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A detailed explanation of the legend of Machiavelli dragon knight's difficult and limited life strategy

This tutorial introduces Machiavelli's legendary Dragon Knight's difficult and limited life strategy. Under the current version, paladins can only make way for dragon knights in the battle with rare monsters.

Outline of main points

1, don't use two-handed weapons and don't join the anti-magic camp.

Two-handed weapons without deterrent armor-piercing system are forbidden, with no deterrent limit and no output, while Dragon Knight has the complete basic skills of shield system.

Anti-magic is not difficult for S/L. Even if the dragon knight doesn't cast spells, shields and teleport runes are also necessary, otherwise, how many lives are not enough to die.

2. The power of riding a dragon

Only shields and charge systems are obviously not enough to form a powerful melee. The advanced skills of melee professions such as paladins are to continue to strengthen the ability of attack and defense in melee, and to play or rush or block the road at the corner.

Most of the abilities provided by the Dragon Rider did not enhance the melee attack and defense, but subverted the whole warrior's style of play:

Three Tactics to Break the Rules of the Game

Lightning acceleration: nearly 900% of the movement is accelerated, up to 3 rounds, and the damage is reduced. Walking depends on it, and there is no need for reconnaissance. Go out more than 10, and when you see the enemy, you can either directly go up and cut, or retreat and formulate tactics.

Rare monsters or elites will not wake them up as long as they are not at the end of 1 turn when you enter their sight. The whole picture perception ability is just a cloud.

Earthquake: The magical skill of the Dragon Knight, with infinite power to penetrate the wall.

Save your life, surround at any time, and get out of trouble directly after the earthquake.

Stair cheating: Go downstairs and stand on the upward stairs, repeatedly earthquake until the wall surrounds the upward stairs. No matter how many monsters are near the stairs, immediately establish the safest rear area, and then start to attack through the wall.

Do you have a full picture of monster hunting? Standing downstairs, the earthquake surrounded the downstairs, and the perception of the whole picture was just a cloud.

In short, going up and down the stairs can immediately establish a safe area, and the only thing that is ineffective is the monster that passes through the wall.

Killing a powerful monster is cheating: earthquake until the monster is surrounded, and then you can kill him. If you want to hit him, hit him through the wall. If you can't beat him, continue to surround the earthquake, feel the whole picture and kill him. joke

Through the wall: This skill is not used to escape. You can escape by accelerating or accelerating the earthquake. This skill is used to quickly drill holes or cooperate with earthquakes, as mentioned above.

Only one thing: it must be accelerated by lightning instead of accelerator, and the accelerator time is too short.

Can challenge the mage's long-range group damage ability.

Acceleration-Roaring Chaos 3 Round-Advanced Human T 1 Skill-Tusha -X Tusha-Refresh-Tusha -X Tusha 3 Round 4 times does not increase the balance value.

The ice wall can be placed before this, so the enemy can only spray in vain, or put it after spraying, and will run away and reply. At the end of the ice wall, there will be two sprays.

That is to say, the Dragon Ride had sprayed it six times before the official war with the other side. What else do others play? Therefore, the dragon knight does not need to strengthen the melee combat effectiveness. If it wants, the Dragon Knight can directly destroy the enemy with ranged attacks.

Powerful rare monster? Go through the ice wall first

Combat assistance

Forever 40%+ global acceleration, forever 100+ life recovery.

3. Judgment of skills

Soil series repel and block polypropylene

Fire and chaos repel pp

Ice system 1/4 probability freezing sp

Electric system shocks mp vertigo sp

There is no doubt that the soil series is the most important series of Dragon Ride, and the confusion and rejection of the fire series are also good. T2-T4 of power system is difficult to give up because of the large demand for balance value.

Although the identification of ice system is not good, T2 and T3 in the early stage need to be studied, so spitting is used as an injury technique.