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Collect and supplement all the dog cards in metal gear 2.
The role of MGS2 dog tag collection is to obtain hidden equipment (it is estimated that everyone knows). After each difficulty is collected, the difficulty is 100%, and there are five difficulties, totaling 500%. The same difficulty cannot be collected repeatedly. This collection can be seen in the tab of the game start option.
These include:
Oil tanker (protagonist snake)
200% (any two kinds of difficulty can be used, or the sum of each difficulty percentage can reach this number. The same below) After the collection is completed, add special props "(not limited to headscarves, and the role is not limited to consuming ammunition).
300% of the collection is completed, and a special prop "invisibility (optical camouflage) is added, which is used for invisibility, but it cannot collide with the enemy, otherwise it will be discovered".
Plants (main character thunder and lightning)
Complete 200% of the collection, and add a special prop "SPWIG (brown wig with the same function as snake)".
Completed 300% of the collection and added a special prop "invisibility".
400% of the collection is completed, and there is a special prop "wig". Added a "(orange wig, which can maintain grip strength and can be hung all the time).
500% of the collection is completed, and there is a special prop "wig". B "(blue wig, the role is to keep underwater oxygen) supplement.
It can be seen that snakes can get all two kinds of special props as long as they complete the complete collection of three difficulties, but lightning must complete all five difficulties before they can start to use all special props. After the special props are started, the default UseOfSpItem will be opened, which means that they can be used freely in the corresponding plot.
For collecting dog tags, the basic operation is as follows (as everyone knows -_-b)
In the game, if you are close to the enemy without being discovered by the enemy, raising a gun within one step will "freeze" the enemy. After the enemy raises his hand, he will press L 1 and the gun key (box) to go around the front of the enemy's field of vision, then release L 1, press R 1 to enter the subjective perspective and aim with the gun.
Facing the enemy's head, the enemy will say "Don't shoot …" and then shake his body. The first thing to shake out is the soldier's dog tag. There are also stubborn soldiers who will say "shoot if you want ...", so they have to use powerful weapons (such as USP of snake or Socom of thunder and lightning) to shoot me at the wall or the arm of the soldier who doesn't hurt the vital parts (don't kill him), and he surrendered by pointing to his head. By the way, you can also point some exaggerated weapons at the enemy's head, such as stinger rocket launchers or RGB6, and then he will surrender. Just don't kill him, otherwise you can only get the soldier's dog tag by restarting the game.
Some points to pay attention to when collecting dog tags:
Tanker tanker goods
First, some soldiers must get it at once, that is to say, if they are found, or go out from the soldier's area and come in again, the soldier is gone and there is no way to start with his dog tag. There are two such soldiers, one is the soldier A who dozed off at the left-hand door after entering the starboard entrance of the machinery room, and the other is the soldier B who came out to report the port repair after the animation of the port entrance of the machinery room (this is the easiest to run away). The two soldiers must get it at once, or they will have to start over.
Second, soldiers in special areas must trigger certain conditions to appear. There are three such soldiers: soldier C in the first-order living area of the bridge, soldier D in the third-order of the bridge and soldier E in the fourth-order of the bridge.
The occurrence conditions are:
Soldier C is in the first-order living area of the bridge. If he enters the cabin from the door on the first floor on the left side of the navigation deck at first, he must pass through the first-order living area of the bridge, so Soldier C is already on his way. If you enter the cabin from the second floor on the right side of the navigation deck (you can't enter from there if it is hard), then you haven't passed the first step of the bridge. In this case, if there is only one soldier in the living area, you must go to the first step of the bridge and come back. Soldier c will appear.
The third-class soldier D of the bridge is not there when you start to pass the third stage, but when you go to the deck to fight the first BossOlga, he will appear in the third stage. Be careful not to bring the soldier's dog tag into the range of the monitor, otherwise the alarm will sound.
There are only three soldiers at the beginning of the fourth level of the bridge (only two soldiers under very easy and easy difficulty), but once entering the storage room on the right side of the fourth level of the bridge, a soldier E will immediately come up from the third level, patrol around and leave. Don't let him go. After he leaves, he won't appear again.
It is particularly emphasized that if the above-mentioned soldiers A, B and E disappear, they will not appear again even if they continue.
Third, there will be some dog tags that are hard to get above the hard level (it seems that there are no dog tags in the US version). At this time, if the previous dog tags have been collected, optical camouflage and infinite headscarf can be used together. For example, the only soldier wearing shorts in the queue of the second lecture hall on the second deck (second row and third column) can hide aside and stun all the soldiers in the queue with M9, and then freeze them ... Of course, this is a very troublesome method and easy to cause. Then you can stand in front of the line with optical camouflage and hit the soldier's foot with Usp. He will come out to check, lead him to the corner and freeze him.
Finally, don't forget to bring a special dog tag. In the tanker article, there is only such a 00 dog tag on BossOlga. After stunning her, lift her body and shake it, and it will fall out.
Plant platform article
There are no dog tags that easily disappear in lightning, but some soldiers are not easy to find. As long as every area has been visited and searched carefully, there should be no soldiers missing. At the beginning of Shell2, those soldiers near foot L didn't have dog tags, so don't bother to look for them. Soldiers in some areas will not appear until a certain time. Don't forget to save more and see what is missing in those places.
All components of Shell 1 can be searched again before the fighter plane is hit, so there should be no problem. Lightning M9, which is less difficult than normal, can be obtained from the beginning. Don't forget the two soldiers who were stunned and woke up before getting on the elevator. Although they will come back again in the future, these two soldiers have left. M9, which is more difficult than normal, needs to start with foot F, so the two soldiers with more difficulty than normal don't have dog tags. There is a soldier on foot E, and the countdown will not appear until Emma is escorted across the bridge for the last time. He is listening to the walkman, so please take it down. In addition to the above three, after you defeat the bomb madman Fatman, there will be new soldiers in the C-foot canteen and each connecting bridge, but because the original soldiers will not disappear, they can take them with them.
After defeating the fighter, Shell 1 basically can't come back (although you can come back after escorting Emma across the bridge, there is a time limit, so let's get what we need). There are no soldiers in the Shell2Core air freshening room at first, but they will appear when you come back here after you rescue Emma, so you don't have to rush to find them at first.
There are two special dog tags on the platform: the No.00 dog tag with the first difficulty is on Snake. After the lightning is stripped, you can start with stunning the snake and shaking his body in the forced encounter of ascending colon. The name on the dog tag is very interesting and easy/easy: xxxx (what the hell name is forgotten)/normal: solid snake/hard: liquid snake/extreme: ... In addition, after defeating Fattmann, drag him away to find a bomb, and you can also see the shaken dog tag Peter steelman, ranking last in all difficulties.
Finally, in the process of collecting dog tags, I met soldiers who refused to submit. If you use USP or SOCOM, don't forget to equip a silencer. I haven't found snake's USP silencer yet, so I have to take some stupid measures to avoid going into details. RaidenSOCOM's silencer is in the B-foot canteen; The silencer above normal value is located in Lv 1 room on the right at the bottom of F-foot base map. You need to climb into the vent in the middle and lower part of the left Lv 1 room, go through a long passage and go behind the box in the right room. The use method of silencer is to install silencer on the left hand, and the right hand can be equipped with USP or SOCOM. It will be equipped automatically after use, and will no longer occupy the left-hand prop column.
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