pixel game born by SFC? Now, this question has an answer.

64Bit, a foreign game show, produced a demonstration that they thought was the effect of the SFC version of Eldon's Ring, and showed us what the 2D pixel style Eldon's Ring looked like with the help of SFC function. For example, the pixel version of Eldenfahrenheit adopts a large map design similar to the SFC platform Final Fantasy 6, and players begin to explore dungeons after arriving at the designated place. Even as a pixel game of SFC, this Eldon Ring still has excellent BOSS design, right?

The Ring of Eldon set off a wave of "suffering" among players, and the game broke through the 5 million mark before it was released. In addition to those players who have been baptized by games such as Soul of Darkness and Wolf Warriors, there are many new players who think their hands are disabled, bid farewell to the outsider camp of "the wonderful is theirs, and I have nothing" and "temporarily" join the ranks of faded players.

It is because a large part of these players did not bear the high difficulty of soul game promotion, and they were shocked by the fighting mechanism, roadside monsters and the three axes of the early small BOSS. "I saw it, I came, I left (after being educated by the game)", which became the memory left by Elton's Ring of Law for these players.

Difficulty was always regarded as the natural enemy of high sales volume before the commercial success of Hidetaka Miyazaki-led soul series games. For a time, in order to attract more players, game manufacturers tried to keep players with a "service" attitude, but the result was often counterproductive. So how should the standard of difficulty be defined? Does the difficulty curve rise or fall in the process of game development? Why do games like The Ring of Eldon have the attraction of facing difficulties? Let's start with the contact of the game and talk about the difficulty and the interaction of the players.