Joke Collection Website - Joke collection - How to learn 3Dmax? . . . . . . . . . . . . . . . . .

How to learn 3Dmax? . . . . . . . . . . . . . . . . .

Newcomers learn 3D modeling from scratch. I suggest we start with Zbrush. Compared with conventional maya and 3Dmax, Zbrush is the most friendly 3D software for beginners, and its operation logic is very similar to playing with plasticine.

In fact, Zbrush is not only easy to use, but also a very powerful 3D software. It is a necessary high-die carving software for game art designers now, which can carve the model details to the extreme that conventional software such as 3Dmax and maya can't easily do.

There are many free learning videos on the Mile Mile. You can find them yourself.

At present, game modeling mainly relies on the next generation PBR process, and needs a series of software such as 3D Max/Maya/Zbrush/Top Gun/Substance Painter. Knowing only one 3d software is definitely not enough. For example, the following is a 3D model made using this PBR process: