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Which do you think is more interesting, Hero of the Storm or the glory of the king?

Storm! The advantage of the game mechanism here is largely a matter of personal preference. After all, the advantages of those people you mentioned have become black spots. You said that you don't need to replenish soldiers and simplify the operation without equipment. He said that there is no brain group and no positive feedback. You said that teamwork is good and you can have fun by helping each other. He said that big pot of rice suppresses individuals. You said that maps are diverse, mechanisms are rich, and wisdom and overall situation are tested. He said it was too complicated to get started. You said that heroes have novel designs and diverse ways of playing. He said that the classification expertise of heroes is unknown, and the only irrefutable ones are storm modeling and art design.