Joke Collection Website - Joke collection - Crossing the line of fire, the king can't change the angle, can't shoot, can't move, but everything is normal. . .

Crossing the line of fire, the king can't change the angle, can't shoot, can't move, but everything is normal. . .

There are about eight ways of AWP.

Divided into: ⒈⒉⒊⒋⒌⒌⒍⒎⒎⒏⒏⒏⒏⒏⒏⒏⒏⒏⒏⒏.

Explain the above meaning first.

Jumping resistance,

There are three kinds of jumping resistance: jumping resistance in the station, squatting resistance and fixed resistance in the air.

Disadvantages: it is easy to be shot down by others in the air when jumping.

Flash resistance

It means hiding behind the building, flashing out quickly, opening the mirror and aiming at shooting when flashing out. Retreat ... the whole process is just to translate the body left and right and repeat a series of actions quickly. Advantages: small exposure target, quick and effective.

Blind resistance: the so-called blind resistance is to shoot and change guns at the moment of opening the mirror. Because it is too fast, people seldom find it. I usually use usp to switch and fight blind. Even if one shot is not heavy, hit the enemy with usp one shot and let the opponent stay where he is. Change the gun quickly and press the left and right keys at the same time. ..

Hollow resistor: cancel the calibration in the control settings ... so you will find that when you enter the game, the original AWP arrangement has disappeared. Playing hollow resistance depends entirely on your own AWP experience and feeling. ...

Heel resistance: don't shoot in a hurry when you meet the enemy, aim at it and shoot after the enemy suddenly stops moving or hits the building. Advantages: stability. (Especially for Ak ... As we all know, AK has a strong recoil. Unlike M4, it can't shoot while moving. Coincidentally, it almost sweeps while moving, and it can also hit places. So hitting AK with heel resistance is the best way. Disadvantages: the recoil is small and easy to be hit by others. ...

Refuse: Needless to say! Friends who play AWP believe they all like this style of game! Accustomed to the sensitivity and feeling of the mouse, I rely on shooting. I believe that friends who are familiar with this style of play don't know why they can get rid of him ... hehe. I don't want to explain this style of play any more. (Recommended for friends with poor mouse sensitivity. It is difficult to get rid of people if the sensitivity is too high. )

Hit the landing point: I have probably understood the meaning in this tutorial, that is, someone jumps out and doesn't shoot until he lands. This is a good way to deal with jumping resistance ... I didn't do much experiments because I'm used to using flash resistance. Usually when he jumps out and lands, my second shot has already been fired. ..

Light up in advance: I don't know if I should choose such a name. It means that when others move or jump to turn off your shooting and escape ... aim at the edge of the building, move the mouse slightly and pass the enemy while the enemy is moving ... (This means that I rarely use this kind of play ... because it is difficult, I have to listen to the footsteps and my own reaction. )

Tell a little secret discovered over the years.

After playing CS for so long, I found that AWP's playing style is actually similar ... I don't want to say anything else. Let's announce the play. Let's get to know it! (only explain the style of play that everyone has used for a long time)

Jump with resistance, flash with resistance and play with resistance in advance.

Probably the same, not completely correct, but also with their own understanding and experience of AWP!

Want to be an excellent AWP player. Remember, don't shoot at the head, learn to be patient, choose to hide, use buildings to hide yourself and deal a heavy blow to the enemy. ..

That's about it. I wrote it all myself. I hope you can find yourself something to do. ..

I would like to thank this brother for his generosity.

Supplement: Some of my experiences.

First of all: let me introduce myself. I made my debut with a swing. So my AWP is inseparable from dumping. The eight kinds mentioned above. I've basically used them. (except hollow)

Among them: jumping and flashing are all dumped during the final shooting.

Follow the sniper and hit the target. I think this is for beginners. Don't call until others decide. Jumped up. The owner of the Internet cafe said that I jumped up like a sparrow and hung the enemy directly in the air.

Look at his explanation before you fight. It's fucking throwing a gun. That's how you throw a gun. This is a short swing. (CS, I left a screen)-_-! That doesn't seem like throwing a gun.

Blind Sniper: Since my friend showed me a blind sniper video on the Internet, I clicked the left mouse button (that is, I immediately changed my knife or pistol after shooting, and stopped shooting immediately after changing my Grenade).

I don't understand this marksmanship either. But it is the most common in internet cafes. Maybe you've heard of my blind sniper. Press the left and right mouse buttons at the same time when aiming at the enemy. It can also be combined with the method of throwing gunners. (This is my most commonly used) I suggest not to use it remotely. Short distance, (what is the coolest distance you can shoot with B3 1) so close that he can cut you with a knife. ()

How to play the machine gun: 3 bursts (very common, that's how real troops play) 2 bursts to make up immediately after playing (you can try) 5 bursts. The enemy won't move the muzzle down, so where will the muzzle follow?

Sweep: Everyone should understand the trajectory of each gun. If you really don't want to, draw a small circle. (How to practice the head? After practicing all the above three techniques, I feel that computer people with knives are too bad. It is so boring. No challenge. But in actual combat, the head is only high or not. Is there any way to improve my level/> Yes Each bullet destroys an enemy. Someone asked, maybe it's impossible when I didn't practice. Maybe some of you. In the gunfight between thugs, in a hurry, there really was a sand eagle dunking 7 bullets and violently attacking 2-3 heads.

If so, then my idea is correct. Then you can practice. Kill more computer people with a knife. No, you can't beat 20 people with a knife. CF's marksmanship across the line of fire is not bad.

Yes, at least everyone on the team says I can play well (I haven't played CS for a long time). These are just some of my experiences. Let's take a look at them as a joke.

Switching between sniper and other weapons: First of all, if you are a master of CS sniper, I suggest you familiarize yourself with the sniper characteristics of CF first. I think 100% people will say that CF snipers are different from CS snipers in use. The notable feature is that CS turns on the camera slowly and CF turns on the camera quickly. If you are a "novice", I suggest you practice the knife-sniper exchange before using sniper in CF to speed up the movement. Many people say that being attacked by thunder and pistols, but in my opinion, being attacked by a knife is the most appropriate. The analysis is as follows: First, let's talk about the thunder attack. After changing the mine, the character held the mine and lifted it too high, which seriously affected part of the line of sight. Although pistol sniper can quickly change the way of attack and defense, it affects the moving speed. I don't know if you feel that among CF characters, holding a pistol moves slower than holding a knife. Tell me why I suggest a knife attack: 1 When holding a knife, the area of the knife is not enough to affect the viewing angle. 2. When changing the knife, it will not affect the player's dodge speed. Some people will say that if the enemy runs to your side and you still take a knife, isn't that a death wish? Hehe, that's right, but I want to ask, after playing computer games for so long, if you can't even press the 2 key correctly, why do you still play with birds? If the enemy is close, won't you just press 2 and have to press Q to change the gun?

About jumping sniper and translating sniper: The popular style of play now is jumping sniper. I don't need to explain too much why I use jump sniping. Everybody knows that. But what I want to say is, is it really safe to jump? The answer is of course "no". We know the game itself is an interactive platform. You have to face different players and play different ways at any time, so your operation should be adjusted differently. Simply using jumping is a way. Because you are so regular. The correct way is to combine jumping and translation, and use different sniper positions for different people in different places. Let me give you an example. If you are a policeman, when you run to attack Gate A, do you jump out or suddenly change? If it were me, I would use translation, because translation itself is sudden. If you jump out, your time in the air is enough to give the gangsters in the Gate enough time to fine-tune or people will run away as soon as they see you jump out. And shoot immediately after the translation, this time is very short, and the gangsters at Gate A can't basically reflect it. Of course, snipers have to bear certain risks. The key is to look at your reflection and your familiarity with the map. You can aim the sight at the corner of Gate A at 1. For another example, if you are a gangster, you attack the police outside the middle door when you go downhill at home (not on the slope, it should be the legendary toilet). Do you translate or jump? I use the method of shooting first and then translating, that is, jumping and translating, but the purpose of jumping and translating and sniping is to observe the position of the police outside the middle gate, while translation and sniping are used to kill people. Translate and attack gate a when you come out. I believe that 80% of the people are you. Why, hehe, just give it a try.

Having said that, in fact, in a word, jumping sniper is a technology, but it is definitely not a treasure. Don't hold on to it. Sniper is not rubbish, but it should be used with caution, combined with jumping sniper. By the way, jumping sniper is basically useless in front of me, because I often combine jumping sniper with translation sniper, so I'm sorry to catch my moving method,no. It's basically you! Ha ha.

Debate about 1X image and 2X image: whether to use 1X or 2X is debated endlessly on the Internet. What I don't understand is, if both use 1X, why does AWP develop 2X in reality? If 2x is used, isn't 1x redundant? Simply discussing which one to use is boring. Tell me when to use 1X and when to use 2X. AWP 1X service conditions: close sniper, suitable for war sniper; The 2X usage condition of AWP: long-range sniper, suitable for defense. Explain what war sniper is. Simple, it is to charge with a sniper. As mentioned above, why use 1X in war sniping? We know that the sniper in CF is different from that in CS, and the switch between Sha Ying and AWP in CS is actually a BUG. After two more cuts, there is no time for the sniper to switch with Sha Ying. Using Sha Ying's sight can achieve rapid sniper, that is, blind sniper, but there must be a time requirement between the main weapon and the auxiliary weapon, so blind sniper is not so feasible (unless you point a black spot on the screen as a sniper sight, hehe). So when you keep a certain (relatively close) distance from the enemy, you should use1x. What, why not use 2X? Fuck, can you still see the enemy after 2X? None of them are in the camera. So, what is a spy? It's simpler. Whether you are a gangster or a policeman, there will always be snipers crouching at home, waiting for the right time to go out or cover the front spikes. So, how many x-rays did you use when you played this role? 2X is highly recommended. Using 2X can minimize your reaction time and enhance the accuracy of your fine tuning, because the fine tuning of 1X is different from that of 2X. Under a certain mouse sensitivity, the distance when you slide the mouse for the same distance is very different between 1X and 2X. When you are quite far away from the enemy, if you use 1X, the enemy is relatively small under the lens of1x. Besides, it takes you considerable energy and time to shoot accurately. If you use 2X, you only need to move a little, and the enemy is already in your sight. The rest is the question of when to do it. Seeing this, many people may start to tell me JJYY, especially the supporters of 1X that I am an idiot. It doesn't matter. I am a man. Just keep reading.

About mouse sensitivity: I won't talk about mouse sensitivity because I can't use a submachine gun. What I want to say is, how did CF's mouse sensitivity come from? Those who treat me JJYY, you'd better get to know me before calling me an idiot. First of all, the mouse sensitivity of CF does not depend on the adjustment of control keys in CF games, but also has a lot to do with the mouse sensitivity of your WINXP system (VISTA is not my responsibility). If your XP system has a high mouse sensitivity, even if you set the CF mouse below 5, the gun will shake quite quickly. As for what it looks like at 0, I haven't tried it, because I don't have this requirement. Interested friends can try it themselves. Therefore, it is meaningless to simply say how much the mouse of CF is adjusted. The key is the mouse sensitivity of your XP system. It is precisely for this reason that it is meaningless to simply discuss whether to use 1X or 2X, because the premise of using 1X for sniper is that your mouse sensitivity is about 10 or below in CF, and if you use 2X at this time, the scanning speed will be extremely slow, so some people will say that you can't see the surrounding situation and the moving speed of the enemy. If you keep the mouse sensitivity in CF unchanged, simply change the mouse sensitivity of WINXP, for example, set the mouse to the lowest level, and you will find that the speed of 1X in CF that was originally suitable for you will also get worse, and you can't wait to hit someone without opening the mirror. What I want to say is that the number of X lenses used by CF depends on your mouse sensitivity and your habits. If it is suitable for a fast mouse, you can use a 2X lens (at this time, the 1X lens is not suitable for attacking distant enemies). If you are willing to use a slow mouse, you can use the 1X lens (then you can't keep up with the enemy).

About the sniper's aiming position: The sniper's aiming position should be the core of the sniper player. There are many aiming points, and everyone is different, just like people's fingerprints! I sum up in one sentence: never aim at the side when you are far away, and never follow people when you are near. For example, if you attack a university on platform A, where is your sniper point at this time? What, by the wall? What what, you don't go out at all, I am dizzy! Ha ha, just kidding, in fact, many people know that at this time, the sniper point is not on the wall, but about three positions away from the wall. Why, try it yourself, you don't even know when people run/jump out, and what's the use of aiming at the wall, unless you use G, the reason why you aim at three positions is to give yourself a time to reflect, and the other party basically needs this distance to reflect. What? Don't argue with me. If you are quick, aim at the wall, then aim and let me touch it. Then you're g t, non-negotiable. For another example, if you aim at the path on platform A, how do you aim? What? Aim at the box? Then I said it for nothing! Of course, I still aim at the distance of about three positions, but there is a very important problem at this time, that is, how to better protect myself, that is, the problem of standing. Let's talk about it below!

About the position of the sniper: I don't need to say more. People on earth know better that the survival of the sniper has a lot to do with your moving position, especially the position, which is very particular when attacking enemies in different directions. Not much to say, for example, if you aim at the trail of platform A, I have observed the positions of many people, and everyone has a common problem, that is, they want to be in the first place. I took the downhill position of platform a, revealing half of my body and aiming at the path. Please note that although I am standing on the downhill slope, I am standing behind the box next to the platform on the downhill slope. The aiming point is that the box behind the 2X mirror is stuck near the platform, and in order to put the enemy in, it is suddenly killed. On the other hand, when the enemy came from the path, he couldn't see me for the first time, ran to the platform and fell to the position you were aiming at. What's more, you can think more when you are entertaining, hehe. Sniper points are not limited to near home, but more. I prefer to be a policeman. I prefer to rush out after being a policeman and attack the enemy by moving, such as hole B, middle road, path and gate A. I have a sniper point to destroy more enemies, instead of just staying at home and waiting for the enemy to come. /kloc-you can basically kill 30+ after 0/3 innings. If you play well, you will lose 10+, and it will not exceed 20.