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What is the term lol?

T: refers to Tank meat shield and armor with high blood volume, which can bear a lot of damage.

DPS:damage per second specifically refers to the hero who can cause a lot of damage to the enemy.

Carry: The core needs a lot of money to pile up equipment, and the power of hero formation plays a decisive role.

Gank:GangbangKill abbreviation game common tactics refer to two heroes fighting side by side to advance against enemy heroes. Sneak, outflank, Round-up killing is usually called arresting people.

Stun: the general term for skills with stun effect also refers to the skill of interrupting the opponent's continuous casting and casting action.

Solo: on one line, it means that the hero stands alone on the road line and confronts the enemy with high experience, and the upgrade speed is far higher than that on the other two roads.

Aoe :area of effect extends the scope of effective skills.

Knife mending: it means that it causes a final blow to a soldier with more blood, and it also attacks the soldier to get the soldier's gold. Money also refers to the short form of

KS:Kill Steal, Refers to the fact that most of the damage to enemy heroes is caused by teammates, which is also called head grabbing.

Battlefield line: refers to the position of the battle line between the two sides.

Alignment: refers to the confrontation between our own heroes and enemy heroes near the battlefield line.

Line control: experts use skills and knives to keep the battlefield where they want.

Push the line: use skills or high attacks to quickly destroy enemy soldiers and lead their own soldiers to threaten or destroy enemy defense towers < Clearing soldiers: using skills or high attacks to quickly destroy enemy soldiers to get money, also known as brushing soldiers to fight for money. English farm

Silence: moving can carry out physical attacks. Using skills

Imprisonment: moving can use skills to carry out physical attacks

Vertigo: moving can attack can use skills

Summoner skills: hero controllers (players) choose their own skills and use heroes has nothing to do with

Skills: heroes * *. 4 common skills of heroes 4 common skills of casting keys correspond to Q, W, E, R, the first 3 skills are 5 levels higher, and the R key skills are 3 levels higher)

Attack distance: how far away the skill is from the target, the skill still uses the distance to the target. Usually, move to the skill icon through the mouse to view it; When using a skill, the casting distance indication

range will appear on the screen: some skills affect multiple targets at the same time, and there are many ways to achieve too many skills. The range effect indication tells the skill that it will affect the range effect of the area circle, and other circular area skills usually cast another range effect cone range through a fixed distance. Usually, the hero position range starts to cast multi-target skills, and there are many forms of consumption.

Most skills have their fixed consumption, mana consumption, health consumption and others. Heroes have special consumption to use skills. Heroes' attributes must be enough to support some consumption, otherwise they can use skills summoner spells without consumption.

Cooling time: skills can only be used again after a fixed period of time. Some skills have a very short cooling time, even less than seconds. People often use other skills for a few minutes before they can use them.

Skills will have various similar effects on the target. The following will introduce in detail

Special effects: Special effects can be achieved through game skills, gains, The acquisition of spells and props will change the basic state of the unit. How many kinds of special effects are there in the game? Understand the necessary links for you to play League of Legends well.

Armor: Armor reduces the physical damage of the unit. Some skills, Props and monster gains can increase or decrease the unit armor effect

Attack speed: attack speed increases the unit attack speed attribute. Some skills and props can increase or decrease the unit attack speed effect

Damage: how many health points are deducted from the target when the unit attacks? Some skills will cause direct damage to the unit. Items and gains have the effect of improving or reducing the damage suffered by units.

Fear: The fear effect will make children lose control of their goals and run around at random during the duration of the effect.

Money: The hero game process will continue to accumulate money by killing units. Skills and talents make heroes get money faster.

Grab: The grab effect will draw the unit to the unit that uses the grab effect.

Treatment: The healing effect will restore the unit to health. Some healing effects will take effect immediately, while others will continue to restore health for a period of time. Some skills and items will reduce their targets and be treated.

Invincible: Invincible protection units will be immune to damage. Protection units will be affected by their effects.

Repel: Repel will push the unit in the opposite direction of the repelling effect. P > life stealing: the life stealing effect makes the hero attack recover life according to the percentage of damage

recovery: the recovery effect makes the unit speed up the health and/ Or mana replenishment speed.

Resurrection: Resurrection effect brings the dead hero back to life and needs to wait for the time of death

Silence: Silence effect will prevent the unit from using skills or spells

Slow down: Deceleration effect will reduce the movement speed of the unit

Stealth effect will make the enemy unit unable to see unless they have the ability to detect stealth

Coma: Coma effect will make the unit move in a short time or use skills and spells, and will also make the unit direct and cast. The road is divided into 2 roads called rivers

Outer tower: the first tower from the river

Tower: the second tower from the river

Inner tower: the third tower from the river

Super soldier: attack force 19 soldiers are called super soldiers

Barracks: super soldier buildings are called barracks

Bases: buildings that lead to victory or defeat are called bases

. > wild monster: it will take the initiative to attack the unit and call it wild monster

alignment: the confrontation between heroes of both sides is called alignment

mixed line: suppressed mixed experience is called mixing line

on the road: the road on the left is called on the road

between roads is called off the road

off the road: the road on the right is called off the road

line of soldiers: soldiers crossing the road is called line of soldiers

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Grass: The enemy outside the grass can't be seen by the grass unit on the main road on the map

Physical attack: common attack is short for physical attack

Magic attack: skill attack is short for French injury. AP

Armor: physical defense reduces the damage caused by physical attack

Magic resistance: magic defense reduces the damage caused by skill attack

CD:Cool down the time required for skills to be released again. Use

BUFF: to kill a specific monster to gain a gain. Magic will disappear for a long time. If you hold BUFF and the enemy is killed at the same time, you will gain a BUFF gain.

False eye: sentry guards invisibly display the surrounding area.

True eye: the eye of true sight invisibly displays the surrounding area and detects invisibility.

Super soldier: If your barracks are destroyed, the enemy will produce super soldiers. If you rebuild your barracks, the enemy will stop producing super soldiers.