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Experience the legendary swordsman ol unpopular career Sun Moon PK.
Because I will be busy again in a while, it is estimated that I won't spend too much time in the public beta. However, after two tests, I have also accumulated some pk experience from my big moon and shared it with you heroes. I am a novice. If there is anything wrong, please be merciful ~!
Stop talking nonsense! Get down to business
I won't say much about the proud pk equipment, because the equipment enhancement is too abnormal, and my master Queen XXX attacks me every second, alas ... an egg ... a sad egg. ......
Ahem ~ Here are just some tips and experiences.
The public beta dare not say that the pk of this game Sun Moon is still very strong at present. First of all, the main output skills are 4:
Unstable rotation: No matter the effect of burning or the damage of one's own skills, it is a pity that it is not easy to hit people. It is recommended to cooperate with the skills of restricting movement.
Eight wastes are all extinct: the damage caused by the third stage is very considerable, in fact, it is about ten times the damage, which has the effect of silence and can seal the opponent's skills. Whether it's robbing a house, or interrupting the other party's repeated moves to save their lives when someone passes the goods or pk, it's very practical.
Harraca Ranasa: Need I say more? One of the signature skills, returning blood! High yield! Covert operation.
Stop: the output effect is not very high, but it has the effect of stamping.
In addition, there are several skills that must be brought:
Tian Tong Gas Gathering: buff effect, damage will suck blood, greatly improving attack power. The skill of decisive counting.
Crossing the clouds to win the yuan: hooking people with chains is basically a joint skill. If you don't hit people with this skill, how dare you call yourself a Japanese?
Chasing the soul for life: chasing people skills, not much explanation.
The six divisions in "Wheel of Karma, bottomless hell": grabbing judgments, ignoring obstacles, and even taking tricks. How can you pk without it?
What skills to bring depends on your preference.
As for Zhao Lian, my usual Zhao Lian routine is: go through the clouds to get money-the six divisions in the wheel of karma-bottomless hell-the extinction of the eight major shortages-stop at the top-the first four tricks are impermanent as long as the chain is hooked on the other side. The last two actions are for further output. All eight crops were eliminated, and after the opponent was silent, his basic function was to escape with flying skills. At this time, banning is very irrational. If you stop and you are sure to hit your opponent, you'd better omit this skill and go straight to impermanence. You can also chase him with soul chasing. What? You asked me why I didn't bring that acupuncture skill? Seriously, sun and moon acupuncture ... that's a joke ... four strokes in a row, and the last one can be ordered! You won't get it unless your opponent drops the line or stands still and asks you to bid.
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