Joke Collection Website - Joke collection - I want to download the Three Kingdoms series, and I have some questions about online search resources:
I want to download the Three Kingdoms series, and I have some questions about online search resources:
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The so-called enhanced version will have a conventional editor from the fourth generation. Some people say it's cheating, but it's actually free and can be changed to be more challenging. Usually, the computer AI will be improved, and various new elements such as marriage and children will be added. Some people like it and some people don't. Every version can't be generalized. It's really hard to say. If you are patient, you can look at the introduction of some netizens' comments.
I packed it for you.
Introduction to the history of the Three Kingdoms 8 (a lot, basically just look at the summary of the last paragraph)
http://6 1. 136. 152.55/special/San 8/San 8-j . html
Some regrets of the enhanced version of the Three Kingdoms and Eight Forces (pc version)
http://6 1. 136. 152.55/special/San 8/san8p-yihan . html
Introduction to the Three Kingdoms 9
http://6 1. 136. 152.55/special/San 9/San 9-j . html
Changes in the history of the Three Kingdoms 9
http://6 1. 136. 152.55/special/San 9/San 9-p 1 . html
Brief introduction to the history of the three kingdoms 7
http://6 1. 136. 152.55/special/San 7/San 7-j . html
Reflecting on one of X's detailed comments
http://6 1. 136. 152.55/special/San 10/San 10-p06 . html
My views on the three kingdoms of each generation (short and pithy here)
http://6 1. 136. 152.55/issue/San-kanfa . html
Classic Review of the Glorious Three Kingdoms: History of the Three Kingdoms Series (this is too detailed)
http://6 1. 136. 152.55/issue/koei San 3 . html
(This comment is quite good. I only selected the one you need, and the others are here: http://61.136.152.55/issue/san-ldj2.html).
Publisher: Xin Lingjun/Source: Three Kingdoms Game Collection
Sanqi is actually the generation I played the most-without him, I was doing nothing at that time. I was shocked at the first contact. After all, the interface is fresh and the picture is exquisite. Some head portraits and some event pictures were used in the 8th and 9th generations of 10 or even 1 1, which shows its epoch-making picture significance. The personal gameplay system is actually excellent-as a combination of military commanders and opposition military commanders, the instructions are simple and clear, and it is the most moderate generation of freedom and RPG in previous dynasties. The personality and confusion of military commanders make one-on-one fights happen frequently, and also make the strategy outstanding and effective-a wonderful way to cheat chaos. Decentralization to other cities simplifies internal affairs, although some are too simplified.
In terms of combat, the stronghold system in the field is very good-including occupying the stronghold to reduce the opponent's morale, giving up the stronghold for the opponent to occupy when defending, and then taking the stronghold to cut off the opponent's grain transportation route and frustrate the opponent's morale. Because of the great influence of morale on the combat effectiveness of the troops and the final judgment of victory or defeat, the morale of this generation has become the most important. The fighters were invincible, and the generals of the water army made the northern generals helpless. It is commendable that the attack power of the folk crossbow army is not limited by force.
When playing SAN7, when attacking, individuals like to ride horses to win the enemy's strongholds first, weaken the morale of the other side, and then engage with the assembly area of the other side's large forces to get full marks; When defending, it is to give up a stronghold, wait for the other brigade to kill it and attack it by car, cut off its grain route, and then the stronghold of each army will be broken-similar to Jiang's Hanzhong strategy. Dozens of stunts also make the military commander's personality distinct. Ambush, chaos, provocation and other strategies are also very flexible in the battle, which can be said to be another battle system that can reproduce various battle scenes in the Romance of the Three Kingdoms after overlord of the mainland.
Of course, there are bugs in the game, including the unbearable connection between the commander-in-chief and the commander-in-chief Just look at the force of Cao Caopei 102 after leaning on the heavenly sword, and the force ratio of Ji Ling 73 is really overwhelming. The four great beasts are basically bugs, and individuals don't take them; Rebellion is too easy, but it is also the temptation of guilt.
From the numerical point of view, the combat power of Lu Bu 106 is far from that of Zhang Guan 10 1 and 100, which is even more incredible after adding hidden attributes. Zhao Yun's strength of 9 1 is the lowest in all previous dynasties, but in the later period, green gang's strength of 10 1 was second only to that of Cao Cao. . . ), the material performance of Zhuge Liang's 79 and 88 periods is the greatest embodiment of the connection between commander-in-chief and force-Jiang Wei's force 86. . . It is ironic that Lu Xun and Zhou Lang are both 89% soldiers.
Since this generation, the basic digital tone has been determined:
The army is led by Lu Bu, followed by Zhang and Guan Zai, and there are Yu Yun, Ping Hu Kuang E, etc.
In terms of intelligence, Zhuge Liang is the first, and other civil servants have different intelligence, sometimes rising and falling. Jia Wenhe's position is very high, while Sima Zhong Da's intelligence and command ability are similar to those of Kongming, but slightly lower.
Politically, Xun, Zhu Geliang, Chen Qun, Zhong Yuanchang and others generally occupy the forefront.
Even better, the past walk-on generals have been valued and strengthened. Cao Ren has 84 initial strength and 74 intelligence in SAN7, which makes me very happy. The Force of Lejin 83 and the intelligence of 7 1 are stronger. Li Dian's 78-strength, 83-intelligence is simply turned upside down compared with the 49-strength, 62-intelligence loser in a generation. In Wu, the strength of Xu Sheng and Huan Zhu was greatly enhanced, and Lu Su was no longer a chicken rib. Zhang Liao has not been put on the altar in this generation, and this is the last time he became an ordinary general.
38 women don't like it. It's really obscene for beggars' gangs to go out into alleys as military commanders or monarchs. It is too folk to throw a banquet at home at every turn; Although the legal system of war is good, it looks like RPG. There is only one stronghold, and war is nothing more than the generals filling mountains and blocking rivers, exchanging tactics with each other, and basically ignoring tactics, not to mention the tactics of virtual defeat, counterattack and use. It's certainly a good idea to configure tactics, but the narrowness of the battle scene is unbearable.
Issuing a directive in one season has greatly lengthened the process of reunification, but fortunately, the little things interspersed among them are not boring; Rogue army is a good concept, but not many people use it. The wise generals are basically forgotten. Zhuge Liang, who wears the finger of spot, can only rely on illusion and gun array (his force of 5 1 is nearly 40 points lower than that of the previous generation), while Guan Yu, who has no cavalry tactics, can only clean up the battlefield in the end. This generation of Zhao Yun basically showed the abilities of later generations: force 96, intelligence 80, politics 70+, comprehensive balance of tactics, and mastery of multiple arms. In this generation, Lu Bu and Zhang Fei are more like two jokes: the two best assaults and the first-class car suspension/gun array. Ma Chao, who is slightly inferior in contrast but has a top five-class car suspension assault, is obviously dwarfed by his opponent. And Zhang Liao is very comprehensive in gun array and vehicle suspension assault, and began to compete with Zhao Yun for the role of the most comprehensive general.
The fighting scenes of this generation are similar to the comic book Romance of the Three Kingdoms, which is magnificent. But fighting is really the same. You put in a tactic, I put in a tactic, all of which are infighting, similar to the Spring and Autumn Period when the Three Kingdoms had little meaning.
However, tactics is a very good idea after all.
Sanjiu Sword is a classic in history, and its PK version is a masterpiece. Except that the siege device is too strong, the tactics are too accidental and the interior is too complicated, basically no other big problems can be picked out. SAN9 makes people feel: yes, I am playing the Three Kingdoms, strategizing and winning thousands of miles, instead of playing this city and then that city like a child playing a game across the border. . . The addition of the big map and the extremely liberalized attack mode-refer to the ——PK version-are really fascinating. The vitality and overall artistic style of its music dwarf the freshness of SAN7 and the pseudo-simplicity of SAN8.
The formation of SAN5, the semi-immediacy of SAN6 and the tactics of SAN8, this is SAN9.
When I was playing SAN9, I had doubts, that is, I felt that it was very similar to the Three Kingdoms in Chen Uen. Isn't it? Tight internal affairs system, big picture strategizing, can not be directly controlled in the battle, the victory or defeat of the war depends more on your layout or S/L before the battle. This is similar to Chen Uen's simplification of detailed operational plans and internal affairs. To be exact, it is closer to the Dance of the Three Kingdoms ten years ago. Fortunately, the improvement of PK version of AI makes it possible to change the war situation.
On the ability of military commanders, Zhang Liao officially ascended the altar. Commander-in-chief Li Ping, Lu Bu and Guan Yu all have top tactics and are famous for their independence. Zhang Fei's commander-in-chief must be in his early 80 s. Although he enjoys the best infantry skills with his brother, it is difficult for him to play as a general. Previous generations of crossbow generals who could not stand out because of their weak melee ability came out one after another. But this step will be forgotten. Zhao Yun's 88th and 96th martial arts are still true colors, and the attributes of arms are comprehensive. With the great power of Lu Bu's 94 series and the martial arts of 108, this generation can ignore the plan with a strategist, which makes the super brave people popular. Zhuge Liang regained his position with 92% command, but other wise generals suffered greatly. For example, Xun Wenruo's commanding power is 5 1, which cannot be compared with Jia Wenhe's.
SAN 10 is an evolved version of SAN7, which is a pseudo-big picture, refined to the sky, but still turn-based. The exquisiteness of besieged city makes people feel unreal, and trivial interpersonal communication makes people fully enjoy life, but they lose their strategy and iron horse. Frankly speaking, the battle picture and strategy of 10 are quite good, except that the ambush is too horrible and the equipment is too strong, but the overall operation is trivial, and the system can only be played by five military commanders, which makes this game unable to make people feel the fun of controlling the overall situation.
The basic war of SAN7, the big picture of the urban system of SAN8, and this is almost SAN 10. Being unable to take charge of the battlefield greatly, the sense of boredom increased unprecedentedly after the power became bigger in the later period.
In terms of ability, Ma Chao of SAN9 completely surpassed Zhao Yun and became a thing of the past. Zhao Yun 9 1 Unification 96 Wu returned to the third throne of Shu Han General. But surprisingly, Guan Yu's ability has been strengthened beyond Lu Bu.
SAN 1 1 inherits a stupid problem in the ordinary version of SAN 10: Gong Bing's melee cavalry is a joke in SAN 10, and the toughness of cavalry in normal combat is greatly weakened in SAN 1 1, so that marines can break it at will. Of course, this is just a section. Eliminate some small bugs-the secret of frying grain, loyalty (never seen, heard of), too long fighting time and so on. , can not help but applaud the magnificent map of SAN 1 1. The stretchable big map makes the SAN series almost never return to the system where the battle picture switches with the big map like 7 and 8. Of course, it is too tricky to use buildings like Genghis Khan inside-even the expansion of Genghis Khan-4 city is more complicated than this-but it is still an innovation. To my disappointment, the charming and complicated subarea arrangement in SAN9 has not reappeared in this generation. Perhaps in order to balance the reduction of counties, the siege has become extremely slow. A ten-day attack can only destroy the opposing army of more than a thousand people, which is much slower than the official history of the Three Kingdoms ... The single system of stunts makes each general have a corresponding role. However, the excessive specialization of skills also makes this generation look less romantic than the battle of three 10. Ai's belligerence has never been seen in any ordinary version before. Although a strange thing happened two days ago, Cao Renbing of the martial arts school paid all his salary and his loyalty dropped to 62, so he was hired by me. ...
SAN 1 1 actually puts the battle of SAN 10 on the map, which greatly simplifies the internal affairs. Its weapon production is a long-overdue strategy, but unfortunately it became a general attribute in the seventh generation, acquired in the eighth generation, completely disappeared in the ninth generation, and 10 became a stationed system. I must reiterate that the performance of military commanders in cooperating with various abilities is really wonderful-compared with the theory of seven generations of force only, eight generations of tactics only, nine generations of tactical force first, 10 generation of force is only used for one-on-one combat,1generation of commander-in-chief force = defensive force and arms = attack, which is a very wise and correct strategy. Multi-arms coordination, gun array, halberd melee attack and crossbow cavalry assault have all been realized.
Compared with the big picture of SAN 9, SAN 1 1 is better than the big picture of SAN 9, which makes the game reflect something more truly. The grain grabbing and transporting officer is no longer a virtual post, and the black nest assault grain team has also had an effect. Although the stereotyped illusion like the Eighth Generation occasionally appears in the battle, 1 1 generation is expected to become a classic when the number of wounded soldiers increases and AI is strengthened.
As usual, the ability of military commanders: Zhang Guan infantry is the strongest-the differentiation of this generation of infantry makes them more useful, and finally they are no longer chicken ribs-Zhao Yun has comprehensive arms, strong defense and anti-planning ability (similar to the ninth generation of teaching stunts), the god of Lyu3 bu4 cavalry, and the water thief of Gan Ning's trump card, all of which are reflected. Cao Cao's intrigue and Zhuge Liang's clever calculation made these two wise generals really useful people on the battlefield. To be exact, this is the strongest Zhuge Liang in all previous dynasties.
Even better than the 16 scheme of overlord mainland.
It's finally finished. Hoo.
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