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What is the attribute distribution of the characters in the Tang Dynasty in Fantasy Westward Journey?
The first stage: 69- 109 DT! DT in this period, no matter how much it is added, can be practiced for up to 3 times, with up to 17, up to 3000 blood, up to 1800 attack and up to 900 defense. Babies in this period are only hibiscus, dharma, spirit, vampire, blood ghost and parade, and other babies can't get on the table! This period is equipped with stunts, broken blood, weakness and anger. Remember, don't bring stunts like beasts, which are used by senior group P. Because hibiscus or France in this period are faster than each other's DT! Therefore, the main points of DT in this period should be elaborated as follows!
First of all, say single P: In the first round, we should pay attention to who moves first. The so-called first move is strong, and then the move is weak. DT is not full of blood, and the tactics are monotonous. No matter how fierce the opponent is, as long as you promise to make the first move, the first one will break the blood, and the opponent will lose about half of the blood (note: the competition is the same practice, and different practices are under discussion as long as there is not much difference), plus the baby's attack on the other side, the other side, at this time, you and the baby are standing on the stage with you, a simple victory! If the opponent kills your BB in the first round, it will be much easier in the second round, directly breaking blood or sweeping to kill the opponent. In the third round, when his baby is pulled up, it is already seriously injured and lifeless, and you will immediately replenish blood for yourself. In the fourth round, you are sure to win a seriously injured person! In short, as long as you guarantee 3 forces, add 0.5 min and equip yourself to the top, as long as you shoot first, you will definitely win!
Secondly, let's talk about Group P: When you are in Group P, you must make sure to kill the other party's dt first. No matter how many DTs you have, you must be faster than each other. Before PK, we should discuss which DT to kill first, our own blood+our own baby +65438+ 0-2 babies of our comrades. One DT from the other side is dead! In this way, your team will be beaten less once, that is, half the victory, and then control your body and never let the other team's dead DT stand up. A very simple way is to fight the baby's body! I often team up with people P who are taller than myself, and it's boring to be with people P of the same level, because DT of the same level is slower than me, even if the attack is higher than me 100, it's useless, because I'm fast, and I can cooperate with my baby to nip my opponent in the bud! Still in a word, as long as you guarantee 3 forces, add 0.5 min, equip yourself in the middle, as long as you shoot first, you will definitely win!
To sum up: 109 PK in the pre-DT period was fragile and easy to die. In the meantime, you must ensure your first shot. DT is called the fragile killer. It is fragile, but you have to slow down. Is it not a dead killer? Did the killer kill the killer? Therefore, in this period, we must be sensitive to DT, full of cultivation and full of skills. The standard is as follows: you can add 4 powers, but you can never add 5 powers. Add 5 strength and you will die. I have played countless 5-strength dt, attack 1860, defense 9 10, and HS boy, which I think are high in attack. But they all died in front of me, and no one dared to say that they had defeated me. Why? Because I'm fast. Grade 89 is faster than Fang Furong, and grade 109 is faster! That is to say, before he did me a lot of harm, my baby and I had already beaten him seriously or put him down, because 5 force DT was never faster than Fa and Lotus, and the blood was only 2600. Law+broken blood is either death or serious injury. And as long as you practice as well as the other side, no matter how strong DT is, it is impossible to knock you down in one round (unless it is very violent). Group P is a single P, as long as you can guarantee the speed of 3300. Therefore, regardless of the group P or the single P, this period is the world of Min DT!
Finally, talk about the corpse station with children. Some DTs of 109 have HS children: for example, after the law was first mentioned, the other party changed to HS children. At this time, if there are children in the battle, there will be a corpse station. No children need to bring a turtle's quick blood pet to fight, ghost, cruise, slow move. Just slow down, pull up and kill HS children for the second time, there is no need to kill them. Because of the baby.
To sum up: before 109, DT had low blood tolerance and PK depended on speed. No matter how you add some points, agility must reach above 330 in 109. Why should it be above 330? The reason is very simple. When the array with qualification 1400+ growth of 3.75 is added according to the method of 1 sensitivity of 4 forces, the maximum speed is 330 when the speed reaches 1 15, and the wind array speed is increased by 18% or the bird array speed is increased by 20% when the group is P. Group P kills DT in the first round and kills DT in the second round, which can completely guarantee your victory. Last warning: you must become a zombie, not a ghost or a wild ghost. Because: 1, killing a DT with only about 2800 blood doesn't need to become a wild ghost or a ghost, and it's useless to add that 10% attack. Moreover, being a zombie will reduce the defense. Being a zombie can add about 300 more blood to the already fragile DT, and standing for one more round can share the pressure of one round for the comrades-in-arms and cause the troubles of the other side. Most importantly, if you become a zombie, you will make the other person mistakenly think that you are not DT but LG, because most people simply think that DT will be a wild ghost or a ghost, but they don't know that if you become a ghost, you will tell each other. After misleading the other party, the other party's law will not hit you in the first round! You are not the main attack in the first round! After you kill someone in the first round, it will be too late for them to react, because the attacker of the other side is already dead. In the second round, you are faster than Fa, and you can kill the other side's Fa in one round! Blood and sensitivity are your magic weapons to win! The black stone must hit at least 6J! Better wear a belt and shoes!
The second stage: PK policy of 129. At this time, the tactics are rich, and children, blood pets, bottles and invisible babies begin to dominate the battle. During the period of 109- 129, five forces should be filled. If necessary, you can buy fruit to wash off the agility points added in the early stage and replace them with endurance points. But the premise is 4.5,9,18,36,72,144,288. Even if 7J's black stone is only 300W, you should be willing to play 7J's black stone. You have to compare it. A double-violence weapon costs millions or even tens of millions more. You might as well spend 300W more for a preemptive opportunity. After all, no matter how strong the weapon is, it can't kill you (unless it is violent), but it can fight the other side for 2 rounds! There is no need to emphasize who moves first in this period, because the blood is around 3500, the tactics are rich, and the attack becomes the first. For those who practice around 20, wash some points at this time and change the attribute to 4 strength 1 resistance, or 4 strength 1 blood, so as to ensure strong attack output and survival rate. The goal is to suppress the opponent's DT, not to mention what you want to fight, five villages, hearts and women.
The third stage: PK policy of 150. This issue focuses on washing points, washing all points into five force and potential points, and adding all forces. The best DT is to work hard. In this period, the blood volume is above 4000, and the defense is above 1000. Don't worry about vulnerability. The first consideration is the strongest injury and the biggest injury in the shortest time. High-quality drugs are flying all over the sky, and the key to success often lies in whether drugs can keep up. DT's defense is already very low. A Jin Yu Xiang with 1.500 blood will be beaten twice, but it is not so easy to beat a LG with 1.500 blood or other occupations. In terms of efficiency, it is more cost-effective to give DT high-quality medicine than not to eat it, and let him go to the corpse station immediately after getting up. Leave the rest to your teammates and trust them. A full set of strength suits with all the work is the ultimate way out for friends at 150 level.
The final stage: challenge, try your best and be sensitive. Your task is to kill each other's pets and DT! Then lie down and stand next to the body. Don't waste quality medicine for DT. Leave all the good medicine to a career that can fight!
You should be the fiercest in your major. Don't estimate whether you have advantages with other sects. No matter which sect, practicing to the full level is a tactical victory, and few individuals win recklessly!
In my opinion, the extra points depend on the stages, and each stage should keep washing points, and each stage is suitable for each stage. Many friends' posts are based on their own level and are not perfect. I hope everyone can use their brains when playing games.
Almost finished. Some places may not be very detailed, but you are welcome to make valuable suggestions. Finally, sign up: Sichuan 1 District Chengdufu 109 grade ~OK powder ~. Damage: 1535, blood 29 12, defense 797, speed 340, three repairs 6547. 100 grade 20 agile clothes are now the first DT in this field. In the meantime, don't prepare other stunts, beasts and other skills. Let others prepare, don't waste a round of killing. I admit that I can't beat LG, FC, my daughter, and the Eight Diagrams. I have been accused by countless people of being rubbish at the level of 109, and my attacks are not as good as those. I'm from DT. Do I need to compare with other sects? What school is better than your own, don't put the cart before the horse.
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