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"Diablo Immortality" Lightning strengthens this thing, which is a joke for a long distance.

Most temples are of little use from the beginning, not in the middle and late stages. The most useful thing is to experience temples, and the late stage is also a good thing. Most of the time, it is to let the characters get rid of the abnormal state of mortals, especially before playing boss. Diablo 2 has a problem, but none of what you said is a big problem. Take the "fist of heaven" as an example, this skill directly makes the hidden gold Goethe bow bad, and no bow and horse build can use it, because the characters can't move straight during the skill period; Secondly, there is the mercenary system, which is poorly balanced. Rogge will choose build, and Iron Wolf and Man Zi are almost ignored.

I can stack the reactance to 9 or 95 at the highest. Although I won't be killed by the electric ghost on Bar Road, I am always afraid. Few two-handed weapons mainly carry shields ... bow horses. I'd like to take a shield, but I can't. Physical wolves must give up their shields with both hands. WwBB, the mainstream is double holding (or not holding a shield) but one hand is not too bad. Trap assassins can hold two pairs of cool claws, so they don't wear spiritual shields. SOR also has unlimited gameplay. Among the mainstream Bulids, PAL and NEC are the only ones that must be shielded, and all other char have mainstream Bulids without shields. I'm really afraid of electric ghosts and beetles in melee. Bring a Thor to solve most of them.

In addition, lightning reinforcement is a joke to remote users, and the need for remote confrontation is much lower than that of close combat. PET comes with high resistance, so it's not your turn to eat marshmallows at the top. I'm a spring pancake. What do you say to me about lightning reinforcement? Is it because I'm not fragrant in the snowstorm or because I can't escape quickly? You might as well say that all weapons in Diablo have upper and lower limits of attack speed and distance, the same kind, and the different gaps between substrates are so large that the basic attack speed and attack distance are determined by the substrate. Each weapon has the difference between the upper and lower limits of attack speed and attack distance. In addition, there are few two-handed weapons to play.

The main reason is to have one more piece of equipment (shield) and more resistance. The difficulty of hell is strengthened by lightning, and when the reactance is low, it is beautiful. Most bulid can't sweep through hell, they can only brush certain scenes, and they can only escape when they encounter some wild monsters. Opening the door to kill is very useful. Unless the local tyrants are dressed, most legal systems are fragile. Not to mention the big crispy skin of the bow horse. If you don't open the map plug-in, you will be scared every time you open the door, for fear of a pile of dolls behind you. Monsters are weak? May your throne touch the electric ghosts of the forgotten knights. As for the block, attack distance and weapon characteristics, there is no difference. Probably only cloud players among cloud players will say so. Actually take a knife and sickle, and there is a direct comparison.