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Sharing of non-fixed thinking combat ideas in Rainbow Six Siege
Rainbow Six Siege sometimes falls into a fixed mindset and then enters a bottleneck period for high scores. How to solve this problem? Below I will share with you a sharing of non-fixed mindset combat ideas in Rainbow Six Siege. , let’s take a look together.
The pace of Rainbow Six’s qualifying matches is quite fast. The offensive team needs to complete tasks such as car search, map control, advancement, anti-circulation, and subcontracting. The three-minute time limit is indeed a bit tight. Within ten seconds of the countdown phase, information that has not been searched before will be exposed in a very short time, such as the remaining props of the enemy, changes in the position and blood volume of both parties, etc. The author believes that making mistakes during this period is forgivable and normal. After all, many people, including the author, cannot determine within a second or two that this is the optimal solution to the current situation, and can only choose one approach. Do it on your scalp.
However, allowing mistakes in the end game does not mean that mistakes can also be made in the opening decoration stage. For players who want to improve their level, it is more important to understand some basic principles of the game than to practice marksmanship and general and illusory things like so-called "consciousness". The reason is very simple. Since there is no way to perform perfectly in the end game, try to reduce the defensive pressure through early layout.
If you read this and can understand this truth and agree with it, then you should be happy to read this article - because the author is planning to talk about how to make your actions as meaningful as possible. Able to contribute to the team.
Foreword
For a long time, the author has been adhering to a philosophy: the defender must clearly understand the reasons and specific usage of decoration, and must try to make full use of decoration during the round. If not used, at first it will be a waste of unimportant resources such as shotgun bullets, dropped cannons, preparation time, etc. At worst, it will create passages and gun lines for the attacker, ruining victory.
To put it in layman’s terms, you have to understand why you made the hole, and when you make the hole, you must play around the hole to get through it. If you can't miss it, you might as well not fire it and waste the cannon and shotgun bullets. If it is opened in the wrong position, it is equivalent to doing work for the offensive side and saving them the effort of decoration. Next, the author will describe the common deficiencies and reasons for defenders in the coastline map, and give corresponding improvement plans.
The coastline was chosen as an example because the coastline tests the defender’s game experience and map understanding. The attacker has many gun lines, a narrow interior, and few bunkers. These factors force the defender to expand the defensive area and make rational use of mobile shields, traps, and decorations.
Text
First, let’s look at a very classic case of incorrect decoration. This error case is not only common in Asian servers, but also common in European and American servers. However, few people actively point out that "it shouldn't be done this way" because the coastline map was decorated like this when it was first released.
To tell you a joke, professional player Pengu also encountered such a wrong decoration when he was frying fish in the golden round. After Kai Mic told about it, passersby even TKed him. BV number is BV1zf4y1U7iB, for those who are interested You can observe it.
As shown in the figure below, seal the middle wall, and then open a squatting pass on the right wall.
Out of curiosity, the author asked many people about their intentions for such decoration. Their answers are usually "the big window frame can't reach here", "the hookah window lanyard can't reach here", or even "I don't know, it's okay to decorate like this all the time". It was understandable to say this when the coastline map was first released, or a year or two ago. However, it is an empiricist error to continue to talk about it now that Y5S2 is about to come.
These remarks are quite troubling, because the large windows and hookah windows can actually support the passage, and their positions are very safe, so there is no need to worry about being hit by strange angles in the point.
What's even more egregious is that the attacker can also set up this manhole from the outer platform of the aquarium without occupying the aquarium.
The aquarium is one of the two main attack directions of the attacker, and the defensive operators of the aquarium have no way to retreat. Therefore, as long as the aquarium defender does not have a super performance, 1 for 3, 1 Change to 4, and it will be a matter of time before the attacker takes over the aquarium. If you decorate like this according to your mindset, it is equivalent to opening a wall for the attacker and telling the opponent, "Come and attack here, someone will take the head."
Can it be a little more extreme?
Yes!
The attacker does not need to climb onto this platform with no cover at all, nor does he need to expose himself To end the sound of hanging the rope, just hang the rope in the position as shown in the picture and you can directly tie it up here.
This is very close to the attacker's ruin spawn point, which means that the attacker can appear at the position on the map within 30 seconds of the start. Moreover, there are railings here as natural bunkers. Even the defensive square-headed Tieganla in the aquarium is at a huge gun disadvantage without a bunker. The attacker with the lanyard can easily take the kill as long as he doesn't use the carbine.
Can it be a little more extreme?
Yes!
It is well known that the platform outside the aquarium can be stolen or framed by the side corridor windows. However, the rope hanging on the outer platform cannot be stolen from the side corridor window, because there is a protruding wall at the yellow mark that just blocks the attacker's operator hanging the rope, as shown in the picture.
Looking at the above series of cause and effect phenomena, this passing hole seems very clever.
After seeing this kind of decoration mistake, the attackers who are conscious and know how to search for cars will directly choose to resurrect in the ruins. Within one minute of the opening, half of the billiard room and a large connection between the two points will be destroyed. cut off. If the person hanging the rope here is an operator with an easy task like Nomad, he can even hang here for eternity, just to catch the defender's positioning error and create a numerical difference. The defender still has no temper at all and can only fight with her shooting skills because she can't steal here.
Some box friends will ask, what if the offensive team did not catch the mistake at all? What if the offensive team did not attack the aquarium at all and went to the outdoor platform to play hookah? What if the offensive team with the rope was directly exploded? What's wrong? In these cases, aren't the decorations the same everywhere?
This actually falls into a thinking mode of excusing oneself. To put it bluntly, it means making excuses. The author will be blunt here, and I hope box friends can seriously think about it: Whether the offensive side will take advantage of your mistakes is not the reason for you to make them; instead of betting on the probability that the offensive side will not catch your mistakes, it is better to completely eliminate them. this possibility. Even if your opponent fails to take advantage of your mistakes in three consecutive rounds, even if your opponent tries to take advantage of your mistakes in three consecutive rounds and is beaten to death by you, how can you ensure that your opponent will fail in the next round? The possibility of 1 is also a possibility. To destroy is to destroy. Our goal is to win, not to bet on whether the offense is stupid or not.
Besides, eliminating this mistake doesn’t cost anything, it doesn’t even require practice, it just requires a slight change in decorating habits.
In fact, the correct and efficient decoration method is as shown in the picture below. Open a climbing hole on the left wall to ensure that C4 can explode to the regular drop point, and knock a bunch of killing holes on the right wall to affect the attack. The method is judged by prefire. If you are feeling leisurely, you can also decorate the right wall with a combination of bullet holes and killing holes, which will cause quite a headache for the attacker.
Here we focus on the reasons for opening the left-side climbing hole.
The attacker cannot see this hole directly from the platform outside the aquarium. It must be seen after occupying the aquarium, which increases the time and cost for the attacker to cut off the connection between the two points. The lower part of this wall is thickened, making it harder for rifle and submachine gun bullets to damage the wall. Therefore, the defender often has the opportunity to lie down and throw C4, which is safer and more accurate than turning around and leaning forward to throw C4. Although a large window can be installed here, it needs to be closer to the window, which is relatively dangerous; and after sealing the corridor wall, the angle from which the hookah can be seen from the attacker through the large window is less than before, and there is only a small corner.
The only disadvantage of opening this hole is that the bar counter will be set at a small angle by the hookah window. But as long as you communicate with your teammates and ask them to stand close to the reinforced wall of the central patio, this shortcoming can be completely avoided.
Moreover, this angle is too small, and the defender behind the bar may even counterattack the attacker with the hookah lanyard through a penetration shot - not to mention the sky-high probability of the hookah lanyard being stolen.
Conclusion
Rainbow Six is ??really a shooting game that can be won with your brains.
The author is in poor health and not young at all. My reaction speed has reached 0.27 seconds, which is a slow speed for professional players. My Aimbooster performance is a mess and I can’t suppress many guns. I can still rely on my proficiency in the map. The degree and understanding of the game (and one or two reliable teammates) are worth 3500 points. This article does not require you to understand most of the tricks of this game like the author does. It just hopes that readers can think about whether their actions are making money or losing money.
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