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Is the remake of warcraft 3 fun?
July 2002, warcraft 3: The Rule of Chaos was released. The game combines RTS and RPG perfectly for the first time. With excellent game quality and advanced design concept, it has gradually become a "phenomenal" game that is popular all over the world. Today, there is no need to praise warcraft 3 with too many words. After all, its achievements and quality are enough to become the uncrowned king in the hearts of players.
20201October 29th, 65438, warcraft 3: The remastered version was officially released-or "tested". However, compared with the grand occasion of 18 years ago, the present situation is rather bleak: there are many refund players, and official website's comment area is also full of dissatisfaction. Perhaps it really confirms the old king's sentence: "kingship is not eternal, my child." Before 18, Warcraft was like Prince Arthas who went out in high spirits, but after 18, he came back from the remake and became a death knight, stabbing its founder Blizzard Entertainment with another feeling of frost sorrow.
Up to now, the rating of warcraft 3: Remastered Edition on Metacritic website is 63 for media and 0.5 for players. Warcraft 3, as many memories of post-80s and post-90s in China, bears too many joys and sorrows. After so many years, I believe that many players, like the author, hope that Blizzard can reproduce the past story with modern technology, but unexpectedly, the remake just turns the myth into a joke.
Compared with warcraft 3 in 2002, the remastered picture has made a qualitative leap. All weapons, buildings, heroes, monsters and maps have been re-modeled and made. The whole picture is no longer a fuzzy mosaic, but you can clearly see the details of every grass and tree. Zoom in and observe the characters and scenes carefully. The water grows grass and the warblers fly.
Most of the character models in the remastered version have been improved in line with their own image. The king of the hills is more majestic, the elf archers are more charming, and of course hatred is more disgusting. In addition to the improvement of the model, some popular characters have also increased women's skin, such as the demon hunter and the death knight who fought to the death under the throne, and also accompanied them on the road of feminization.
Although most models understand the essence of characters, it is inevitable that some characters will roll over, whether in image or in actual operation. Here are some examples:
The white cow model is nihilistic, and the entity model has problems. The transparency of white cattle in nothingness is too high to be easily distinguished on the map.
Undead units are too dark and depressing to distinguish units in team battles. It's difficult to tell the enemy from me in a battle.
The buried model was redone, and the broken dragon inside became a pure skeleton, and the frost dragon also changed from a bone dragon to a meat dragon.
In addition, the light and shadow effect of the current game is far from the effect of the carnival demonstration.
On February 2nd, Lemon Sky Studio, which is said to be in charge of the art work of "warcraft 3: Remastered Edition", posted on Reddit forum to communicate with players. According to the studio's statement in the post, they are responsible for nearly 70% of the model production of the remastered version. But at the same time, it also said that the studio would send its responsible part to Blizzard, and Blizzard would give feedback.
"How Blizzard uses our content is beyond our control."
"This is their project, and we don't know where what happened. A project of this scale is huge, and we are only a small part of the whole project. "
Earlier, it was reported that Blizzard outsourced the model in warcraft 3: Reset Edition to Malaysian Lemon Sky Studio. Many players are worried about its quality and accuse Blizzard of cutting corners. Now it seems that this outsourcing project has become one of the few highlights of this remake game.
The new round of national service test has lived up to expectations. Compared with the previous test version, the campaign mode has been added, and players can experience more than 60 solo missions through Azeroth. However, when I entered the game with great expectation, I was full of disappointment: many CG scenes were not reproduced, what they looked like before 17, and what they still look like today. When Sal woke up from his sleep, his big green face scared the author to sleep all night.
Although the high-profile duel under the ice cap has been remake, it is really flattering in terms of level. Not to mention the whole close-up of purifying Stansom in the demonstration, the whole battle did not appear-it was castrated directly.
At the same time, there is a serious bug in the campaign mode, which can't even be displayed completely in the loading interface. There was a lot of darkness, and only the progress bar reminded the author that the game didn't crash. What is even more embarrassing is that when you enter the game, there are serious text overlaps and text errors in the dialogue between characters. It's hard to imagine that blizzard's big factory would make such a low-level mistake.
Warcraft 3: Summary of the remake: Ganis forced Arthas to make an amiable decision. Arthas abandoned the abuse of light, pulled out the sword manipulated by elephants, and gained the power of eternal stupidity. Then Kelsuka dogs came to help Arthas, and the soul of Chief Sal was guided by Medivh's prophecy, leading the orc tribe to several pots on a ship, but it was far from Geff's destruction of hell, so they could only be found by urine. ......
There are still some small ideas in the campaign mode. For example, players will find a ghoul named Timmy in the curse Sect. He is the child that Arthas saved from the jackal in the first chapter. Killing him will drop an upper ring with the attribute+1. Timmy won't attack anyone. Would you choose to kill him for a piece of equipment?
These little eggs will bring something else to the journey, but they can't hide Blizzard's perfunctory attitude towards the whole campaign mode. At the beginning, I promised to remake all the cutscenes of the campaign, add more scenes for popular characters such as Jaina and Sylvanas Windrunner, and modify the plot a little to adapt to the setting of World of Warcraft. But now, all this is just a flower in the mirror.
To talk about the memories of Warcraft, a wide variety of RPG maps must be one of the highlights, the story of Chenghai 3C, guarding Jiange and Little Warrior. It can be said that these highly creative RPG maps have greatly continued the vitality of Warcraft in the post-RTS era. In the remastered version, it is also expected by many players to make these excellent RPG maps rejuvenate again, but unfortunately, this wish will also be destroyed by blizzard.
After warcraft 3: Remastered Edition was officially released abroad, foreign media PCGamer found that Blizzard had made some changes to the terms of the custom map.
In the terms, Blizzard comprehensively stipulated the ownership of custom games in detail. According to the terms, the ownership of all customized games in warcraft 3: Remastered Edition belongs entirely to Blizzard rather than the map author. Simply put, the author transfers all the rights in the custom game to Blizzard; If the author is prevented or restricted from transferring for various reasons, the author will grant Blizzard an exclusive, permanent, global, unconditional, royalty-free and irrevocable license; When the transfer is prohibited by the applicable law, the author gives up the right to customize the game to the maximum extent permitted by law without paying any remuneration.
Meanwhile, Blizzard can take any action to customize the map. Moreover, all the games in warcraft 3: Remastered Edition cannot be "copied" in the form of independent versions anywhere else. That is to say, if the next game similar to Dota is born from a map of warcraft 3: Remastered Edition, it is impossible for Icefrog to change his home with his works after the negotiation fails.
In addition, other third-party copyright materials cannot be used in the customized map, otherwise it will be banned. This means that some RPG maps may not appear in the reprint.
There used to be many players who became victims of genuine games, because domestic agents sold the game discs and CD KEY separately, and sold more with one click-even if they bought genuine games, they couldn't connect to Battle.net ... It can be said that most people's Warcraft battles were completed by various domestic battle platform. In the remastered version, a very convenient and quick online battle function has been added.
Matching battle supports five modes: 1V 1, 2V2, 3V3, 4V4 and melee. Players are free to choose race or random. If you don't like competitive mode, you can choose a custom game, join other players' rooms, or create your own rooms.
However, the problem of online battle is still very big, and the optimization is insufficient. The phenomenon of stuck frame loss is widespread. When you click on a building, you will obviously get stuck. As an old engine reset game, there is still a stuck phenomenon on mainstream computers in the past 20 years. It can only be said that Blizzard may not have paid attention to this problem from the beginning.
Although this remastered version has fallen to a low point in the minds of players, is it really so unbearable to look at this game objectively? Actually, it is not. Warcraft 3: The quality of the remastered version is still remarkable, but it is far from ideal. The bad thing is that Blizzard painted a cake that was too big, but it didn't come back in the end. The bad thing is that it shoulders the brilliant inheritance of Warcraft, but its virtue is not worthy and its quality is not worthy.
Like many fans, the author once cheered for the 20 18 remake of Warcraft. I thought it would be a phoenix nirvana, but it turned out to be a disaster. Perhaps after StarCraft II, Blizzard has poured out its last thoughts on RTS. Now I only hope that in the future update, Blizzard can realize its promise bit by bit and give fans a reason to love it again.
I'm dying. Why did your Majesty surrender first?
-End-
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