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Crown of Destiny designated fgo Valentine's Day copy difficulty introduction

Destiny Crown Designated National Service Edition

v2.26.0

Type: Role-playing

Size: 594MB

Score: 10

Platform:

Tags: Japanese and Korean games, battles, comics, comics, selected online games.

What the author has prepared for you is a difficult Valentine's Day Raiders. Let's take a look at the details of the Raiders.

In order to aim at Merlin, in this difficult situation, a DEBUFF is set for 5T, which reduces the therapeutic effect by 60%. After debuff disappears, he will be revived by the heroic spirit on the field. However, this mechanism of connecting DEBUFF is confusing. Usually it's fixed from the beginning to the sixth round, which means you can get rid of this DEBUFF and enjoy the normal healing effect of five rounds. Those who don't understand can enjoy it in multiples of 6 per round. However, sometimes AI will not release this DEBUFF in the sixth round of each cycle, but overall, this chocolate poisoning covers quite a few rounds, which is a major difficulty of this high difficulty. Toughness has been cut, so compared with the popular Mei Mei system in the prison tower, it will be a little uncomfortable this time, unless you can get the help of two noble merlins. Of course, it should be noted that the hero who does this skill has not been beheaded, because it is not the conventional green word plus blood, so Merlin is still strong, but the same binding treatment is still a little uncomfortable. On the other hand, the ability to reduce the damage of the defensive shield has not been reduced. Frankly speaking, it takes three or four rounds for Merlin to reduce the damage of a shield, so it's best to arrange one of Dunniang or Kongming for this difficult task, and even you can choose to fight Dunming.

In addition, there are two minor difficulties. One is that this wheel war is different from the prison tower, with only one side. At the same time, there are regular seven-riding ranks, you can't keep the monster's skill CD, and the enemy is equipped with a large number of three-grid air tanks. At the same time, because the rounds of debut are different, you may have to eat treasures every round because you don't play fast enough.

The last difficulty comes from the malice of Iwakawa Yosuke. The follower's skill is higher than the treasure this time. Let's not talk about the Sao operation of invincible treasure. After all, if there are three enemies on the field, a character can only move once. What is suffocating is that, for example, the enemy field captain is covered with black guns, and we decisively use illusion. You thought it was Jin Lu and the night of the storm, but it was actually me, the storm navigator. Here, Musashi's air tank is full, and Xiaosan's invincible ridicule should have been flattered. As a result, people lost their eyes. It should be noted that once the skill is successfully used, it cannot be SL. So I can only say be as violent as possible, and don't let others fill the gas tank, or you may be angry with someone.

Of course, this difficulty is actually average. I still use the team thinking and raiders process to explain.

First of all, we should realize that this problem has only one side, a large number of followers' treasures and treatment. Actually, it's forcing you to pass quickly. It is not impossible to slowly adjust the opposite rhythm with a thousand-year-old house, but the cost is slightly higher. So what we need is to strengthen the output ability of thugs as much as possible to shorten the fighting time, and at the same time rely on shield defense to make us die as slowly as possible.

Personally, I think Kong Ming is the MVP of this battle, with 50 controls, offensive and defensive, expired, and probability vertigo, which is very useful in this kind of speed-fighting battle, so no matter which double auxiliary lineup you choose, I suggest taking Kong Ming with you. Recommend Minmei, Dunmei, Dunming and Hu Ming regularly. Because this therapeutic dose really hurts, Mei Mei, Meihu and Huhu are not recommended very much, but it doesn't mean that it can't be used. As for the thugs, because there are two in each level of the regular seven-riding, the first thing that the general thugs think of is the combination of revenge and madness, in which Milk Light can attack 7 people. From the point of view of wide attack, Sparkle can eat 14 12, and has no special attack effect on BX and team leader. In addition, I strongly recommend Jack, whose NP rate is good, and his followers at this level are all women. On the premise that the attack blessing and the enemy's blood volume are not too high, the battle is very stable. The above is the best choice, but I must also say. What worries us is that in this full-time environment, everyone in the world will be bound. However, the enemy's blood volume at this level is only a few hundred thousand, and I even saw Quanbao A which only took one week. Even if restrained, as long as there are two non-restrained levels present at the same time, the threat is not great, and you can choose multiple thugs of different levels to fight. As can be seen from the configuration, only two sabers are of the same level and adjacent, so it is no problem for me to attack the front 12 followers with NP- good white guns and self-charging or small sun gods. Finally, just replace the thugs with swords.

Team thinking

In terms of gifts, it is best to have a round of star-assisted gifts, and multiple levels need to rely on crit to make up for the disadvantages of white words or even blue words. If you don't consider NP's gift, don't go to the black cup for treatment. Personally recommend the art of death, and all attacks can be rewarded. In addition, white cup, attack and explosion, and magic talents can also be used. The main outfit is the initial or combat outfit.

Then there is the process of raiders. First of all, we need to point out several enemies with greater threats in the high difficulty. These three-compartment air tanks are not easy to mess with. Gonglin's ordinary skills plus attack and explosion, and treasure is. Fortunately, the skill of charging seems to have been cut, otherwise you don't have to fight invincible. The most troublesome thing about silence is that its treasure will die with a high probability. Even if you have a good face, the poison of 1000 per round is stressful. Second sister's self-sufficiency is annoying. The common skill of swallowing wine is attack, and the treasure is AOE. So I have to say, if you want to pass the customs, you'd better plan the killing sequence, and don't let the enemy with too many empty slots on the field.

Be careful of the three-battery air tank.

For this reason, I personally think that the requirements for training level and treasure level are higher than those of a single one. Because of different professional levels, the scene may be chaotic, similar to the death of the enemy who wants to stay, and the monsters of three gas tanks compete on the same stage, but the gas tanks are still staggered and cannot be eaten by an invincible one. If you can't kill quickly in short rounds, I still recommend using monomer. If you still want to scan the map with a light cannon, my personal opinion is to optimize the operation with NP as the hand, and candidates should try to choose self-charging, good NP, or blue red card with plural numbers or more, and give priority to the above enemies.

For friends who decide to use monomer, the general idea is actually to stay if they can. If you kill, you need to kill first. Try not to let the harmful treasure trigger continuously, so as to ensure that the few life-saving skills can reverse Gan Kun. Here I provide a more reasonable killing sequence, which can basically ensure that the control field will not be killed by Bao, and the venting and invincible CD are basically turned around. I won't go into details about the reasons, and everyone understands.