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Happy werewolf killing brings you a leading performance in cognitive knife blocking.

Recently, many novice players, after entering the game, don't understand the significance of blocking knives, performance and leadership, and think the game is not fair enough! To this end, I brought you a strategy, and then take a look with me!

Origin:

The original werewolf game only has the standard version of 18 players. Because network killing can't be like face killing, it can be used as a conversation resource to make logical analysis according to the expression, tone and action of the characters. Therefore, the clues and negotiation materials on the first day are very limited, and the logical reasoning information is scarce. The first day's speech was almost meaningless, and there were even strangers who talked a lot, who spoke badly, who told jokes and who they went with!

In order to add more logical clues and negotiation materials on the first day, we invented some special functions and attributes, such as martial arts (some players' special skills of interacting too much were later cancelled and gradually turned into some new moon events), blocking knives, performing and leading. At the same time, in order to ensure the fairness of the game, the impact of data is only on the first day.

Through game statistics and player voting, the initial data of blocking knives, performance and leadership have been accumulated. However, in order to get these data, many players are crazy about brushing points and tickets, which seriously affects the normal operation of the game. In order to maintain the normal atmosphere of the game and maintain the operation of the game, they changed to the form of gold coin purchase!

The logical significance of the existence of blocking knife;

For example, on the first day A dies, the knife block 100, the knife block of B is 0, B has a 50% chance of not killing A, and the knife block of C is 200. If c kills a, a will definitely die. Although the probability of C killing A is greater than that of B, B may also kill A through gambling to cover up the identity of the bad guy for himself. When there must be a wolf between B and C, it depends on who speaks. You think it is more credible!

On the other hand, on the first day, A was killed and no one saved him. He is not the village head, but he is not dead. Then, if B and C must have a wolf, B must be a wolf!

These factors can be analyzed, and anyone can distinguish good from bad from his own logical thinking through other people's speeches!

The significance of the existence of leadership:

It is meaningless to judge who was killed the most by logical analysis. The existence of leaders provided logical analysis basis and negotiation information for the first day of fighting.

For example, the witch saw three knives, A, B and C each had one, but B died. Then, if the leadership of all players on the field is 0 and the leadership of D is 10, then D must be a werewolf! If D, E and F all have leadership, and other players are all 0, then as suspects, D, E and F's ability to speak and analyze logic determines who can get rid of the suspect!

At the same time, the combination of leadership and blocking knife can better analyze the quality!

The significance of performance existence:

For example, performance A is 0, performance B is 100 and performance C is 50. At the same time, both A and B indicated that they were prophets, and both tested C. The probability of A performing C's identity was only 50%, and the probability of B testing C's identity was 100%. Now everyone says that C is a villager, and C is indeed a villager. Then, the probability that A becomes a prophet seems to be less than that of B, but A may be a player who likes challenges. Other players can only rely on the speeches of A and B to judge whether they are good or not.

Summary:

The existence of data increases a lot of logical analysis clues and negotiation resources, especially the comprehensive analysis of three kinds of data. The above example is only a small part of the analysis. The werewolf game is a game that distinguishes good from bad according to words. So we set the highest probability of not being killed and not being tested to only 50%. Anyone can say, as for who to believe, it depends on the player's own analysis!

The werewolf game is a self-centered logic analysis game. Everyone's way of thinking, logical reasoning and speaking can't be exactly the same, and differences will inevitably occur in the game. So when the game doesn't develop as expected, I hope players can control and calm their emotions. Winning or losing does not determine IQ, but everyone has a different way of thinking.