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Dimming light 2 Barney's role analysis Barney's ending

Barney's role analysis. Barney is a character who impresses players in the game. The following is Barney's role analysis shared by Tang Dadu for your reference.

Reminder before watching the movie (this article involves spoilers)

Barney's role analysis

In Lost Light 2, the market and the vigilante, as two major forces in the game, are believed to have brought a deep impression on everyone. Let me choose the main characters to briefly describe my point of view.

I. Barney

Before I first met Barney, I just thought that the production team should create a character similar to Racine, an immature but somewhat cute little boy. But I soon found out that I was wrong.

Barney, who is completely self-centered, tearfully asked us to save the superficial bird. Actually, he's just afraid that we'll give him a share. He just wants to make a profit for himself, even if he pays a child's life, even if he still promises to the child's mother: "I will bring him back."

When Aidan came back on a dangerous night, he was treating the wound and even talking and laughing with the female doctor. He doesn't care what happened to the rover that saved his life, nor does he care about the life and death of the bird. Frankly speaking, I just feel betrayed and used. I (Aidan) looked for your friend in the street full of biters and howlers, but you didn't care.

He still has many unpleasant shortcomings, so I won't go into them here.

To be honest, I'm not surprised that Barney is such a person. The end of the world is coming, and the most important thing is to live. He should be used to it by now.

Only for me, art is above reality after all. Considering our family, our work, the bread in the kitchen, the children's tuition ... I have to deal with all kinds of interpersonal relationships. This is the reality. I expect to see some fairy tales in the game: the little girl selling matches was taken in by a kind-hearted person, and Sister Xianglin had another child, found a new job and got a good employer ... I hope that in the end, there will be such people: even if they can keep calm all the time and are used to watching death and betrayal coldly, they just keep their kindness and warmth in their hearts instead of losing them completely.

Let's make a comparison with 1 generation crane:

When Crane first came to Harlan, he was an agent with a mission. At first, he only listened to instructions and burned several boxes. I don't know how many people I can save.

Later, he fought wholeheartedly with the people in the tower. Finally, he refused the GRE helicopter and generous conditions ... and he often helped some children listen to their voices and help them realize their wishes. This is a rare cuteness and gentleness for a mature man. "The best crane!"

Among the believers, he went over mountains and mountains alone to find an antidote. When he heard the child's cry for help on the radio, he quickly drove to save people. .....

The screenwriter's portrayal of Crane's character was very successful.

Set one or two distinctive features, consistent, unforgettable, simple and outstanding (especially at the end of the zombie rampage)

Set off other characters, such as rice.

Let the character do something that goes against his heart, cause conflict and let the player know the character more deeply. For example, after talking to GRE in the early stage, Crane scolded a few words, but he still had to do it. Later, the conflict intensified, and Crane could not accept it, and the road to saving Harlan was gone forever.

Personality will lead to behavior, and the turning or sublimation of behavior also reflects the changes in the crane's heart.

As a game similar to "Lost Light 2: Open World", the online plot and characterization, especially the title is "Retaining People", I think at least the characterization in the market is not very successful.

As one of the main players in the market, Barney can even get rid of one of them even if he only pushes the main line, and there are more scenes than Sophie. Barney is just a character on Facebook. The game design does not show Barney's personality diversity, charm and growth process. If Barney finally grows from a wayward brother to a good man who can help Sophie explore the market, it will be a beautiful talk. But almost all the functions displayed in the game are annoying. If Barney is designed to be selfish and mercenary, but he still has nothing to say to his own brother and saves the birds himself, then I am afraid there will be many more people choosing the market. I didn't even work hard on the background of the characters. The design of the game is that Sophie and Barney's mother used to be the market leader, but she died young and entrusted the market to Carl, who was very unreliable. Sophie and Barney grew up together, and this passage is very long, which can explain why Barney became like this, not only enriching the character image, but also making players understand him more or less. For example, Dr. Yang, the dean of Shell Storm, has a dirty economy and hardly goes to the general clinic. He is preoccupied with how to be the dean. He did not hesitate to threaten the current dean, but finally told the story behind him: preparing for his son to study abroad and find a job, because all this requires money and contacts. He used to be an honest doctor, but his wife was ill, but he couldn't afford the medical expenses ... Although this can't change the fact that he broke the law and discipline, it can make some viewers feel something, which is more interesting and attractive than a simple bad guy.

Say a few more words. If you design a character in this way, you can only describe him as a pure good person, and the image of a bad person is not impossible.

Consider the actual situation, such as supporting role (rice), special theme of the article (Kong Yiji/Blessing) or special game type (Call of Duty: Modern War). Barney, as the figure with almost the first appearance rate in the market, almost represents the player's image of the market, and whether the player is willing to choose the market and whether he is interested in fighting side by side with the market depends more on his goodwill and impression of the market, because the protagonist is just a wanderer, and his core purpose is to go to the central area, which is just needed. What is the situation of old Willado and how several major forces fight are none of his business. Don't touch his core interests. What is shown in the early stage is that the main functions of the market are: first, they don't trust us; Second, they are selfish, indifferent and cruel, and the market power is not as good as the vigilante. Aitel, the spokesman of the vigilante, who met for the first time, not only treated us politely (to stop his men from extorting confessions by torture and releasing them), but also directly proposed a feasible trade plan: you help me find Lucas' killer and I will help you cross the tunnel. This is not only a good sense of distance, but also a very equal and fair trade. This invisibly affects the player's choice.