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NE, what should we pay attention to in civil war?

Key point1:When MF comes out, both parties will use BR as 4 1 1 at the entrance of MF.

Skills: FB tactics, the tree is placed at the door, DH rises and dodges. After an AC comes out, DH+AC directly calls two of 3322 33, and the tree calls 4 1 1. After DH is over, come back and solve 4 1 1 one by one and go directly to the second level. Then drink water full of blood. When your opponent arrived, it was already 2 o'clock. As you can imagine, in the subsequent battle, the DH of level 2 completely suppressed the DH of level 1, chased and ran one after another, and then kept using AC or elf cards. There is no doubt that Ben will occupy this bar. If the naga is recruited first and then suppressed, the advantages will be infinite.

Crack: ELF should pay attention to this. If you find that the other person is playing like this, don't call MF door 4 1 1 and go directly to the turtle at the other person's door. Then, it's your DH who will be depressed to death.

Key point 2: Generally speaking, after killing turtles, both sides will eat and sit on trees. Then DH drinks water and rushes to catch MF with 1AC. Usually DH cuts and draws each other, and AC pats DH. Whoever retreats loses (knowing that the winner will definitely use the elf card position, even if he can't kill the other DH, it is certainly not difficult to kill an AC. Always remember: a little advantage in TR in the early stage will have a great impact on pub in the middle stage).

Skill: Many people say that this is a bet on luck, betting on who cuts the attack high. But! If you sit down and start mass production of AC without eating trees after MF, you will find that you are 2AC VS the other's 1AC when the DH of both sides fights to 1.5 and the DH of the other side has to retreat. At this time, if you operate properly, you will expand your advantages.

Cracking: There is no solution, the only better way is DH bypass, but it is almost impossible to knock out a smoking BR at the same level. You'd better do it yourself.

Key point three: grab shoes

Tip: Many times both parties arrive at the same time. Remember, the store on TR has three positions (left, right and middle) where you can get a unit after MF falls. Generally speaking, the other party's operation is to point DH to the innermost empty position of the store, then click the store and press S crazily (congratulations, DH will definitely run to one of these three positions). At this point, if you "deliberately" slow down, lock the target on the other party's DH for the first time, then adjust the position and paste the other party's DH directly (remember, the most important thing after getting stuck is to click the store and press E, and the only thing that can be sent to the other party is TP).

Crack: Pay attention to the position of DH when operating DH to grab shoes, and don't walk into a dead corner. These three positions are not the only ones that can buy shoes.

Point four: the pub dispute of recruiting Naga

Skills: If the two sides draw in the early stage, they will recruit Naga at the same time in most cases. The skill at this time is DH standing in the lower right corner of the pub. After both sides recruit nagas at the same time, your DH will only stand between the two nagas, give your shoes to your own naga at the first time, and then DH will hunt other people's nagas. At that time, cutting the first knife probably means that you are one step closer to victory. Moreover, his own naga has shoes, which almost guarantees that the other naga will die if she doesn't return. If Naga has shoes, she will probably be able to escape the pursuit of the other DH and return home.

Cracking: If the opponent's DH stands in that position first and tries to lock the attack on DH, and his DH sticks to the opponent's DH, then when Naga comes out, he will get stuck if he moves his Naga slightly, and when the opponent moves Naga away (how much attack power is wasted? You can even use your own AC card for this DH. 1~2 AC for TP is not a loss. If the other party cuts your Naga, give her TP to strengthen her DH. At this time, changing TP for TP is your best choice. (I know that DH is much better than NAGA, but the draw is normal, because DH will be stabbed several times before NAGA comes out, and the other DH can't move his NAGA. )

Focus 5: AC stealth card hero. When the opponent has no sand, he can use the 3AC stealth card at the pub's birth point (but I think it is almost impossible for NE to have no sand at the beginning of the civil war). But there is still one place to use.

Tip: If you have a little advantage in the early stage and can occupy the pub in the middle stage, then after recruiting Naga, you will leave three AC stealth blocks to block the birthplace of the pub and then the rest of the troops will go to the opponent's house to suppress it. You will find that the elves outside the opponent will wait for your troops to leave the pub and come to the middle to call Naga, and then Naga will get stuck. Whoever she is, go to her opponent's house and cancel his BL. Stay as long as possible, but don't let him sneak into the pub alone. Anyway, the opponent's naga will die sooner or later.

Cracking: the other party does not go home after recruiting Naga, and the KOG in the altar is light, and then the army goes around the pub. If the other party comes to your house, the big army will go to the pub together, deny KOG and recruit NAGA. Once the sand is used, the other three AC can't leave. Since you have an advantage, do what you have to do. If the other person doesn't come to your house, he will stay between the pub and your house. Don't move, wait for KOG to come out slowly. If we remove the moment when the pub hero was born early, KOG is not worse than NAGA, or even better.

Point 6: Use BR as meat shield to separate ore from MF.

There is nothing to say about this skill. Now almost NE can be used. But consider using DH3 to accompany others MF 744. (Because the opponent is ahead of the monster, the position is likely to grab experience or treasure)

Focus 7: Is it better to supplement BL after single BL upgrade or double BL upgrade?

MOON is often a single BL upgrade. Not recommended here. I quote what Su He said after Master Moon lost to the sky. "I really don't understand the practice of the moon. A single BL cannot guarantee the number of bears, and there is no technology to directly supplement two BLs. " Reminiscent that SUHO playing SKY is pure abuse (SUHO is definitely the first person in the domestic competition), the civil war in NE is actually the same as that wave of fighting. Therefore, it is recommended to double BL first and repeat this. It doesn't matter if the bear comes down later.

Point 8: 8: Route selection of MF.

Skills: For the MF route after the suppression is completed (or suppressed), it is recommended to knock out a level 5 monster in a shop (only hit that monster) and then hit 3322 immediately (because it is very likely that you will fall out of illusion, that is, when you have three fake bears in the battle, everyone knows how much attack output others will waste if you add three fake bears! )。 After playing 744 with the big tree MF, I immediately went to the main mine next to MF (if nothing else, it is a blood-sucking halo and experience book). Then go to MF to kill the biggest monster on TR (purpose: add magic to the bear, and if you are lucky, make an evil aura or a lasting aura ...)

Crack: I am the same (I don't think it is cost-effective to deliberately arrest others MF). Of course, if you think you want to push for a decisive battle, you can do so. But it is very likely that when you go, others have already finished MF, and the hero level is higher than you. ...

Key point 9: group compensation+small invincible VS poison ball

After Hero Double 3, 50 people are ready to suppress, and this will happen. Is it better to be a poison ball or a Zhang Qun supplement+small invincible? Unless your MF hits all the junk treasures and sells them all, you are short of money. MOO's approach is poison ball, and APM70' s approach is group compensation+invincible. The level of civil war between the two men is similar. Judging from the results, the poison ball of the moon is better. In the war, the poison ball and rejuvenation DH played a powerful role that Zhang Qun could not supplement. This ball is very useful for hunting. But there is no special need for BT operation to take the bear away or save it under the same operation. So the conclusion is: if you have confidence in your own operation, it is better to buy a ball, and it is better to buy a team+invincible. On the other hand, the first group of makeup is invincible.

Key point 10: bear fight

Skills: Set up formation, group defense, illusion and other props, and rush up after shouting. Naga released lightning at the first time, and DH absorbed Naga from the other side. Bear's operation is "Don't operate", just set the position. There are differences between MOON and APM70 in the protection of anemia bears. MOON's approach is: pull away first, and then save if you can't get away. If you can, put it on the back before you come up, to regain your vitality; APM70 is saved directly. In the end, it is hard to say who is right or wrong. I feel that APM70 does not suffer. Maybe it's because MOON's bear has nearly 200 blood, and it started pulling ahead of time, wasting a lot of attack power for no reason.

Key point 1 1: Turn over.

Skills: If you want to make a comeback after a failed bear fight, don't pin your hopes on stealing mines (a direct wave will push you off the main base). Instead, we should postpone the return trip with each other and wait for our own reinforcements (if we can remove the other two wells when changing the return trip, there will be hope). Of course, you can also choose to catch your opponent MF monster. This kind of opportunity is rare, even gambling, but the terrible thing is that there are always people gambling!

Crack: Never dig after you have an advantage, let alone learn from MOON's disorderly mining (as it turns out, MOON lost many civil wars because of mining). Blasting the bear is king, and strive to kill the opponent with a single thunder.

The above are some of my skills on TR about shooting far bears. I hope they can help you, and I hope you can share other skills you know.