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How to calculate fatal and violent damage in Dahua 3?

First let’s talk about the effects of rage and fatality:

Rage = own damage * 1. 5-enemy defense = rage damage

(such as the final result If it is less than or equal to 1, it is regarded as no damage)

Fatal = own damage * 1. 5-enemy defense + enemy HP * 10% = fatal damage

< p>(If the final result is less than or equal to 1, it is regarded as no damage. HP is reduced by 1 each time)

Then the question arises, how to choose between violent and deadly? Can the effect be achieved before and after level 100?

We might as well divide the problem into two parts: real RMB warriors and fake RMB warriors.

A true RMB warrior is fully capable of choosing fatal damage. Your strength lies in that on the premise of being able to choose high output, you still have the strength to make another set of resistance equipment!

(It is recommended to also make a set of violent equipment. I don’t know when the monster’s resistance to fatality will be improved! For example, during activities) In addition, the fatality probability has reached 170, which is only stable now.

Especially for DT, high output will undoubtedly save you a lot of time and energy in leveling.

For Dali Heifeng, this is very inevitable. The value of Dali Black Wind should be whether it can kill monsters instantly with one move, or kill 4 in seconds in a gang battle (including blood sensitive pets)

For other sensitive sects, the only reason to choose fatal is: run away dart! right! Only running darts. At other times, you should use your own strengths. It is an absolute mistake to compete with the powerful black wind for the imp. (Here is a way to kill BT, suitable for sensitive types: after a high fatality, use the ghost hand in one round. After a high combo, go up and wait for seconds! The little ghosts can kill a lot! As for God, forget it)

Pseudo-RMB Warrior: Basically losing the ability to choose deadly suits and equipment. In my gaming career, I have only had the best ones over the years. If you choose one set of low-lethal equipment and one set of general resistance equipment, you will undoubtedly make a joke. (I have a weapon of 50 in rage. After 104 in rage, I can also wear a pair of shoes with 162 agility.

For DT, choosing rage is the absolutely right path for you! Choose rage, and you will have a bright future! It is recommended to attack at level 100 When it's around, you can reach 2300! Coupled with the stubborn skill, you can be a ghost king with one sword~ If you encounter a dragon ghost, you can ask the devil to suck it, and you can kill it with one sword~ and you can ignore the anti-fatal. Comrades, there are no enemies in the rage. !

For the powerful black wind, I only recommend to choose the fatal one, but the violent one is undoubtedly a good news for low RMB players! Of course, after level 100, you can only upgrade by activities and catching ghosts~Ghost King. It's also possible, but you need high attack, high combo probability, and the number of times is 5. This is fine~ But I doubt whether low-RMB players are willing~ Because with the violence and probability, in addition to buying out-of-print hats, you also need luck. ~Of course, if you meet the above requirements, you will be fierce and violent. But at the same time, you need to make a set of resistance equipment~So, from a consumption perspective, it is better to make a fatal one.

For the sensitive system, you can. I have completely given up on berserk, and there is no need to introduce it at all

The advantage of berserker is: when the berserk reaches 100, you can do other actions. If you have a beautiful set of anti-equipment, this is a shortcut to save money and become a master. Because of the chance of being lethal, it's not easy to get high-lethal suits. Even if you have them, there will be monsters that are highly resistant to lethality. So, there is no hierarchy between violent and lethal ones.

The fatal advantage is: high output, absolute "god of power". According to the current game data analysis, theoretically speaking, there is no monster with high attack and high fatality that cannot be killed with one move.

If you are a full-power DT, then you are a veritable "god of power" (but be careful and modify the anti-fatal monsters. Be careful, 200 fatal ones will not be enough in the future, just a guess)

Final epilogue: If you If you want to make a difference in terms of high output, the suggestions are as follows: high lethality, high rage, high attack, and at the same time have a set of agility equipment that is worthy of the name but does not live up to the name. Then, haha

I will add it to the poster by the way. Next, let’s talk about the benefits of violent equipment over lethal equipment!

The first violent one only needs 100%. Such a chance only requires a single weapon to strengthen violent, clothes, and a hat to strengthen violent! For necklaces, use the level 10 violent necklace to chase attacks! In this case, you can use level 14 equipment except for necklaces! Then the character's resistance will be very strong after refining the words!

As for the fatality rate of 170%, the weapon fatality rate is 50%+, the clothing fatality rate is 15%, and the hat fatality rate is 170%. 15% (very expensive), shoes are lethal by 15% (it’s rare to see such a high increase), and a necklace with a level 2 fatal necklace or a level 10 fatal necklace. Even so, 170% lethality is still not reached! Most people will choose The deadly old version of the hat! Then the resistance must be lower than that of the violent one!

The second violent one uses level 14 equipment to reach the highest attack power! Because level 14 clothes and hats increase attack power Yes! Let’s use a very simple analogy! If you get a violent attack of 2700 and a fatal attack of 2300 at the same time, if you kill the monster at the same time, the difference in damage will actually be very small! I am a violent man. If I catch the ghost king, I can directly kill the dragon ghost. !

The best choice for a full-power DT is violent! For a sensitive DT, choose fatal!