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DNF70 summoner's pure brush plus point method needs the most powerful bonus.

First, Sister Wang is the mainstream. Even if my sister is weakened, she will be full. Sacrificial flow is tiring, and logistics and fairy flow are not mainstream.

Second, in this version, darkness and ice are the most powerful among the upper elves, and they are unconditionally full; There are many SPs in this version, so you can consider three or four; Fire is a doppelganger, just bouncing. The fire front brush map is safe, but the output is really not high. In contrast, the output of light is high, but the bounce is not very useful. There are four individuals, anyway, there are many people, so it doesn't matter whether they recruit or not; I don't care what the fire broke the ice, the time of the ice is clear enough.

Third, goblins and Charmander, this depends on personal preferences; It is said that the Charmander version here is very powerful, but some people say that it must be smoked at any time. I didn't add it anyway. People here are all goblins. Although the level is a little low, it is a mobile battery as a whole, which has a long battery life and is resistant to hitting.

Fourth, madness is a good skill. When the baby is full, the output will increase a lot. This skill can be used for BOSS if you are too tired, and you can always use it if you are not too tired.

Fifth, this version of flogging is complete, just like Strafe. Look at the panel display. The output is already very high, and flogging the baby once is equivalent to the past three times. Draw once every time you enter the picture, which is simple and convenient.

Sixth, awakening and passive awakening are not recommended. The fourth uncle is very powerful, but the SP consumption is too high and the cost performance is not high. Passive awakening is very deceptive. Don't look at the extension time. Actually, there is only a little time. You wouldn't suggest recruiting another one at that time. SP is precious and cannot be wasted.

Seventh, the Cavaliers are good, but I don't seem to have enough SP in position 4. I just added it to 15 to show that skill, and it is safe to have more babies, and the abyss is not very afraid, and the median is dark. say

Eighth, it is good to spend money on BOSS, but I didn't add SP, and so many babies almost put BOSS cards-if you like, recommend 1 or1.

Ninth, Maruko, by the way, Maruko, full, more than 500% damage, second BOSS artifact. There is a good description, the ball is called XXX. Of course I'm too tired. You can lose it when you are the boss.

Tenth, EX skills, hitting is actually of little use, meatballs, just throw them a few times more, the call is already low; EX hits has no bonus for babies, so you can't expect yourself to whip the blame to the end. The mainstream of EX is fire and darkness. Fire is the attack of all babies, and darkness is the strange blindness of full screen. It's a sharp weapon in the abyss. APC stands still and feels like being beaten. The output of EX Knight is not generally high, and few people give up 70EX career.

Eleventh, the equipment problem, clothes are of course better with CC, and it is not bad without professional cover. The higher the intelligence, the better, but summoning depends more on magical attacks. After all, the main output is the elves. The best weapon is high strength.

Above. . These are just templates, three levels are enough, depending on personal preference.

For more information, please refer to the call bar boutique sticker.

It's not easy to fight so many hands.