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Experience sharing of key equipment synthesis in Genting game

Genting's game often depends on what equipment comes, and equipment selection and synthesis are also very important. The following small series will share with you the synthesis experience of some commonly used key equipment:

I won't let go of a lot of equipment composite drawings on the Internet, just talking about a few key equipment.

First, the green fork comes out to prevent assassins. Didn't it increase the crit probability? I was just immune to crit, and then the cannon came out, and the labor attack would never fail. Green fork and Jodl people cried. By the way, the recent revision is very wild, and you must not miss it. Wow, designer, are you aiming at us Jordanians? I remember someone saying that three appointments are enough, and six appointments are a joke. The next edition of the ninth edition is about 100%, and you can still be happy. To tell the truth, it's really useful for demons to fight assassins.

There are only two serious injury series, red buff and ghost book, both of which are synthesized with large belts. I was seriously injured before and I couldn't get my blood back. Now it's 80%. Well, I can still smoke Draven.

Resurrection armor can be linked with fanatics, and will return to blood when resurrected. Samsung Dragon Girl resurrects Mad Green Fork, and then anti-armour, blooming and anti-armour complete the perfect linkage. With the fanatical dragon teeth, you can enjoy the pleasure of working overtime every day, hurting the enemy 1000 and losing 800, and then you can fight back and forth with the dragon lady above.