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Introduction to common expression techniques in animation sketches
Introduction to common expression techniques in animation sketches
There are various exaggerated deformations in life that will inspire us to feel and ponder the impact of such exaggerated deformations on learning comic modeling. There will be inspiration. Below I have compiled common expression techniques in anime sketches for your reference.
Common expression techniques in animation sketches
1. Reasonable and unreasonable
There are countless confusions in life that make people speculate, and There are countless temptations for people to imagine, from which many ridiculous things will happen, and the conclusions of countless jokes are often reasonable and unreasonable, so dreams cannot come true. There are no restrictions on conjectures, conjectures, and creative imagination on paper. You can do whatever you want, even if you can't. Expressing exaggerated sounds through visual images, the focus of imagination is reasonable. As long as it is reasonable, the image written in the pen can be established on paper no matter how absurd it is.
2. Create conflicts
It is impossible to have everything go as planned in life. Natural disasters, man-made disasters or negligence will cause people to encounter various difficulties, which will cause psychological and physical conflicts and require some way out. In addition, there are injustices in society. Many disadvantaged groups will also have a difficult life, which will inevitably lead to gray psychology such as "jealousy" and "joking" and need to be vented. As a carrier to reflect life and a world of emotional communication, comics intentionally create conflicts on paper (also a means of exaggeration). Artistically handling the intensification and reconciliation of contradictions can provide the audience with visual and psychological satisfaction.
3. Humanization of objects
Many things in life will become "humanized" when they are close to people, and people and objects will have emotional colors. Personification is an exaggeration method in modeling, by adding facial features, limbs or clothing props to objects, or by corresponding with human shapes and behaviors. The projection of objects corresponding to functions is artistically close to people's feelings, thus making the "performance" of objects more interesting and meaningful.
Training methods for exaggerated deformation in animation sketches:
1. Sketching deformation
Sketching deformation is generally based on characters. Through observation, the characteristics, personality, and occupation of the subject are intentionally exaggerated and deformed. Characteristics refer to facial features and body appearance characteristics; personality is expressed through behavior and clothing; occupation is expressed through clothing and props. To emphasize characteristics, personality, and occupation, one must exaggerate their tendencies, which are manifested in the deformation of shape, proportion, structure, etc., as well as the adjustment of material texture. In the process of sketching, you can use light and dark sketching methods or line drawing methods. First use dotted lines to refine the outline, and then make in-depth expressions. Animation sketches emphasize generalization. The closer to geometric shapes, the more generalized and clearer they become.
2. Borrowing shape deformation
The so-called borrowing shape deformation is to borrow the basic shape of an object in life as a reference for the basic shape of another object, such as borrowing animals or fruits and vegetables. Changing the shape of a person's face is similar to the exaggerated descriptions of oval face, winter melon face, and loofah face in literature. The other is to borrow shapes to fill in the deformation, that is, taking the shape of something and organically filling in another image, such as taking the shape of a sock and then putting the face shape in. Produces a sock face shape.
3. Checked transformation
The so-called checked transformation is to take a photo of an object or a print of a certain image, and then check the picture according to the size, and then put it on the drawing paper. , based on this, just change the size of the grid to make the grid, and then draw it into the corresponding grid according to the local image of each grid to achieve the purpose of deformation. Different ways of changing the grid on the picture can make the same object change into different images. ;
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