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How do DNF drug lords catch people?

I am two sets of poison kings, 70% of them start with hook, (a few chances start with broken neck and whirlwind leg)+poison+brick that instantly bounces off the ground +QJ, and one set can basically achieve two sets of killing tricks, so I call myself two sets of poison kings. Let me talk about a few confusing points first. It is estimated that many newcomers are also very confused. I hope the master can give me some advice! This is the basis of Poison King's unique skill, that is, starting+hook+bump+hook+bump+other moves: first of all, you need to wear a mine cover or a crystal cover with whirlwind claws, a jewelry poison bracelet+bleeding ring+ice heart necklace (hereinafter referred to as standard), and a set of standard fashion (increasing the speed of attack, release and movement) will never be connected. Tell me I admire you for wearing this set of claws that can connect heavy armor! Moreover, it is rare to see the claws of the poison king doing this set of movements, all of which are stick flows. The equipment that can achieve the effect of continuous strokes in the above picture (I guess) is 45 magic sticks +3 pieces in the silhouette+rock forest shoulders. Should that be enough? There are other ways to wear it. Send it to everyone. Don't blindly pursue speed suits. Do you understand the meaning of speed suit? Is your addition suitable for extremely fast loading? The second point is that black widow+fashion+crystal dress 15 is very harmful, but within 20 seconds, it is difficult to catch people, and it is very depressing to catch them when waiting for QJ. So all my own tricks mentioned above are+13 poisoning +QJ. I analyze that there should be five types of starting cards for the drug king (including the conclusion drawn from watching the video): the bully moves, the opponent floats, and the rest depends on you. Disadvantages: it is easy to be caught in a short time, and it is difficult to hit people in the air. Whirlwind Leg: A frequently mentioned move, whirlwind collection +X. Disadvantages: without speed equipment, it is difficult to collect+X, and it is easy to be broken if it is put too early. Experts are dislocated cyclones. Stealing skills (level 60SP) are all stiff skills. Neck necking: This one uses 5 levels 1 sec to be stiff and straight, and neck necking +X+ bricks (the opponent has no fashion, nor is it a high stiff and straight occupation, so you can take the bait), which can break the bully's body move. Missing point: Should it be too close? Jumping boxing: I haven't added it at present, and my starting skills are very strong. You can move up and down with one stroke, and you can still freeze (I heard). This has been regarded as PK magic skill by some poisonous princes, and it is said to be a very strong starting skill. Disadvantages: I may need too many SPs. Finally, I am confused about catching the moon: I have seen the video of catching the moon +XXXX+ bricks, which is very powerful. Disadvantages: I may need to be extremely high. ———————————————— dividing line ————————————— Here, please share your experience with Master Poison Wang who is willing to teach you, thank you! Be sure to write down your equipment and how to use your hands (such as breaking your neck when you run to the other side after being tempted). Those who are willing to teach you more can write down their experiences in dealing with various occupations:) PS: their experiences and feelings about various occupations. Sword series from scratch: Generally speaking, we all look for opportunities to spell silver pendants with hooks, or hook hard-shelled raptors, turn around and break their necks, or break their necks to catch each other's picks. 13 drug addict JP hit, and his hand was basically useless. Even if you are contacted by him, he will be poisoned. Shura: It's basically a hard shell, and the opponent's domineering moves are few. Red eye: resolutely revolve around him, be careful of anger, just don't let him open a double knife. If he's in a hurry, it's a mistake to open a double knife before he dumps you, hehe. Double knife flat cut, disgusting. If you don't open your eyes with two knives, you don't have to deal with anything. Ghost cry: I have never met it. The opening moves of the fighting series are all the same. One thing to pay attention to, don't lightly armor hard shell, the opponent is hard and straight. Most of the gun series are large guns hooked with floating bombs: roaming is rare: XXX and whirlwind legs are not used, and roaming automatic counterattack and hard straight are no joke. Ammunition: Don't recklessly in the early stage. Being sensitive to electricity and inflammatory bullets is no joke. Look at the timing of BUFF. The minefield of ammunition is large, so don't take it away with winding or whirlwind legs. Machinery: Seize an opportunity and kill it. Don't be afraid of being bombed. Let's end the early stage, and planes and cannons will be difficult to get out in the future. The legal system is rarely encountered now, and it is basically a method of warfare. Fight with an uppercut. There is nothing good about it. Uncle series golden body: I have never seen it. Blue fist: It's really fierce. Let's look for opportunities in circles. Let's play and do the math. In the end, the network will decide the result. It was really scary. Exorcism: I'm confused about the suppression array, which moves slowly, and I have to rely on the net to decide the outcome. Because I don't have speed equipment, I basically start by hooking. Honestly, it's hard. It's hard to do it when you meet a master. Drop a word.