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How can Gun God Ji use dual guns well? Always getting beaten to death(?_?)
First: We all know that some of the professional skills in Gunslinger can be combined, but the skill combination of dual guns is relatively difficult (for players who are just getting started).
Second: Dual guns are suitable for all modes, but each mode has its own gameplay. Once you have mastered this mode and played other modes, you may be a Twilight novice if you are a blasting master.
Third: Dual guns pay attention to the use of skills and the distribution of energy. Those who only know how to throw skills around (played too much in LOL) generally have little effect in team and personal situations.
Fourth: Playing with dual guns is like playing sniping. You can’t do it if your hands are not fast! Many people told me, kitten! Why can’t I always turn around when playing with dual guns? There are two There are two problems. First, either your mouse sensitivity has not been adjusted to the most suitable degree for you, or your hand really cannot move fast, which is referred to as hand disability. Let’s get to the point.
Professional skills of double guns
Double jump
Don’t think that double jump is the simplest. In fact, great truths can often be seen in the smallest worlds. . Double jump is used in dodge, reaching the destination, confusing the opponent, combination of skills, etc. Starting from dodge, double guns are very particular about the terrain. In complex terrain, if you want to face the enemy's fierce firepower, If you want to escape, dodge skills may not be suitable. You can use double jumps and complex terrain to achieve this.
Destination, the so-called destination, is a place that can be reached by using double jump. Double jump has a special feature, that is, it can jump anywhere. What is arbitrary is that the second jump can be done in all directions. Jump, not much to say about this. How to confuse the opponent? Just like the feints often used by football players. For example, in twilight mode, when you are on the edge of the platform, a vampire rushes over, you jump out, and most of the vampires will follow. You jump (Is this to commit suicide together or something? (*^__^*) ), and at this time you are jumping to the original place. It is impossible for a vampire to open third-party software, right? This achieves the purpose of confusing the other party, maybe Someone asked, you said Twilight, what should we do if we play gun battle? In a fierce gun battle, double guns can also play a role in confusing the opponent. In the blasting, for example, double guns are being chased. The previous one is similar to The location of the cliff (what's the matter with this? Are the two guns so hard to imagine?), simply call it a cliff. There is a stone on the edge of the cliff. People can stand on the edge of the stone. You jump to the front of the cliff first. The person who is chasing you thinks you have jumped. At this time, you can use the principle of double jumping to jump to the edge of the stone, and just hide it (if the opponent is a grenade, I didn't say it~~), if There are not many people chasing you. You can wait for him to jump off the cliff and kill him. If the opponent is in a group, wait until they all jump off the cliff and then run away! (Jump off the cliff~).
Skill combinations, the skill combinations of dual guns include jump, double jump, wall-walking (jumping), dodge, and wall-walking (jumping). These are coherent. I won’t talk about the incoherent ones.
Walking
Walking is a hurdle that many novice players encounter. Many people ask me how to walk on the wall, how to jump on the wall, and how to walk smoothly on the wall. First explain the steps of walking on the wall: run close to the wall, press and hold W and click the space. Here comes the key point!! Many people will fall off during the wall walking. There are 3 reasons, or they have reached the limit of wall walking. Either you bumped into an object, or you did it improperly while walking on the wall. The first two are not a big problem, but the latter is important. Now I will explain how to walk on the wall smoothly. The button for walking on the wall is W. Space. There is a misunderstanding here. I don’t know whether it is because the official statement is not clear or because players have misunderstandings. Many novice players still press and hold the space button after pressing W. Space to walk up the wall, thinking that it is not pressed. The space will fall. This is wrong. First, if you hold down the space, it will affect your future skill combinations. Second, if you hold the space and don't let go, the wall will actually fall. As for how to fall. , it depends on how you can press the space button. The fundamental way to solve this kind of problem is that after the player presses the W button to walk up the wall and releases the space bar, the double guns will not fall. The premise is that the player must hold down the W button. put.
The process of walking on the wall is divided into three parts: rotation of vision, shooting, and jumping. The rotation of the field of view is a hurdle that stumps thousands of novice players. Here’s the point! During the process of walking on the wall, your field of view can be rotated 360° at will. Even if the direction of your wall walking is to the left, you can You can turn your field of view behind you, and the guns will still not fall down, and you can turn them in all directions without any problem.
Shooting
The double guns can shoot while moving. No matter what kind of movement, they can shoot. They can shoot when walking on the wall, double jumping, or dodging. As a reminder, walk straight on the wall. Shooting the double gun will drop it.
Wall jumping
Wall jumping is also a painful problem for thousands of novice players. The most important thing about wall jumping is vision and quick hands (I have slow hands and I can't help it). The beauty of this wall jumping is that you can jump at will within a 180° range, whether you are jumping forward or backward. , jump up. Jumping down, left, or right is not a problem. Reminder: jumping left or right depends on whether you are walking on the wall on the left or on the right. Otherwise, if you are walking on the wall on the right, wouldn't it be a joke to jump right? Jump, how to jump back? Jump back, the so-called back, actually means that when you walk on the wall, you turn your vision behind you, and you can jump back! Wall jumping has a super long distance span, you have to jump high , just raise your field of view upward (if you want to jump very high, raise your field of view to the highest level). If you want to jump far, I don’t need to say more about the parabola. (If you want to jump far, your field of view is about 75°. or higher).
Dodge
Everyone knows that dodge can be used to avoid the enemy's lock and quickly escape or occupy the field and walk through the wall, but have you noticed? Double gun dodge can be used Kill the opponent instantly. You can shoot with both guns during the dodge process. If you shoot the head with both guns, it will cause huge damage. Smart people have probably thought of what I am going to say. Think about it, the blade can give the opponent a chrysanthemum. Of course, give him an asshole from the back. I said that the double guns can give the opponent a big asshole from the front and you don’t even know how he died. Do you believe it? Kitty often behaves like this. For example, in the gun god era, the first shot was exploded. In hole B in the picture, you are the defender. You squat at the exit of hole B. Gunshen Ji is the third person. You hide by the wall and look at the enemy coming out of hole B. If the enemy's occupation is not an uncle, you When dodging left (right), shoot in the head. If it hits, I will close his anus. If it misses, either he will have remaining health and you will go up and close it, or your situation will be unfavorable and he will chase you. Prerequisite , you have already dodged, how can he chase you? If you fail to dodge the evil man, you can choose to escape. I absolutely don't believe that you can't escape with two guns. It is difficult to aim at the head while dodging. I have been practicing Kitten for a long time and often play with humans and machines. If you think this method is useful to you, you may want to try it.
Never use dodge to rush into the enemy. You will definitely die if you do this. What is dodge? Dodge means dodging and avoiding. You said that you clearly write with your right hand, but now you write with your left hand. Isn’t that right? Isn't it just written in a few words? The truth is, you must know how to apply it. If the opponent is not a group, but 1 to 3 people, you can launch a surprise attack.
Dodge can be combined with wall walking. The prerequisite is that you must hold down W. The steps are W SHIFT (dodge) and space (wall walking). I don’t know if it is a psychological effect or it is just like this. I feel that the speed of wall walking is slightly faster when dodging wall walking~~
Wall walking and corner jumping
What is wall walking and corner jumping? The corner is 90°. For example, the two guns are in When walking on the wall, you want to turn right, but the turn is still 90°. As I mentioned above, it is impossible for you to jump right when you walk right on the wall. Of course, unless you want to jump right on the wall, many people do Even when wall jumping, I don’t know how to jump, because many people don’t grasp the distance and angle of view, which often results in walking right against the wall and jumping right into the wall.
Now let me tell you a method. If you want to walk around a wall and jump around a corner, when the character's upper body leaves the wall while walking on the wall (that is, when the two guns walk to the edge of the wall), remember, it is the character's upper body that leaves the wall. At the edge of the wall, immediately turn your vision to face the wall. Remember, your vision is to face the wall and jump high. For example, if you walk on the wall to the right, and you turn your vision to the right, can you only turn your vision to face the wall? What’s your field of vision? Because you can only turn 180° while walking on the wall. If you can grasp the distance of the corner jump when walking on the wall, the angle of your field of view, and the timing of the jump, you will succeed. Wall and corner jumps are used in many places. For example, when you are walking on a wall, there is an enemy in front of you. It is impossible to jump over, right? At this time, you can use wall and corner jumps to transfer.
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