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What do you think of the magic hall cd?
After the brain-dead play of the red and purple lines, this book has become a pure stake. One thing to note is that when the floor is frozen for the first time, before the first round of floor judgment, a prayer will be opened on the middle floor to cover the teammates who have dispersed in advance, and then they will go to their own floor, which will have plenty of time. In the second ice fire building, the second round of ice fire broke out in 6 minutes. It is judged that if you follow the moon ring steel, it will not affect the jump, but Long Yanchong or the meteor behind will hit the steel, so you can only wait until the steel is fixed. Tips: If it is a fixed team, communicate with the wet nurse to change places. If the default position is lower left or lower right, if you use jumping skills when judging the floor, you will step on the black cross between the floor and the floor, and the probability of direct death is very high, and you will be judged as not stepping on the floor (classic dragon riding jumping joke). Moreover, after being transposed with the wet nurse, you can give two cold dragons to the corresponding upper left or upper right remote controller to ensure that it can be connected in 20 seconds (this is no longer needed after the longan is changed to 30m in 6.08).
The DPS inspection on the first floor is a bit too low, and it is basically impossible to see the madness and immortality. So when clearing the land, just pile it normally.
When the team is nearing graduation and the killing time can be controlled at about 7 minutes, it can be postponed to 6: 30, and the explosion axis of 120 seconds is 0-2-4-6.5, so that the first bottle of explosive can be used in 2 minutes, which will cover a whole dragon's blood and a dragon's finishing touch more than the opening use. The second bottle of explosives was used at 6: 30. If the killing speed is faster, you can't use this move because you can't complete the final explosion, so you still use the ordinary pile shaft.
P2S
The timeline is slightly dark, and the mahjong stage is aimed at 4 minutes. When the boss chooses, the second bottle of explosive will be almost ready. On the other hand, considering the second flush, the sacrifice will get better about 4 seconds before the second trial, and with the dizziness of 2 seconds flush, the sacrifice here will be delayed about 6 seconds. In this way, the total explosion at 6: 30 after the first head-body separation will dislocate. It is suggested that the distribution group postpone the 6: 30 120 second explosion for about 2 GCD before the meeting. The third flush will also face the situation that Buff has improved but the second flush has not yet been carried out. The choice here is to postpone the explosion of the whole group after the second flush, and then have another 60-second explosion before the frenzy. Just play normally.
Because the time axis of the land reclamation stage is strange, the alignment of the outbreak can only be said to be random. If it is a violent axis, the explosion after the third impact 120 seconds can be opened later, just aiming at the third bottle of medicine, and the coverage of the last round will not be lost.
When the team is close to graduation, when the third punch can be suppressed, the first bottle of medicine can be eaten for 2 minutes like a layer. 120 seconds, 0-2-4.5-6.5, 2-6.5.
P3S:
The only one of the five Boss on the fourth floor needs specialization, because the time for Boss to go to heaven for the first time is about 2 minutes and 40 seconds. If you start normally, you can't jump and phantom before P 1 ends. Without considering changing the position of sacrifice and prayer, the following pre-jumping hands are adopted:
How to play Ff 14 Zero Magic Hall?
After P3, you can resume your normal start, and then in Lingquan stage, you will start a full-blown event after Lingquan completely returns to the midfield. There will be a slight delay of about 3 GCD here, so we can communicate and unify with the team. Follow-up before the boss goes to heaven for the last time, remember to control it. After landing, just play normally.
P3S Because the killing time of P2 mob can be controlled, you can choose to kill the last big bird after reading the article, so that you can transfer the second bottle of explosive in P3. 120 seconds before the last explosion, there will be the last bottle of medicine left, and it will be very violent after the fight. Thus, the axis of the whole journey120s is 0-2-4.5-6.5-8.5- 10.5, and the explosion axis is 0-4.5- 10.5.
When the team is close to the graduation of all staff, it can crush the death beyond the stage, so the same floor and the second floor, the first bottle of medicine for 2 minutes. 120 seconds, the explosion shaft was 0-2-4.5-6.5, and the explosive was 2-6.5. It was killed near the explosion period of 8 minutes and a half 120 seconds.
P4S goalkeeper:
The most difficult 2-minute shaft explosion. However, because the goalkeeper's anger line is 7 minutes 13 seconds, only four rounds 120 seconds broke out in the whole process. So we adopted a unified delay for the third element, and then the Boss jumped to the sideline to open. After 120 seconds, the explosion will be aimed at the first step on the tower, and the person pulling the wire can start the explosion after returning. The last round of 120-second burst is about to get better before the third factor is judged in the second stage. It is also suggested to take explosive before Boss jumps to the sideline and drives. If you play this way, it's best to release three LBs before the second stage, otherwise it will be a loss to release LBs in the last stage.
Considering that the last round of logging will start to be dissatisfied, we should also consider not delaying the outbreak.
120 seconds of explosion is about 0-2 minutes, 20-4 minutes, 25-6 minutes and 40 minutes on the cutting axis, which is normal 0-2-4-6 during logging. When all the personnel are close to graduation, they can kill before the third element in World War II, because the last round of 120 seconds can't be finished, and the whole journey is only three times. In order to avoid the first theater,
P4S ontology:
Four blessings are the biggest difficulty. If you click the first two purple lines, it will be very uncomfortable. If it is the first purple line, after the next GCD, try to play the blue dragon gun and the red dragon gun while pulling the line, and then use the high peak of the falling star to shake it back, and the subsequent abilities and skills can basically break into the explosion. The second purple line can also be treated with the same rhythm.
The GCD operation of the second National Games is also a big difficulty. If the name is green, it can be completely intact. If the name is red, in order to ensure normal disconnection, it will idle a little. If the name is red, it may be idle for a longer time.
If Sanyun is a Japanese general melee to guide the wind of the two earthquakes, it is completely in time to guide the first earthquake to make a GCD before Boss jumps off. If the melee friendly forces of the long-range regiment shake the second-wheel tower ahead of the first time, then the second-wheel tower and the Boss's super jump are at the same time, so you can directly keep up with the Boss's decision to take off the tower with broken fists without losing GCD.
Whether it is land reclamation or logging, it will be used as soon as it breaks out. Two bottles of explosive can be opened, one bottle before the sixth shipment.
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