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What is the strongest routine for werewolf killing?

Under the background of the White Wolf Bureau, our little wolf 1 1 jumped to No.7 to kill and successfully got the police badge. Officer 7 recognized the guard. Good man No.8 lightly steps on No.7, and good man No.9 lightly steps on No.7.. 10 werewolf steps on 7. Drought jump 1 1 wolf police return ticket 7, 7 out. Leaving the guards, werewolves will fight casually, thinking that werewolves are in excellent shape.

It turns out that this 7 is not a guard, but a hunter. Take 1 1 Wolf Police with you when you die. The last words are: "I'm worried that the hunter, 1 1 White Wolf will explode the true prophet. At this time, excellent people think their form is excellent.

At dawn on the third day, the white wolf ran away directly from the true prophet. Good people look stupid.

In fact, I just want to say that there is no strongest routine, only players who can play.

Newcomers remember:

In the first game, the good guys passed the wheat and abandoned the ticket. If you are a prophet and find someone is a werewolf, you can fly alone. Don't be afraid of death. The witch will save you, but you should also pay attention to the possibility that a werewolf is pretending.

There are quite a few games and routines. But I dare not. If you are a villager, you can wear clothes and say that you are a prophet, and hold a knife for the prophet. On the third day, the prophet could not come out. If you come out to follow the prophet, believe it or not, don't give others eggs off the court. It's not fun.

When I was a prophet, I wanted to play a misleading routine.

For example, I found that 5 was a werewolf, but I insisted that he was a good man. In this way, it is possible that the werewolf will think that I am blocking the knife, but it is also possible that my teammates don't trust me and vote for me, so I dare not set a routine.

The hunter died in the first inning. In my opinion, don't take people casually, you may take a good person away.

Play normal games, listen to God and do your best. If you have analysis, you will have rhythm, and if you lose, you will take the blame.

I suggest that the prophet come out on the third day, and someone will help block the knife two days ago. On the third day, the immortal can appear, and the prophet will tell who he checked two days ago, and then believe it or not, it's up to you. What I want to say is that werewolves can also pretend to be prophets, because werewolves also know who are good people.

This game has completely deteriorated. At first, it was just a simple game. After playing for months, I felt crazy. All kinds of cp, a room with good figures, changing jobs 24 hours a day, give you a piece of advice: stay away from the werewolf killing and cherish your life.

I have heard a lot of werewolf killing routines, different role cards and different scenes have different routines.

Tell me about the lewd routine on the werewolf police ~

Self-mutilation, jumping off a building, reporting teammates' murder, deliberately chatting with teammates, and arranging two or three wolves to call the police. Self-stabbing at the first night can fool the witch's antidote. Now there is a high probability that the witches of the General Administration and the White Wolf King Bureau will save people the first night. After defrauding the witch's antidote, the wolf teammates pretended to chat, and the fierce jumping wolf seemed to report the real killing from the perspective of a good person, sitting on the high side of the fierce jumping wolf, making the true witch and the fierce jumping wolf stand in a line and making the true prophet call mom.

Jumping the wolf teammate Jinshui, deliberately talking about the wolf teammate who was given Jinshui by the wolf teammate. He found out the main points that the fierce jumping wolf talked about and analyzed the situation on the field. He said that if he stood with the true prophet, he would be a fierce jumping wolf, and the mentality of a good person would explode. Then the fierce jumping wolf can blow itself up or occupy the position of Jinshui Wolf and become a logically invincible wolverine.

The fierce jumping wolf sent his teammates to kill them. Jumping witch deliberately said to explode wolf teammates. On the one hand, they say they are high-spirited jumping wolves. On the other hand, the real witch is on the side of the fierce jumping prophet. On the first day, if the wolf killer is exiled, the witch will probably poison the real prophet at night, and even jump out to fight when she is worried. And this kind of fighting can make the fierce jumping wolf give his badge to his teammates more justifiably, keep his badge for the wolf, and sit with the wolf teammates who have got the badge.

Jumping wolves sent teammates to kill wolves, and teammates jumped stupidly to recognize the general administration and arranged for two or three wolves to call the police. Wolf teammates jump idiot deliberately said. After the first day of exile, they couldn't launch the skills to prove that the fierce jumping wolf was correct. Next, the fierce jumping wolf only needs to find out the loophole of good people's speech and set up a wolf pit. Good people have a high probability of being slaughtered. BTW, if an idiot really jumps out to fight him, the wolves will gain more.

As soon as the fierce jumping wolf got out of the police, his teammates killed them. The jumper bit two wolves and called the police. Fierce jumping wolves should deliberately speak, vote for their own wolf teammates, let other wolf teammates speak their own points, and be worthy of being killed.

After the fierce wolf jumped to the police, other police teammates stood on the side of the police, and the real prophet Wolf went to the police. Police wolf teammates should deliberately talk about it, pretend that the prophet has a team, and forcibly exile the fierce jumping wolf. No matter who gets the badge under the police, the true prophet can't give it to the person with his ticket number on the first day, but he can only forcibly return it to the fierce jumping wolf, taking advantage of the wolf pit of other good people. Witches don't know if the real prophet committed suicide when they see it at night, and there is a high probability that they won't save it. Real prophets are more likely not to get badges. On the first day, the true prophet went out directly, and the badge flowed on his wolf teammates. The next day, he said that his wolf teammate Jinshui.

A wolf jumps over a prophet, a wolf jumps over a witch and sends a real prophet to the police station. Two wolves go to the police station. The true prophet speaks normally, and the witch jumps over the police to send the true prophet silver water, forcing her to vote and chatting on purpose. In this way, the true prophet has a high probability of eating badges, and the lifelike witches and wolves stand in line. After the police announced her death, the identity of the true prophet was exposed and became suspicious. The police had better expel witches at night.

More routines pay attention to the official account of WeChat, the werewolf killing hero list ~ ~

Say a crooked dirty thing. . .

The wolf jumped forward and the prophet sent a teammate to kill him. The teammate got up and jumped up. The witch tried to kill his wolf teammate. Wherever the badge is.

At this time, if the real witch jumps out to take pictures of the killed wolf, the remaining two teammates incite the guards to guard the murdered fierce witch. At night, the knife is the real witch, and the real witch poisons the witch's wolf card and becomes an energetic prophet. Push back the true prophet.

If the real witch doesn't jump, the prophet will commit suicide at night. If the witch saves the fierce prophet, the decepticon will start. If it's hopeless, play the witch card. Then the next day, the witch will stand up against the prophet. . . Two wolves exchange two gods for the golden water of the low true prophet, and the remaining two wolf teammates can talk about the villagers' golden water of the true prophet casually. It's not too difficult. .

The premise of this matter is. . . Wolves that jump witches can't hunt both. . . .

When I play (3.5.7.9 Wolf, I am 5 years old).

On the first day, I killed people casually (among them, I stabbed myself intentionally)

1 1 The dead witch said that 5 12 was stabbed, and I got rid of the suspect 5.

Then dance the villagers and pretend to be novices

The prophet was thrown out on the first day.

Kill the reasoner or God the next day.

9 death (good reasoning)

Continue dancing as a novice villager.

The next day, the witch continued to report the knife method.

The next day, the villagers were driven out and people pointed the finger at 3.7.

On the third day, let my teammates kill me.

Villager 4 is dead

Continue dancing as a novice villager.

7 Self-explosion (planned)

On the fourth day, 3 died, and I killed 8 (Prophet).

8 dice

2. Start killing 12?

12 2.5

I used the first game, and I was stabbed and refuted.

I was kicked out, leaving me a wolf.

Finally, only 1.2.5. 12 is left.

We vote 12, and I kill 1 at night.

The victory of the werewolf

Name the strongest and most dangerous quick push method,

1 You want to play White Wolf King and Guard mode.

You want to be the white wolf king.

Somebody better quit.

At the beginning of the game, kill a good man (one must be killed by a knife on the first night), then immediately report to the prophet that Cha (the other good men who killed the man you killed) is a good man, and then go to the police. In the police speech, ask the witch who died last night. Once the witch comes out hopeless, you will try to kill him, so it is very likely that the ticket will not die. Then, if all the tickets win, you wolves will win 90%.

There are some situations in this method: 1 The prophet jumps with you, or other good people pretend to jump. No one was killed by a knife at night. Among the seven, 1 is a good prophet. 4 dead witch without a ticket. 5 teammates are stupid. 6 Good people know that you use this routine again, 7 hunters.

In this case, we must take these measures. (The first few numbers are all X cases) 1 will blow itself up and take away one immediately, 2 will beat the white wolf king normally, 3 will blow itself up immediately, and the knife witch will save herself 99% in four nights, and then blow itself up and take away the witch (she will be with the witch in the end anyway), 5 is hopeless, 6 is hopeless and 7 is hopeless. ...

There are really many routines. If you look at pk, you will find many interesting tactics. Here are two good routines.

1. Four wolves go to the police. Just set up the police to open the wolf, put the appropriate barb on the police, and find the civilian card under the police to resist pushing.

2. A wolf jumped fiercely, leaving all the barbs behind. One is to jump to the dead hook, and teammates rush out to cut the prophet, because it is difficult to set barbs from the beginning. The other is a wolf pit, and then step back and charge.

3. yin and yang barbs. Barb, the true prophet talks a little more. The true prophet team is dirty.

Two wolves started fighting with each other from the police, then one charged and the other barb. Everyone will think that these two cards created a werewolf, and finally the wolf pit was wrong.

I only play Cupid. Let's just say. A wolf, covered with electrodes. Three wolves rushed to the real prophet. No badge. Good people expose themselves in front of the police. Listen carefully. Then the ticket store came out and took the ticket store to beat the true prophet and wash away the true prophet. Good people don't trust police. You can't let a wolf get rid of a round of bombing of your identity. This dirty condom. Slow and steady. Too many dirty routines. Specifically, it is more important to look at the different environments at the scene and feel that the game of werewolf killing is sinking. Sink some werewolf cards. Good people sometimes don't even believe in God.

As an expert who kills the anchor area every day, I'll give you a werewolf format. On the first day, the wolf killed himself, jumped on the prophet, gave a kill to his teammate (to put it bluntly) and got a police badge. Give it to your wolf teammates. There are two wolf teammates left, one barb and one charge. The next night, in the self-knife, the badge flew to barb the wolf teammates. Be wolverine. Play it by ear If the true prophet insists on his face in the first round, he will directly recognize the killed wolf companion and become Wolverine.