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Your blood leads you to death-vampire advanced introduction
First of all, talent and rune selection and summoner skills
Put 2 1 point in the offensive department and 3 points in the defensive department. This is because vampires are heroes without blue stripes, and 2 1 9 0 can maximize vampire skills. Rune choice is red through, blue long, big fine solid. The point is yellow. Yellow I usually choose fixed armor to go out, and I have an alternative when I grow up. The reason will be explained later. The vampires who go out in this way can have 23 mana and 530 life armor in the early stage, which is enough for vampires to survive the weak stage in the early stage. Summoner skills mainly recommend 4-flash sprint and blood fire. Personally, I used to like flashing and igniting when I was a single vampire, so the level 6 damage broke out very high. Now it's mainly about hitting the unit, so I sprint hard and add blood to dyrus' belt. It feels very good. Sprint gives vampires more space to chase and escape, and adding blood can ensure that you have more survival capital against Bai Ganke and Shang Dan.
Two vampire routes. Now there are two vampire routes.
One is a single AP, and the other is a single route of dyrus. No matter what kind of vampire contributes to the team, it is very good. But no matter which route the vampire is, I think the core equipment is ancient and popsicle. Next, I will talk about the initial installation order and skill points of the two routes in detail.
Single stream on 1: Actually, I prefer to call this vampire Fatan stream. The vampire's passive skill is to provide extra health, extra health. So vampires can do good damage per second even if they dress up as meat. The starting shoes are 3 red, which can help teammates keep the field at this time. 1 min 20 seconds to return and wait for the fourth blood bottle before going online again (to emphasize, many people think that the fourth blood bottle is not important, but it is often this blood bottle that determines your early online development). The early stage of vampires should be obscene, because the early stage of vampires is not enough, and it is very unfavorable to fight against some strong people. So set your mind at ease and harass each other with Q skills from time to time. Go home after economy 1200G. The first piece of equipment I recommend is Calci's lucky hand, which is paid for 10 seconds in 5 yuan. Then add a small book with eyes or a Dolan shield blood bottle to continue the loop. The reason why we choose salary as the first item is because the road has always been the object of GANK. The salary in the early stage not only ensures development, but also provides spell damage and extra health. Because of the changes in the new version, the grip of the dead fire has removed the spell recovery, so it is also suitable for vampires. Therefore, this equipment will not lose money if it is synthesized or sold in the later stage of "The Hold of the Dead Fire". Supplementary short books are for preparing blood-sucking guns, and another option is Dolan shield, which is used to fight against the reverse order when your opponent is strong. Dolan Dun's 120 health, 10 armor, life recovery, which is beneficial for vampires to suppress opponents online. (in the final analysis, it is still a passive cow. ) Then make antique and popsicle as soon as possible. The order is mostly in ancient popsicles. Due to the weakening of blood-sucking effect, we should make the ancient as soon as possible. In the case of downwind, I recommend the ancient popsicle. No matter which one is synthesized first, the secondary shoes can be combined as soon as possible. Wear shoes by downwind selection. Choose Mercury shoes against the wind. CD shoes can be used as a substitute for personal preference. After the core equipment comes out, you can choose fanatics to continue to increase your survivability. (NB passive, pile of fanatics still hurts. You can also choose the Abyss scepter or the hourglass to continue to increase your output and viability. The core of order is the role of group warfare. Vampires should take the initiative to absorb the damage of group wartime. Constantly attack each other's AD and AP with emotional intelligence. When life is insufficient, open W to restore life and hide skills. Then get up and continue to harass the opposite side with emotional intelligence. The two equipment routes of a single vampire are mercury shoes, ancient popsicles, hourglass fanatics, fanatics and fanatics. (the team fights the shit-stirring stick. Usually I choose two fanatics without hourglasses. At this time, the game is basically over. 2 fanatical vampire 4000+ blood, 300+ strength. The other is to wear shoes when the wind is downwind. The last piece of the ancient popsicle abyss hourglass can be worn by yourself. It can also absorb a lot of damage in team battles. Reasonable use of hourglass and W can give you two invincible times. Both ancient times and abyss are better to provide damage bonus for intermediate AP.
2 in the single stream: In fact, the single drama is similar to the previous single. It's the same as starting shoes and then going home to pay for a small book (Dolan shield is not needed here). The core is the ancient popsicle. Then synthesize a hat, an hourglass and an abyss scepter. In the later stage, if you match a vampire with a potion of 250, you can have more than 600 AP, and then you can pile up the blood volume to nearly 4000 (ahem, passively vomit again. However, it was slightly weakened in the latest update. The equipment route is hourglass abyss with French shoes and ancient popsicle hat (remember that salary outfit? Those who are interested can try to synthesize the grip of the dead fire. The effect is very good. ) Skill plus point selection: The choice of skill plus point is that the main Q and the auxiliary E have a larger final full W. The difference is that I want to say that it is best to ensure that each skill is a little bit three levels and then upgrade according to the previous route. At level 2, if the online pressure doesn't hit, choose E, and then upgrade to level 3. If the opponent is stronger or harder, choose W first and then choose E. It's easy to escape with ghosts in the early stage. When suppressing orders against the wind, you can consider level 2 W first, then level 3 E, then level 3 W, then point E, and finally full W. Third, how do you feel heavy when posting online for the first time? Go get some snacks, and then vampires will focus on development, supplemented by harassment. Vampires' AOE ability of clearing soldiers is very fast, and they can take away the Gang of Four or the Stone Man at home after pushing the thread. Don't underestimate these waves of stone men and the Gang of Four. Push the line immediately after refreshing, and every little makes a mickle. It is easy to take the initiative in the economy. With QE skills, you can start harassing your opponent. The specific operation is to first e in Q, so that the lost blood can be earned back. Always keep the blood line below 75%. We are harassing. After emotional intelligence, continue to mend the knife. Don't push each other hard, or you will suffer easily. Q skills can hit people, but q people can't make up for soldiers. Many people are not hurt by vampires. That's because many people rarely use e-skills to stack layers online after their parents piled up four layers in the early stage. Here, I want to say that the main source of vampire damage is the number of layers of e-skills, and the four-layer e-skills do great damage. When e-skills are superimposed, it is mainly used when the BUFF time of e-skills layer is about to refresh, which can reduce some unnecessary consumption. Then use Q-blood immediately after using E-skill, which can keep you online injured and will not cause too low blood volume. Another method is to superimpose only two buffer layers. After the second layer, let it automatically eliminate and continue to stack. The advantage is that it will not consume too much blood and ensure a certain AOE damage. When fighting with the other side, you can also quickly stack it on the BUFF of the 4-layer E skill to play high damage. During the group battle, vampires should start stacking E layers before the group battle to ensure high damage when the group battle breaks out. The vampire's big move is to increase a certain percentage of damage every second for the duration, and cause a magical damage to the infected enemy after 5 seconds. Some vampires like to save their big moves until they see others dying, which is not desirable. In a team battle, you should release the big move at the first time and then contact as many people as possible. Generally, it can be as big as the other party's core AD AP, which is a successful move. In the case of alignment, use EQ to continuously consume blood. If the opponent's blood line is less than 50%, you can consider killing him. After being superimposed on the fourth layer E, EQ consumes blood by amplifying and infecting each other first. If the other party wants to escape, sprint with the blood pool to slow down and then emotional intelligence takes it away. Pay attention to the summoner skills of the other party, whether the other party has strong control and the trend of the other party playing wild in the field of vision. It is unwise to change one for another, and retiring after success is king. Once you decide to fight hard with each other, use it a lot immediately. After you have a blood-sucking gun with four layers of E, you can successfully kill yourself without dying in the case of two people GANK. It depends on the individual operation. Vampires are very skilled.
Third, the heroes who should pay attention to their lines are
Evil little wizard, little wizard is the nightmare of all wizards. It's no joke to take you away with a set of skills. Q can be used in the early stage to interfere with his mending development. After CET-6, you should pay special attention to your position. If the situation is wrong, open W.
The Grand Duelist, watch his sprint. If he comes over, EQ will consume blood. Leaving the E layer on him can make him afraid to come over and spend it with you easily. If the development is not as good as the other party's intention to kill each other, Q will retreat again.
Kyubi no Youko Fox and Fox always keep themselves behind Batman in line to avoid the charm of the fox. It hurts to be fascinated by a series of tricks. After level 6, foxes should always keep their blood line at least 70%. He rushed over and stood among the soldiers. E injury q blood return. Without blood, it's W.
Zaras, this guy is a rogue. The dizziness and injury of EQ are both headaches, especially the long range of W, and you can't afford the final injury of R skill. So it's still obscene to recruit soldiers and find a chance to go to both sides of GANK. After playing a few rounds with Zaras, Zaras who can play will always consume your blood at a safe distance, making you afraid to go forward to fill the soldiers. Therefore, everything is obscene and honest, but fortunately, the national service Zaras does not appear much.
Raven: Well, this is another hooligan. Blood consumption and explosion are very fierce. Try not to exchange blood with ravens in the early stage, or you will die ugly. If it is not a raven with pure output, EQ will consume blood. And then find a chance to kill someone. Flexible use of W can make you gain unexpected gains in the battle with ravens. If Raven's blood line is not less than 30%, and you have enough blood and big moves, then don't try to kill him, or you will get hurt.
Monkeys, monkeys and many orders. The first level consumes his blood with Q and forces him to eat blood bottles. Level 2 upgrade w, come on. With e, you can make a wave of exchange with monkeys. Keep the number of e layers of 2 layers. As long as the monkey dares to come over, EQ will connect him. If your opponent is better equipped than you, Q hits W to retreat. Even if you go home when your level 6 blood line is too low, it's too much to play a trick with the big monkey. When you see him coming, run. You can easily hold down the monkey at one command.
Grave diggers take the lead, and blood-consuming harassment is annoying. I'm not right either, but it's better to recruit soldiers in a wretched way. You didn't do it well in the early stage, but you dug a grave.
The female blade mainly focuses on the W of the blade. If he drives a W, he will just retire without wasting money with him.
Rambo Rambo's orders are still fierce. Pay attention to keep your distance, replenish your troops safely, harass if you can, don't just play for money, pay attention to avoid his harpoon, or you will be badly consumed. Demon Ji consumes him in the early stage of Q. Generally, demon Ji comes with W. Then Q, you should seize the opportunity of E at this time and drive W to retreat immediately after Q.
Snake lady snake lady consumes a lot of money at level 2. Try not to be poisoned. If you are accidentally poisoned, drive W to retreat.
crocodile
The consumption of a single set of skills on fish crocodiles is still very hurt. Try to harass him with Q and hit him with EQ after he comes over. Be careful. Crocodile line won't cost you money.
Blind people, there are not many orders for blind people now, but there are still some. Here, it is important to point out that the blind have early onset and strong mobility. You can't spend, but you can spell money. Q can be used if it is good. Whether it's for blind Q or small soldiers, keeping enough blood and staying among small soldiers can reduce your chances of playing blind Q, and you can use small soldiers when fighting.
UD and the prince said here that if the prince's order can be played very tiger. Is it really expensive for you to combine the passive effect with EQ's armor-breaking? You still can't carry it. Today, I was directly killed by a prince on the road. Passive blood consumption is too much. This suggestion is similar to that of the blind. As soon as he plants the flag, you will retreat or w will run away. As long as he doesn't connect, EQ consumes his blood. UD has many Q's, but UD's legs are short. Just pay attention to his morphological switching. You wait for all his bears, and then consume him indefinitely. As long as you don't get knocked unconscious by other bears, it's easy to deal with.
The death of the sentry really hurts. His passive grinding and anti-rotation methods are very strong. Emotional intelligence is very fast, so he can hurt you, but he can't hit him. He can hit you and push the line, especially. Come up to level 6 and have a big cooperation to fight wild and take you away easily. So if a sentry sees you, you'd better communicate with your teammates and change the line.
The captain and the captain's orders are just a change of blood. You ask me, I ask you, of course, you must ask longer than him. But don't be afraid of him. He's not blue enough. As long as you don't get stuck by the captain, he won't consume you.
Scarecrow Scarecrow is still disgusting, but his ability to clear the soldiers in the early stage is very poor, so you should try your best to clear the soldiers, why not ask him. Well, as long as you go there, he will connect you with EQW, and sucking blood through straws is still very harmful. Once you are afraid, just retreat from his blood-sucking range. Be careful that his blood-sucking will still hurt you when you are in W, so don't push W back.
Annie Annie is now strengthened, and only four skills are needed to stun people. So don't try to switch sides with him, fill the soldiers safely, and sprint W to retreat as soon as he is scared. Before 6, Anne was stunned by Q and then came up to put W, and then she ran away after emotional intelligence consumed him.
Although the grandmaster at Arms has been revised, its damage ability is still very high. Bullying him online is a long-distance consumption of q blood. If he jumps over, EQ will connect him. There are two skills to see him dizzy. One is to stun first and then jump over, just to stun, and the other is to jump over and stun. Either way, leave when you see him dizzy, or leave with a W. If you feel dizzy, go up and ask him.
Cassadine: I believe all APS don't hate Cassadine. In the early stage, he pushed the handle hard. After all, it is not easy for him to replenish soldiers. He consumes as much as possible. After Band 6, he kept his distance at all times. When the enemy advances, I retreat, and the enemy retreats. Say hello to the wild hero, gunk. As long as you don't let him develop smoothly, you will win.
Master metal is disgusting. Passive shields make you no better than him. So pay attention to your blood volume and make up. If the blood volume after level 6 is less than the average, be careful that he will kill you more and more. In the early stage, the push line is fast and the legs are short, so let teammates help GANK.
Kennan and Kennan keep their distance where he can't reach you, such as among soldiers. Pay attention to the small darts in his hand. If they glow, retreat. Don't let him hit you. Have a good view after level 6, because Kennan can easily kill you with his teammates.
Finally, the vampire's soul skill is W, and the skill without W is not a good vampire. All kinds of anti-killing must rely on the operation of W, and everyone should practice more; Most bloodstained vampires are not good vampires. If a hero doesn't say his lines, he can leave a message. I'm talking about it. If you have any vampire experiences, you can share them. It should not sink. It's hard to write. Am I bored? Or no one plays a vampire.
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