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Werewolf Killing Guide: Werewolf does 3 things well to achieve a perfect jump

Werewolves have many ways to play in the werewolf killing game, the most important of which is the jumping wolf. We can narrowly define the jumping wolf as a jumping prophet, a werewolf who opposes the true prophet. So what do we need to understand before we get the wolf card and prepare to take off? This article will share 3 points to help novices achieve the perfect jump!

(Werewolf)

The first point, remember You are playing the role of a prophet.

(Werewolf Prophet)

Never say that I am a horse, I am a dog. Of course, this situation is rare. It’s common to talk about the explosion of jumping wolf giving gold to good people, and later in the conversation, you want to define him. For example, if the police officer is given a gold solution for the number 6, he suddenly says at the end of the conversation, the police officer is 1, xx, 5, 6, xx, xx, 11. I want to see your ticket type. If similar remarks appear, I personally recommend self-destruction on the spot (except for the Wolf King). I give this example to hope that everyone will develop a good habit of jumping without opening their eyes.

(Werewolf Kills the White Wolf King)

The fierce jumping prophet must show your status and perspective as a prophet. To put it simply, you only know the identity of a person, not Knowing who died yesterday, you can't bow your head even if a good guy tries to suppress your identity, and you can't completely accept a strong god asking you to change your police badge, because you don't know whether they are good or bad. In fact, this is very difficult, because there will always be fluctuations in tone and psychology when speaking. For example, novices will be unconfident, nervous, and even fail to say something like "I and the real prophet are packed away." Remember, you are now playing the role of a prophet. You have not heard that the purpose of a prophet is to die with a wolf. All you have to do is show that he is a wolf, believe me and banish him. After all, good people have a sense of justice, and you must use a sense of justice to be tough.

The second point is to learn to control the overall situation without being suspected of soliciting votes or trying to please others.

(Werewolves killing civilians)

The Wolf Jumping Prophet, of course, hopes that the trend of the entire game will proceed according to the Wolves' ideas. Then you need a fierce jumping wolf to control the whole situation. First, the process of speaking to the police must be completed. First check the person information, then leave the police badge flow for two days, then check the logic of the person and police badge flow, then highlight the other party’s explosive points, and finally talk about emotional matters (but don’t Talking about off-site, if you are a wolf in the passerby's game, you will be reported). The main thing mentioned here is the speaking status. Never speak for 120 seconds. Spend 80 seconds chatting with some irrelevant people. For example, someone calls on others to stand on the side of the real prophet and you talk to him desperately so that They stand by your side. If he is standing on the verge of Zhen Yu, then there are two options. If he is a civilian, he can be directly put into Zhen Yu's team. In this way, Zhen Yu not only has a team, but the Wolves also have an additional opponent. Push him; if he is a god, then while talking about the explosive points of the true prophet, point out his logical errors and let him stand back.

(Werewolf kills wolf beauty)

In the final analysis, you are a fierce jumping wolf, your mission is to steal the police badge, just turn out to be a real prophet, and disrupt the perspective of good people. It really doesn’t matter who is on your side, who wants to poison you or kill you. Even if you are a true prophet, some people will doubt you if you don't lose your cards for three nights, let alone Jumping Wolf. In addition, the suspicion of flattery should not be too serious. For example, police badges may inexplicably double-press the police, forcing you to give gold to high-ranking players or recognize them, forcing you to recognize good people who speak with ordinary logic, lowering your head or pressing the button directly when a strong god hits you. Strong God's instructions change the flow of police badges. The mentality during this period is the same as mentioned before. You only know that the person you test is a good wolf, and you don't know anything else. Keep the perspective that you are a prophet, and your identity is not defined by the outside. No matter who the other person is, your trump card is the prophet.

The third point is to control the amount of information you provide.

The wolf's innate advantage is that he knows who his teammates are and who his opponents are when he opens his eyes on the first night. This is a huge amount of information. Because even if you are a prophet, you can only know the identity of yourself and the person you checked on the first day when you get up on the first day. But in the actual jumping process, some jumping wolves will convey key information for the smoothness and control of the jump. For example, the good guy is directly recognized by the God of Dance. In order to attract votes and recognize the point of view of the ordinary civilian card, he wants to take the good guy out to resist the push but dare not fight. When he jumps, he pulls three teammates into his team. This is very undesirable.

Because as a false prophet, you will die sooner or later, so you must ensure that your teammates can survive to the end, which means that you cannot expose your teammates to the spotlight. Moreover, if the logic of the information you provide is difficult for good people to understand, most people will simply think that you are a werewolf born with clairvoyance.

Another core point is that as a jumping wolf, you must disrupt the opponent's perspective. If you forcibly put wolves in one team and good people in another team, then once the good people stand on On the opposite side, the logic and perspective will be very clear, and the Wolves will easily collapse. The best way to provide information is to use the other three wolf teammates. The one who speaks well tries to stay logical with his team, the one who speaks poorly tries to beat him to the true prophet team, and the one who speaks generally and paddles tries not to Mention him. In the final analysis, he is not the focus, and there is no need to force him to speak. In this way, after the good guys have found the Charge Wolf, they will also look for the Barb Wolf, and after looking for the Barb Wolf, they will also look for the Deep Water Wolf. Then a lot of logic will be overturned and restarted, and it is easy to push the wrong person, thus gaining room for survival for the Wolves.