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Fantasy Journey to the West, Role Skills, Sect Introduction

Xianzu: 1) Tiangong-the most powerful sect of the semi-sealed sect is that "thunderbolt" can cut off the opponent's blood and mana by 25% (if it is cast successfully), and if it fails to cast, it can only destroy 5%, but this spell is useless in leveling, but it is useful to do tasks, because the BOSS of the mission has tens of thousands of blood, and 25% is a lot, while other sects fight. When PK, 5 thunder is definitely a nightmare for blood cows. And for opponents with few mana, a successful hit of 25% of the mana absorbed is also fatal. In addition, there is also a heavenly protector that can improve the spiritual strength in battle, which can reduce the opponent's spiritual strength by 5% and also reduce the self-defense by 5%. There are also sealed spells-millions of magic soldiers (fixed 9% success rate), demon suppression and confusion. At the same time, Tiangong also has the most powerful sect skill of Full Dream Plus Attack-Heavenly Qi, and the only sect skill of Full Dream Plus HP-Pride Decision. You can also remove and avoid daughter village's seal spell. Afterburner is not recommended in Tiangong. Because the strength growth of the Xianzu is the lowest. And the degree of damage caused by the celestial atmosphere is enough to make up for the damage that you lack. Counting weapons and other factors, there is not much difference between Tiangong plus 2 force and no force. Generally speaking, Tiangong is the easiest school to play games with, and it is a relatively comprehensive and balanced school. Add 1.5 blood, 3 prevention and .5 sensitivity to the Heavenly Palace. In addition, if you want to build the best palace, it is recommended to take 1 ~ 8 precautions. For a detailed analysis, please refer to my "Detailed Explanation of Adding Points to the Heavenly Palace (Latest Full Edition)"

2) Dragon Palace-The Magic Attack School is a school with fast training and weak PK and mission. Proud skill is a spell that can attack many people at the same time. You don't have to learn other skills of Dragon Palace, so you have to learn this. In addition, the spell of Dragon Palace is 1% hit, and 25% of the physical damage of Dragon Palace will be transferred to spell damage. Sect skill-Dragon Attachment, which can temporarily attach AP value to weapons and disappear when logging off. You can also remove and avoid daughter village's seal spell. Overall, the Dragon Palace is the sect that consumes the most of all dreams, and it is not recommended for newcomers who are unfamiliar with dreams and have no certain material foundation to join. Moreover, because magic is not accelerated, it is not recommended to sensitize the schools of law, and Dragon Palace is no exception. Because of the existence of fixed damage spells such as the five elements of Putuo and the judge's order of the underworld, which ignore any attribute of the opponent, blood should also be added. Suggestions for the Dragon Palace: 3 magic, 1 blood and 1 defense. Although the magic damage is slightly lower, it has blood and defense, stronger survivability and stronger fighting ability.

3) wuguanzhuang-a semi-auxiliary and semi-sealed school is also a relatively balanced and comprehensive school, and it is also a controversial school. There are the most harmful sealing method of the whole dream-Sun Moon Gankun, the most powerful physical attack spell of the whole dream-misty rain swordsmanship, and the spell that can add blood to many people for several rounds-the fountain of life, which can also detoxify and unlock the square inch. In addition, it also has the only martial skill of adding martial skill MP in the whole dream. As far as skills are concerned, it is a pretty good sect. Wuguanzhuang does not recommend afterburner-take the route of pure misty rain fencing. Because the prerequisite of misty rain swordsmanship is that 75% HP is needed, and a 5-Raymond Lui Shing Gung hit in Tiangong will remove 25% of Qi and blood. To say the least, Wuguanzhuang is also a sect of the Xians, and its strength is growing at a low level. If you don't work hard, you can find a best weapon, and there is still room for misty rain swordsmanship. Suggestions for Wuguanzhuang: 2 blood, 2 prevention and 1 sensitivity, and PK sealing route of high blood and low sensitivity. For 1 blood, 2 magic, 2 defense and 2 blood, 1 magic and 2 defense, the survivability is strong. When PK is not as flexible as 2 blood, 2 defense and 1 sensitivity, it is not recommended. For a detailed analysis, see

4) Putuo Mountain-semi-auxiliary and semi-magic sect: Five-element spells with fixed damage (regardless of any attribute of opponents, affecting power by skill level), Purdue sentient beings who can continue to add blood for several rounds, and tight circle spells that continue to reduce the maximum HP on the team (although there is not much upper limit at one time, because there is no upper limit at all) Generally speaking, Putuo was a very weak sect in the early stage. When the skill didn't go up, the spell damage was not high, and there was not much blood added. But in the later period, it is really the most powerful sect (after 7). In fact, Putuo's power can be seen at level 5. If you add some points, it is suggested to take the route of double resistance to blood-1 blood, 2 demons and 2 defenses (see Putuo Plus Points Analysis and Suggestions for specific analysis)

Terran: 1) Fangcunshan-Fengtie Sect is the sect with the most types of sealing spells, and all of them have attributes. For example: physical defense, physical defense, physical defense, and hypnosis. There are also spells that can add blood and enchant themselves. There are also attack spells, five thunder spells. Although the square inch seal can't be double-sealed, as can be seen from the above, the square inch seal is a seal with attributes and a murder seal! Therefore, it is not too much to say that the square inch is the first killer sect of dreams. The martial arts skill of the square inch-the magic protector, can temporarily attach a hit effect to the weapon and disappear when it is offline. In addition, the success rate of sealing depends on your own skill level and the opponent's ID level. When the skill level is more than 5 levels higher than the opponent's ID level, there is a 7% success rate. In this regard, if you want to practice your heart, you must keep your skills above 5 levels higher than yourself. And PK sealing system must be sensitized. But it is not recommended to add too much sensitivity, sensitivity is a double-edged sword, which will hurt people and themselves. It is impossible to think of double resistance in square inch, because square inch has the offensive five-thunder curse, so it should be biased towards the legal defense route. Moreover, because the dream has the auxiliary skill of adding blood and commission-strengthening, blood should also be added. Therefore, add some suggestions to the square inch: 1 blood, 2 demons and 2 defenses. For a detailed analysis, please refer to

2) The official of the Tang Dynasty-the signature skill of the physical attack sect of the Tang Dynasty: triple strike (attack three times in a row, but you need to take a rest after using it, and lower your defense) and backwardness (you don't move for one round, temporarily improve your defense and damage, and attack the enemy with 125% attack power in the second round). There is also a confrontation, which makes the opponent into a state of chaos, and will automatically attack his teammates every turn, but it can only affect NPC and not players. Datang is also the only sect in the whole dream that can have the skill of adding damage and hitting. Because hitting every 3 points will cause 1 damage, the damage of Datang disciples is definitely one of the best in the dream. The magic map used to identify weapons and clothes is also the exclusive skill of Datang. The characteristic of the Tang Sect is that the wear and tear of weapons and equipment is only 1/2 of that of other sects. It is a sect with low consumption. Overall evaluation: the pre-training is very fast, but the PK is average (in the case of being sealed, the viability is insufficient), and the task is ok. It is recommended for beginners to use it. Similar to the physical replica of the Dragon Palace. Recommended points: 3 attacks, 1 blood and 1 defense. In this way, the damage is slightly lower, but with blood and prevention, the survivability is stronger and the combat effectiveness is stronger.

3) daughter village —— the fastest sect of the Feng Sect. It has the magical sect skill of unique acceleration. Without sensitivity, it naturally has the speed effect of 2.17 sensitivity of other sects. At the same time, it is also a sect with strong sealing system, including single sealing and double sealing. You can also poison, put a dark device (with a bonus), and you can make the enemy not attack yourself (you can't do it yourself). And the success rate of daughter sealing is also relatively high. Sect skill-as light as a feather, it can temporarily attach MP value to weapons and disappear when offline. Comprehensive ability is one of the best schools in dreams, but unfortunately only female characters can join. My daughter doesn't recommend afterburner. In the later period, hidden weapons's attack on his opponent caused considerable damage, far greater than that caused by afterburner. You don't need to add magic. The magic value is used for sealing. It is enough to learn some meditation. My daughter's suggestion is to take the route of blood prevention. Because of its natural speed advantage, it can be desensitized. But adding 1 min has an absolute speed advantage. Suggest adding: 2 blood, 2 prevention and 1 sensitivity. There is speed to seal, and there is energy consumption for schistosomiasis control, which is popular in daughter village at present.

4) huasheng temple-an auxiliary sect, which is known as the doctor. The strongest metaplasia is to add blood, which can be added to a single person or many people. The amount of blood returned is also considerable, and it can also heal and resurrect. There are also attack spells (which can attack many people, but the damage is not big). There are also auxiliary skills such as defense and damage. It is the most competent and professional auxiliary sect. Group P is one of the indispensable sects. As a doctor, one's own survival ability should be stronger, or one's own life will be hard to protect, so how can one save others? Metaplasia is not attacked or sensitized. The magic value must be sufficient, so don't make a joke without magic value to add blood. It is suggested to take the route of double defense and high resistance-2 defense, 2 magic and 1 blood. Such a doctor is the most powerful doctor.

inferno: 1) lion camel ridge-physical attack sect skills: there are n combo attacks (the number of combo attacks increases with the improvement of skills, etc.), physical attacks on multiple people-eagle strikes, physical attacks that can seal opponents-pictograms, and physical attacks that can reduce each other's physical defense. Most skills need to be transformed before they can be used. The Lion Camel Collar is an inferno sect, which has inherited the high damage and high blood growth of the inferno, and its own sect has many damage bonus skills. The Lion Camel Collar can definitely be called the dreamy Berserker. Considering that the inferno's defense and magic growth are relatively low, and the defense can be supplemented by equipment and blood volume, and the demand for magic value of the lion camel is not high. Therefore, it is not recommended to add endurance and magic to the lion camel. Because absolute parts of skills can only be used after transformation, sensitization is not recommended. Overall evaluation: it is a sect with good leveling, good mission and PK. Suggest adding: 3 attacks and 2 blood.

2) Devil's Castle-The magic attack sect has the most fantastic single method-three flavors of true fire, and there is also a group attack spell-flying sand and stones, and you can also summon cattle and demons to help out (the best method of single P). You can summon indefinitely, but there can only be one on the battlefield. Because we can't summon our own players when they are full, the use of group P is slightly inferior. ), under the high skill level, the summoned ox demon has considerable combat capability. Sect skill-Devil's Guardian, which can temporarily attach HP value to weapons and disappear after logging off. Similarly, Devil Village is also an inferno sect, which has the same high damage and high blood growth. However, because there is no physical offensive spell in the Magic King Village, the demand for mana and psychic power is relatively dependent. Moreover, because magic is not accelerated, it is not recommended to sensitize the legal schools. The defense growth of the inferno is also relatively low, so it is recommended to use blood volume to make up for the lack of defense. Overall evaluation: the training is average, and the task and PK are very powerful. Suggested points: 3 magic, 2 blood, 3) pansi cave-seal sect, a sect that only female MM of inferno can join. There are magic-sucking and blood-sucking spells, as well as double-sealing skills, which can not only seal the opponent's spells and physics, but also prevent the opponent from taking medicine, which is not affected by hidden weapons, and can also remove the sealing effect of the heavenly palace. Sect skill-silk dancing, which can temporarily attach defensive value to weapons and disappear after logging off. It is a relatively strong sect. Especially not influenced by hidden weapons, it is one of the few sects that pose a great threat to their daughters. MM sect of inferno, it is necessary to add blood. Because Min can't be as tall as her daughter, and Min is also a double-edged sword, there is no need to take the high-sensitivity route, although it is full of factions. Moreover, as an inferno, the MM of Pansi has low defense growth, but its own sect has many defense bonus skills, but in contrast, it has no damage bonus skills, so it is not recommended to add attacks. The afterburner damage is high, but the defense is insufficient, which can really speed up the end of the battle, whether for others or for yourself. Taking the route of blood prevention and endurance is the mainstream of dreams at present, and coiled silk can suck blood and blue. Therefore, the suggestion of pansi is to add some points-2 blood, 2 prevention and 1 sensitivity, and both blood prevention and wear resistance should be sealed. 4) hell-a dreamy alternative school. hell is a special school, which has the difference between day and night. Lingbao Illustration, which is used to identify all equipment except weapons and clothes, is also the exclusive skill of the underworld. From this point of view alone, we can see that hell is a popular sect. Moreover, there are spells in the underworld that attack single and multiple people and reduce the opponent's HP and mana limit-Judge Order and Yamaraja Order. There are also those who can be invisible during the day-shura orders, who can also break the invisibility and the daughter's delicate and touching eyes, who can also poison and unseal the silk. From the skill point of view, the hell is quite scary, equivalent to Putuo+daughter. But not many people practice well in the game, perhaps because they are too different. The order of the judge and the order of Yamaraja, which are made by the Lord of the underworld, are as fixed as the five elements of Putuo, so there is little demand for spiritual power and magic value. And the inferno's bonus on magic and defense is the worst. Therefore, neither magic nor defense should be added. Moreover, because the hell has no deadly means of attack, the advantage of first strike is not obvious, and there is not much demand for Jiamin. As an inferno, the growth of blood is the highest. In this way, the hell has a more obvious emphasis-blood. Magic can rely on meditation, and defense can rely on equipment. Min doesn't need to add. Adding some strength is also conducive to maintaining the suppression advantage in leveling and PK. The strength growth of the inferno is the best, and the afterburner does not suffer. Add some points to the hell. Recommended: 3 blood and 2 attacks. 3 blood, 1 defense and 1 magic are not recommended, because both defense and magic are the lowest growth of demons, and the effect of adding 1 point is not obvious. It is better to use equipment to make up for it. The advantage of adding 2 force is also obvious, even without physical attack spells.