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Pokemon nostalgia problem?
Due to the various bonus points, wizards can easily be divided into two camps: sensitive magic and anti-magic (and a small number of hungry people).
The two kinds of wizards are as incompatible as two professions-the difference between pursuing first hand and pursuing spiritual height is obvious in both leveling and PK.
I stopped practicing Ming Mo less than 60 years ago, and I can't practice anymore. I don't like being called the flight department (I hung up in front of 1 generation n times), and everyone likes to shoot me when I am PK. It is almost impossible to shoot without the witchcraft of my teammates ... so I don't have much say in Mingmo, so I focus on prevention.
1. Skills: Skills are the reason why any profession can be strong. Good demon defense must have skills that suit you. Four units are the basis of a mage's single P. Super power can give full play to the mage's lethality in a group P (it can also be a super power). Vampire ... this is the most important skill of the mage ... so you have two or three skills to choose from. You will never have the initiative, so don't think about magic. When you start practicing, you should learn to train and coquetry. After the level is high, delete these two skills and learn a spell first-monomer petrochemical. Having a 6-level petrochemical anti-magic is almost a nightmare for the combat system. The other party added a cover to himself, and there was a stone on his head. How do you feel? And it's uncontrollable. If you still have skills, first consider anti-chaos, and then anti-petrochemical-level 2 resistance is still very useful in dealing with sensitive spell bees.
2. Pets: Bringing pets is not only to increase a fire point, but also to derive many tactics, such as fixing points, guarding, and breaking the cover.
It is recommended to take pets to guard against demons: sensitive bees, attacking mantis (blood dragon), armed (or ghosts).
Bees and mantis are essential pets in most professional PK, and other familiar pets are armed first. Because anti-demons have no preemptive right at all, they can kill each other or give each other a heavy blow with their own attack power. Such a pet that can be guarded is of great significance to anti-demons. Armed can also give an opponent a blow, PK is the best guard pet (but after the shield appears, this kind of armed ...).
3. physical strength: because you don't have to consider mental problems, you can add a lot of blood. Adding about 30 points of blood can still open the mental gap with Mingmo, but the blood volume has increased by 150, and the viability has been greatly improved.
4. Equipment: When PK, everyone needs the best equipment, and anti-magic is no exception. Put on the best armor and all kinds of props with gems, and the theoretical evasion can reach 35+. This is a terrible number, and Gan Kun who misses can't be beaten! If I don't add 20 dodges to all my equipment, I can pass Gankun (and the probability is not low, and my personal estimate is 1/3, which is for the archer's level 4 Gankun) ... So I'm basically not afraid that the other side will use the advanced Gankun to install a level 3 plus a slaying bow.
5. Burning skills: It's really bitter, but considering other people's spells and reloading, it's actually more expensive than ours, and it's more or less life-threatening ... Are you mentally unbalanced?
6. leveling: don't be afraid of being scolded when you are doing anti-magic. Slow hand is experience. I finally got a chance to shoot. Remember to use all the magic you can to gain respect. Even if you only hit 2 or 3 shots, you will pay much less than Min Mo Lian Ji. Occasionally, there are happy places-for example, when people beg you to fight wild animals and BL, when people take more than 60 levels and you don't take more than 70 archers ... I saw many posts saying that the introduction of the 240 theory is the end of anti-magic ... It's ridiculous, an anti-magic that pursues high spirit rather than high defense. The most important thing of high spirit is to cause mental depression, thus highlighting the spiritual advantage of preventing demons in front of other wizards and familiar people. Besides, the defense after 240 is added for nothing? Talking about Two Wizards mentioned the control of witchcraft in PK for the first time, and reached a conclusion that the so-called prevention of witchcraft is easy to master. Excuse me, did you go into battle lightly when you PK? No matter how sensitive you are to magic, you can't be faster than light, can you Demons only fight demons, not you? Speaking of group P, sensitive magic can really play a big role in the field battle under the bank, but if the other party makes some arrangements for you: a Baoman Gankun, a battle ball to take you, and a pet crash.
Regarding the article "Anti-magic is a beautiful mistake", the author mentioned that 90-level anti-magic hits 80-level sensitive magic attributes, and half a gram of 9-level magic only hits 7XX, while the author uses 8-level wind to fight anti-magic 4XX…… ... When using fire and crystal ... You see, it's not anti-magic that hits you, and the spirit of 9 1 is 49 higher than yours. I guess it's blood against magic, not pure against magic (or not). Even so, I still can't believe your data. An anti-demon who is 10 higher than you can't fly you with half a gram of level 9 magic. It's a joke to say it. I once had such an experience that the other side's sensitive magic level 8 magic hit me a little more than 200 (I was 78, he was 79) under the condition of equal attributes. How many advanced anti-demons can an advanced sensitive demon fight?
Personally, I think that an all-magic team, or all kinds of wizards, can show their strength. It's ok to swear at ordinary times, but when we are together as an all-magic team, it is absolutely super (our ideal all-magic team: 2 Min magic 2 anti-magic 1 The Hunger).
The mage's kingly way is actually a mixed demon. Add 40 points to resist magic, put on the best shoes and bring a jumping necklace, which is basically faster than ordinary monsters. And mentally not afraid of sensitive magic, faster than anti-magic, and a strong man.
My opinion has no other meaning, but I can't help saying a few words when I see that many people don't say anything about anti-magic.
At any time, there are no invincible occupations and no invincible people. The so-called invincible sensitive magic or invincible anti-magic is just ridiculous and generous.
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