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League of Legends exile blade. What about Riven? Ask the great god for advice!

Overall evaluation (experts don't spray): not a pit. It is a bit difficult and exaggerated to say that scrapping is just a beginner. It is impossible to be familiar with skills and characteristics and give play to advantages in a few games. Raven, after all, is not as EW as Man Zi, and then right-click, until the long seas are dry and the rocks are rotten, double killing, three killing and four killing will finally be the hero of five killing.

Riven's disadvantages:

Let's talk about shortcomings first because I always think it's better to learn to hit people first. Including why I was injured.

1.Riven is very, very brittle.

No exaggeration. The rare blood volume of the whole LOL is low, and there are basically small attack pieces. After making shoes, we should start to produce at least one set of meat clothes. Otherwise you will be crushed to death all the way. Nothing is scarier than a hero who not only makes limited contributions to the team, but also acts as the best sixth person and plug-and-play mobile ATM.

Especially in the alignment period, a volley of enemy soldiers can almost make Raven lose a whole blood. It is wise for Raven to bring two bottles of red wine at any time. Even if it will delay you from producing a piece of equipment.

2. Raven is very, very afraid of control, especially the damn silence.

Like other AP heroes who live by skills, the silenced Raven almost lost all his output ability. Don't expect flat cutting. Without the support of runes, the threat of Pingche to enemy heroes is not as great as that of the three wolves at the door.

Secondly, Riven has one of the best fragile bodies in LOL melee. Being blamed usually means that you will face a brick storm in the next few seconds. After being set on fire, there are many ways to die, but what * * * has in common is that it won't look good.

Silence. I think Riven is the most threatening skill. After cutting the hero of the other side online, you get a silence, and then the soldiers will beat you into a sieve. Just after the group battle was cut into silence, someone on the opposite side basically wanted to get 300 subsidies. Silence is the enemy of AP hero.

3. Skills are difficult to get started. The output mode needs a little mental foundation.

Raven can only do the most damage in the fixed mode of one skill and one level. This is not a lunch hero who can leave immediately after rolling the keyboard.

The short charge of Q skill and the short distance of E skill are not very convenient.

It takes about 65,438+00 seconds for Rivern to complete a set of skills according to the rhythm, which requires teammates to provide a relatively stable output environment and users in Rivern to choose a relatively vicious cut-in opportunity.

No matter what occasion, whether it is 5V 1 or 5V 1, as long as the output is decided, it must be output according to the fixed rhythm of skill-flat cutting-skill-flat cutting, and it is not allowed to mess around. It won't hurt to be in a mess. This is a test of mentality. It's not suitable for people who panic and want to get out of the keyboard and find a chance to come in again when playing team battles.

In a word:

As long as you have rhythm, your opponent will die rhythmically.

If you have no rhythm, your teammates will spray you all over the room until they feel emotional.

4. My legs were a little short without shoes at first-

Ok, maybe my level is low ... but even with the support of Q without shoes, I always feel a little oppressive-

Let's talk about advantages first:

Riven is brittle. But basically no one was better than you at first.

With your Q and passive support, those who dare to stand on a stake with you, HP will decline much faster than you.

If the riveting of the opposite line is too rough, or the same line has strong control/the opposite side does not have strong control, you can try to be bold and unrestrained. The first 3 company Q 3 was cut flat. A * * * about 200 damage. If you run a rune, you can go higher. The first 200 blood was a big blow. Moreover, with the long CD of Wen Rui's skill, 13 seconds is another set, and few people can stand such a chop. Therefore, it is not unreasonable for a friend to report that it is a little easier for Riven to draw blood.

2. The skill CD is short and the movements are flexible. Although it is unrealistic for Q and W to run for their lives, it is still easy to kill them-don't think that W is short, and it is disgusting to faint once every 5-6 seconds. You may be stunned once when you escape, and you can use W and E twice in Riven's complete skill output.

3. The scope of the big move is a bit outrageous as a melee. (Don't take the full picture process as an example. ) In front of a Riven with a big move, half blood is basically equivalent to confession-

About the output cycle:

Alignment: EWAQAQAQA, there is no blood on the opposite side. EWA closed his head and ran away. If there is enough blood on the other side, then turn against EW and run.

Team battle: (the opposite round of skills ends) REAWAQAQAQA, if there is residual blood, R takes it away and runs. Unfortunately, if no one across the street is beaten, W, then E will go out of the crowd and find a place to wait for the CD.

The most important thing is mentality and rhythm. Don't scroll the keyboard. You are not a saint in the TBC era. About shipment:

I don't have the ability to give a more professional plan. This is just a possibility of discussion.

If the line is correct, the shoes are 3 red. Riven was a little dependent on the red bottle in the early stage.

It's best to make shoes when you go home for the first time. Shoes are usually mercury, because Riven is really afraid of control. The opposite side collapsed in the early stage, or you are convinced that this is a vegetable abuse bureau, or you are not familiar with the small leap in skills, five speeds will do.

Shoes can be cruel when they are made, and 25-point attack minus CD is a very useful attribute for Riven. CD is life.

There is a saying that it is recommended for the first show, but I don't like it very much, because 250 blue and strong method are useless attributes for Riven. ...

After cruelty, as long as you don't want to become an ATM too early, you should start making meat clothes anyway. The first giant belt, windy ice hammer, good equipment with both offensive and defensive functions. If you are against the wind, ask for help from fanatics to ensure that you will not become a burden to the team.

After the first piece of meat is packed, you can choose Sanxiang or Banshee. The three-phase comprehensive promotion is very balanced, and the attributes provided are very useful for a physics major. If you control too much, you will become a banshee. This can relieve the pressure of being accused, or help you avoid the silence that a sinister guy deliberately left across the street after jumping the queue in a team battle.

Yaoguang won't go out on purpose, maybe I don't like this equipment very much … I'm going to go out on the way out of the third phase, but if I can't get out of the third phase, I'll continue to pile up some meat and stay indoors-

Randomly, the attack provided by Atama is considerable, and the crit attribute can provide some unexpected surprises for Riven who needs a flat A from time to time. If the situation goes well, direct blood attack is acceptable. Endless ... it's a good choice when you're really too lazy to press your skills.

I'm not good at playing wild, so I don't judge ... the lantern artifact is proper.

Some odds and ends:

After six rounds of man-machine and 1 1 customization, we finally got two riveting matching opportunities. At first, it felt a little too far off-line, after all, it was brittle. Love shooting can slow down, hit hard, and suppress it a bit. Once I was embarrassed by the fire man ... Basic skills can only be used to avoid his circle and dizziness-

Casadin is a scoundrel, really, absolutely. Really, really a scoundrel.

Never think too much about tanks at any time, on any occasion or under any circumstances. You may have succeeded in killing crispy skin, but no matter which tank is in front, as long as they are not wonderful, your attack is basically a joke. ...

Don't rush to the top three in team battles. But you must escape first. Death once = dozens of seconds doing nothing, subsidizing teammates, and drooling over each other for 300 seconds. The new hero is the target, really.

Please take a red bottle with you.

For those who are struggling with alignment, adding two E points before level 6 can relieve a little pressure, but only a little.

There seems to be nothing left. ...

I dare not say it's a strategy, but my own cooking experience, so I dare not involve high-end things like runes-in short, I'm ready ... I can spray it at will ... (I can pretend to be dead if it's a big deal)