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What are the unpopular and powerful heroes of lol?

LZ is a very common problem. I hit the highest grade diamond 3. I don't think there are any strong unpopular heroes, and any unpopular hero is seriously injured. However, because of this, designers have strengthened some abilities of these heroes. Even so, I still have no strength at all. Bottom line: tough guys are not unpopular, and the survival of the fittest is natural selection.

If there are a few heroes who are relatively unpopular and have potential for development, I personally recommend a few:

Demon, Langdell's online AD is very powerful at present, which can basically suppress any AD hero, and its toughness is good, and the team battle is also quite existential (trolls are now the strongest heroes who weaken T in the team battle), but serious injuries are obvious, as long as they deal with AP, it will basically be useless, because trolls have no kite skills and no hard control, so online AP will basically be killed by kites. The hero is not unpopular as a whole, but he is easily targeted.

Dashu, Mao Kai, a hero, has made great contributions to the team after the revision, and his containment ability obviously exceeds that of Nvtan, but he is still unpopular. The hero Mao Kai has a serious injury: he is too short of blue, so there is basically no hope for this hero to assist in order. The designer deliberately told him to stop playing wild, but it seemed useless. The later ability is obvious to all, and it is quite excellent.

Crab, crab's line control ability and harassment ability are among the best in LOL, but this hero basically sits at the top of the "most unpopular hero". Some people say that the appearance of heroes has nothing to do with the number of users, but crabs tell you that it does. . . This hero's big move is very strange, which is very suitable for T, but it is really C's skill. So it is not surprising that this hero has been developed into a single player. The range of 425 is scum in the next road, and your Q can hardly play the role of harassment, but your EWQAQA can basically send most heroes home. The disadvantage is that there is basically no pain without e, and the team battle is very weak. You can really change one quickly, but your own life is gone. If half of the meat is not hurt, in short, throughout the history of LOL, the attack speed flow will always monopolize the dominant position of C.

Gariod, AP's father, I don't need to say more about the advantages. He has amazing harassment ability and is a hero like a cyber overlord. But the team battle was weak in the later period. If you play pure AP, it's easy to serve meat, which means you can only play soy sauce after playing. There is basically no such thing as half meat in Gariod (the original intention of half meat is to strengthen the viability under the condition of ensuring the output, rather than using some meat to complete it), because the damage of C is basically physics, and your passivity is a joke.

Clown, this hero is strong when he gets up, but the key is too difficult. If you choose a clown, you will find that most enemies will choose to suppress you and give priority to catching you in the early stage. The clown in the opposite area is basically the target, and the hero of the clown is basically finished after being caught several times (unless the opposite is an idiot who delays time). The hero of the clown can be said to be unpopular because of his strength. . .

Third-hand, this hero has one of the biggest disadvantages: only 5+ 1 grid, which makes him strong in the middle and early stage, but inevitably weak in the later stage. The hero's ability in the middle and early stages is very op.